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GnomeFathers gun sounds are good but ........


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Atragon #1 Posted May 20 2013 - 12:59

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GnomeFathers gun sounds are good but they still have the issue thats plagued them from the start. Your tank gets hit for 75% of its damage but all you hear is a tiny dink. I understand that you can look at you health meter, but its good to know when hits are doing serious damage to your tank as opposed to light damage.

I have tried to restore the stock hits.fev files but that still hasn't worked. Does anyone know how to fix this annoyance in the mod as I hate to uninstall it for this one problem.

Thanks

fenix8969 #2 Posted May 20 2013 - 13:18

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Same problem here.

Any help would be truly appreciated.

Harnisfechten #3 Posted May 20 2013 - 14:01

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if it's the only sound mod you have installed, just delete the audio folder from res_mods.

Atragon #4 Posted May 20 2013 - 14:40

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View PostHarnisfechten, on May 20 2013 - 14:01, said:

if it's the only sound mod you have installed, just delete the audio folder from res_mods.

I know how to uninstall the mod. I want to know if there are any way to fix the issue in this mod.

DeathsArrow #5 Posted May 20 2013 - 14:43

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Discuss it with the developer, just be nice about it. He's easily annoyed.

VonSchpam #6 Posted May 20 2013 - 18:43

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I don't think FMOD is capable of differentiating between various hits...

You get hit. Lose big HP, lose little HP... FMOD (WoT's sound engine) doesn't have a distinction to separate the two.

NJtanker #7 Posted May 20 2013 - 19:56

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Try this and see if it is better for You ..... http://wotmodsdl.com...-1-wot-8-5.html

lackatee #8 Posted May 20 2013 - 22:55

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View PostVonSchpam, on May 20 2013 - 18:43, said:

I don't think FMOD is capable of differentiating between various hits...

You get hit. Lose big HP, lose little HP... FMOD (WoT's sound engine) doesn't have a distinction to separate the two.

FMOD is totally capable of that, its just that you need an event for it and WG doesn't get that detailed with the sound. So, there's no event to distinguish between the two. They would need separate events for each kind of damage and so on.. For example.... 400+ damage uses 5 different sounds from this pool and 200-399 damage uses a separate pool of sounds etc. etc. What happens right now is.. X event happens and it randomly selects from a pool of sound files set for that event. So if it bounces or ricochets, there are certain # of audio files for that event. If it hits you and does damage that's a separate pool of sounds. It doesn't have sub categories for certain kind of hits and that's the problem with getting very detailed with the sounds. GnomeFather could do it, but he would need events for it

Edited by lackatee, May 20 2013 - 23:04.


Gman2900 #9 Posted May 21 2013 - 00:59

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View PostNJtanker, on May 20 2013 - 19:56, said:

Try this and see if it is better for You ..... http://wotmodsdl.com...-1-wot-8-5.html

Have tried this, i like it but i have at least 5 different "sound packages" that i'm testing from various modders to decide which i prefer best atm.

Atragon #10 Posted May 21 2013 - 03:45

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Thanks, the sound mod posted seem to be working

Gnomefather #11 Posted May 22 2013 - 15:04

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Delete the shot_effects.xml in World_of_tanks/res_mods/scripts/item_defs/vehicles/common.

The side effect is that you will lose tracer sound  :trollface:

KrazyBear #12 Posted Jul 29 2013 - 23:50

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how to you uninstall this mod? It hurts my ears when in sniper mode

sansjoy #13 Posted Jul 30 2013 - 00:01

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I love the sounds in sniper mode.  Hearing my VK36 reload is great.