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Why does everyone complain about the Tiger I?


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ikiralight #21 Posted Dec 31 2010 - 13:54

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Penetrating the front of an IS3 isn't going to happen easily unless you're shooting at the lower hull or if you're higher than it, which removes the slope somewhat.


And you shoot holes in about every part of a KV, no clue what you're talking about.

Hethwill_Khan #22 Posted Dec 31 2010 - 14:04

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Many players must understand that many players use the manual aim and they point to specific spots, like the driver armor slits, the MG soft spot etc. In that case is easy for ANY TANK to fall fast into the whine section.

Personally, the Tiger I is the perfect second liner, along with mediums but with a flair of TD. Thick heavies soak up, Tiger I pin point the enemies, mediums punch through and get enemy rear. Tiger I and TDs keep pounding the enemy.

Tiger I is a heavy medium. It must be on the move once it is spotted but has the endurance to make sudden stops to take shots.

PhoLover93 #23 Posted Dec 31 2010 - 16:48

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Well i love my Tiger, and most people hate this tank because they don't know how to play it properly

Puntcuncher #24 Posted Dec 31 2010 - 17:50

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The Tiger I is probably the worst tank I've touched other than the Hetzer. Even the VK3001p was more fun to play.  

Until you get the big 88 it's the biggest piece of crap in the world. Literally EVERYTHING penetrates the Tiger's front armor, yet most of what the Tiger is fighting can't be penetrated from anything but the side.  With the 132 pen 88 I ding off an IS from front and side 75% of the time. I can't penetrate a T-44's armor at all without gold ammo.

My tracks fall off if someone throws a banana at me. My engine blows up if I'm hit in the front. My gunner dies at the sight of a T29 or IS.  

The Tiger needs some serious love.

For those of you saying it should play as a 'support tank' to your other heavies, that's total crap. It's a heavy tank and it should be able to compete with other tanks in its tier. Right now it can't. Its module damage is over-exaggerated, its armor SUCKS and the last upgrade you get for it is the only one that makes it useful. Before the big 88 it's a waste of space on a team.

hugo89 #25 Posted Dec 31 2010 - 18:41

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When I played with my Tiger for the first time, I thought "Is this really the legendary tank of the germans?" It sucked, it was slow, low dmg-output and with the vk-turret it looked plain ugly. But after upgrading the Tiger with the 88 mm gun, it started to shine. I love the accuracy, even over long distances. And now fully upgraded and with 100% crew it´s amazing. You just have to learn how to play it properly. It´s not made for rushing, but perfect for a more defensive strategy.

But I agree with the other players, the module-damage is ridiculous. Sometimes, when the arty misses me by 1m, one of the modules (especially ammo or gun) still got damaged. I think it would be good if the module-damage is a bit lowered.

The rest of the Tiger is fine though.

CommissarRykov #26 Posted Dec 31 2010 - 19:18

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View Posthugo89, on Dec 31 2010 - 18:41, said:

When I played with my Tiger for the first time, I thought "Is this really the legendary tank of the germans?" It sucked, it was slow, low dmg-output and with the vk-turret it looked plain ugly. But after upgrading the Tiger with the 88 mm gun, it started to shine. I love the accuracy, even over long distances. And now fully upgraded and with 100% crew it´s amazing. You just have to learn how to play it properly. It´s not made for rushing, but perfect for a more defensive strategy.

But I agree with the other players, the module-damage is ridiculous. Sometimes, when the arty misses me by 1m, one of the modules (especially ammo or gun) still got damaged. I think it would be good if the module-damage is a bit lowered.

The rest of the Tiger is fine though.
Agreed and that is the problem the module damage is obnoxious. Everything else about the tank is fine but the module damage needs to be seriously adjusted I don't want to feel like I'm fighting inside an egg carton.

Sharana #27 Posted Dec 31 2010 - 22:20

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View Postikiralight, on Dec 31 2010 - 13:54, said:

And you shoot holes in about every part of a KV, no clue what you're talking about.

We can penetrate KV yes. We make many test battles tiger vs tiger - the max damage in frontal armor was 21%. And how the hell can KV1S take me 29% and kill me with one shot (no fair no explosions)...And Tiger vs IS hmm yes IS have wake points but in most cases IS wins in 1vs1 battle.

Ivaylo6667 #28 Posted Dec 31 2010 - 22:28

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I tottaly support what Sharana says. I managed to kill few IS but it is hellishly hard also when I shoot the leopard with my awesome tiger cannon I leave them on 47%? Oh I also had few cases in which I shoot a panzer III in the back and guess what the shell bounces off...I also rarely can kill a panzer II with one shot? Seriously realistic...A M4 Sherman (probably one of the crappiest tanks in the war that went boom from the first shot) can take 4 of my shells in his side armor and can own my cute kitten with 6 shells? Yeah really fair ya know...Lets not mention that I shoot a tiger in the front armor do max 20-21% dmg and when I shoot a Panther in the side armor I take only 10% of its insane hp? Should probably add the fact that if I managed to survive every battle I get in I would get the Billote's medal all the time.

Inkompetent #29 Posted Jan 01 2011 - 00:24

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I've managed to get 1100xp and 49k credits in a LOSS (including death, so no +50% xp for living) with my Tiger. That's far superior to anything I've ever played (which means better than KV-2, King Tiger, Panther, and Jagdpanther, to mention a few). If there's anything I've got to complain about it is that angling the tank doesn't protect it as well at it should (turning the tank 30 degrees from what shoots at you should give side armour strength of 160mm and front armour of 115mm. Doesn't feel like that works).

Ivaylo6667 #30 Posted Jan 01 2011 - 00:52

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View PostInkompetent, on Jan 01 2011 - 00:24, said:

I've managed to get 1100xp and 49k credits in a LOSS (including death, so no +50% xp for living) with my Tiger. That's far superior to anything I've ever played (which means better than KV-2, King Tiger, Panther, and Jagdpanther, to mention a few). If there's anything I've got to complain about it is that angling the tank doesn't protect it as well at it should (turning the tank 30 degrees from what shoots at you should give side armour strength of 160mm and front armour of 115mm. Doesn't feel like that works).
Yeah it doesn't really seem to help I tried it few times but I end up getting blown up even faster.I have to admit you can get pretty nice xp and creds with the tiger if you play your cards right but its way harder to do that because of its overall weak performance...maybe the gun is good but after all it is a tank not a td right?

Panthera #31 Posted Jan 01 2011 - 02:00

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Russian tanks are best in close encounter. As everyone in heavy tanks like to shoot Power and rush forward, Russian tanks get the label OP. But I know I am done when I in my IS am alone against a Tiger at longer range (unless I have a good hiding place and he doesn't). Use your RoF and accuracy. An IS is capable of hitting the moon when aiming for the Tiger and it takes long to reload. The strengths of the Tiger are the weaknesses of the IS and vice versa. Unfortunately I see many players use the weaknesses of the Tiger against me and afterwards they will scream that it is unfair.

Jesty1 #32 Posted Jan 01 2011 - 04:55

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Tiger Is Awesome.

Only problem is Module Damage is a pain in the butt.

But one thing that I have noticed in the past couple of Days is that when I get a fire, It just wont put it out (Today I burnt from about 90%) and I tried to use the Fire Extingisher too.  Its this only me or a problem for everyone???

sharpeh #33 Posted Jan 01 2011 - 05:07

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Tiger is amazing once fully upgraded, except the module damage consistently takes away the only advantages you have. Reload speed or accuracy.

patoman #34 Posted Jan 01 2011 - 05:34

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what is bad fully upgraded?

karl_eller #35 Posted Jan 01 2011 - 05:48

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View PostSharana, on Dec 31 2010 - 22:20, said:

And how the hell can KV1S take me 29% and kill me with one shot (no fair no explosions).
Because the KV-1S can fit the 122mm D-2-5T, which will average 25-30% off a Tiger per shot, and at 175mm penetration, it won't bounce too often. Meanwhile you're averaging ~25% off a KV-1S per shot, and you're firing twice as often.

SpectreHD #36 Posted Jan 01 2011 - 12:16

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View Postkarl_eller, on Jan 01 2011 - 05:48, said:

Because the KV-1S can fit the 122mm D-2-5T, which will average 25-30% off a Tiger per shot, and at 175mm penetration, it won't bounce too often. Meanwhile you're averaging ~25% off a KV-1S per shot, and you're firing twice as often.

Yup...the 8.8/L71 needs slightly more damage. It currently does 220 but if it could be increased to 260-280 and increase cost of AP to 400 would be fair.

karl_eller #37 Posted Jan 01 2011 - 12:34

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View PostSpectreHD, on Jan 01 2011 - 12:16, said:

Yup...the 8.8/L71 needs slightly more damage. It currently does 220 but if it could be increased to 260-280 and increase cost of AP to 400 would be fair.
Actually, my point was that the KV-1S is mounting a proper 122mm cannon (abet with a slow RoF), which is why it's doing so much volley, but the Tiger I is out-DPS'ing it.

That said, the 8.8cm L/71 could indeed do with a small damage buff. Probably in the realms of 240-260 per shell, IMO, otherwise it's coming too close to the 10.5cm L/52 in terms of DPS.

MrO #38 Posted Jan 01 2011 - 13:00

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And that's kinda the whole problem that the damage is the same on the same caliber guns and isn't dependent on the kinetic energy of the projectile.

Apparently an 8.8cm projectile does the same damage whether it rips through the armor at high velocity or if it's manually pushed trough the tanks hull by Steven Seagal.  :D

I think 8.8cm L/71 should do a bit more damage compared to L/56 and as previous posters said about 260 would be enough.

robot #39 Posted Jan 01 2011 - 13:18

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View PostCommissarRykov, on Dec 31 2010 - 10:39, said:

Something needs to be fixed as the module damage is insane. It is by far the worst tank I have played in terms of module damage.

+1

Of all the tanks I've played, the Tiger I seems the most prone to multiple module damage. In most games my gunner ran off and bought the farm, commander is dead, tracks blown to bits, engine smoking, ammo racked, fuel tank leaking and gun damaged. And that's on a good day because I made it out alive.

theta0123 #40 Posted Jan 01 2011 - 14:12

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View Postkarl_eller, on Jan 01 2011 - 05:48, said:

Because the KV-1S can fit the 122mm D-2-5T, which will average 25-30% off a Tiger per shot, and at 175mm penetration, it won't bounce too often. Meanwhile you're averaging ~25% off a KV-1S per shot, and you're firing twice as often.
I killed a KV-1s just now with 3 shots of my L51. He fired once in that time...

Meanwhile i can start complaining about how the PZIV penetrates my T29 hull from everywhere aswel




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