Awesome video!!
8.6 Update Notes
Started by
Content_WG
, Yesterday, 07:22 PM
118 replies to this topic
#103 Posted Yesterday, 11:27 PM
Nims, on Jun 18 2013 - 22:23, said:
I could swear I read somewhere they said no more tank nerfs, only improvements. Guess thats out the window...
Nerfs from Wargaming are their version of improvements silly! Remember, they do things half assed backwards across the pond...
Who else but Wargaming would put the transmission in the front of a tank, even though 9 out of 10 blueprints say it wasn't so. Then pay a tank historian to back up that claim..
As SerB said 'If you want realism, join the army.'
ArnolDex, on Jun 18 2013 - 22:55, said:
I hope it gets a gun buff since people hit me in the weakspots anyway, armor nerf wont make a difference for me anyway
They'll probably up the turret rotation and say its working as intended.
Edited by TheOctagon, Yesterday, 11:31 PM.
#104 Posted Yesterday, 11:38 PM
Tripzter, on Jun 18 2013 - 21:15, said:
I've been running a set of turtle beach headphones. Long story short they have a y adapter and connect to the rear of the computer using the same output wire that connects to the speakers... Any time i want to use my headphones i turn off the speakers. Works quite nice. From what i've figured out windows it self is buggy when u use the front headphones jack. I used to have the same problem as u until i got tired. Often i would shut it down with headphones plugged in and then my speakers wouldnt work until i plug in the headphones and unplug them again.
In iRacing, you simply check a box inside the game and the output is changed. So you can easily switch your mic, your headphones, speakers... whatever. What kills me is I'll be playing with speakers on and a friend will IM me to join up and platoon. You have to quit the damn game and restart every time.
Like most people, I use a USB headset.
#105 Posted Yesterday, 11:41 PM
From what I read so far SPGs weren't nerfed too bad, I just hope they don't go overboard like the initial plan. I am looking foward to the desperatly needed widepark change. Was just reading some of what people are saying about the tier 1 crew change. Is 2 teir 2 crew members at 75% or 2 tier 3 crew members at <%57 really a big deal at all?.. Also forgot to mention the new spall liners are gonna be great.
Edited by MarvHeemeyer6_4_04, Yesterday, 11:56 PM.
#106 Posted Yesterday, 11:50 PM
"Presision accuracy"
Um, Wargaming, you trolling us?
It takes like 3 minutes to aim indirecly on a tank lol
Um, Wargaming, you trolling us?
It takes like 3 minutes to aim indirecly on a tank lol
#107 Posted Today, 12:03 AM
Are you ever going to be able to limit the amount of arty? 5 and 6 arty per side is just not right...,
Any thoughts on adding smoke rounds for screening. It would be realistic.
Any thoughts on adding smoke rounds for screening. It would be realistic.
#108 Posted Today, 12:05 AM
I was looking at the Economic Changes for the upcoming 8.6 update and noticed that the Hummel was NOT included in the profitability nor the repair cost changes. The Grille however WAS included in the profitability changes. I thought I would mention that quite often (30% of the time) I end up lossing credits with my Hummel. Maybe I'm not playing the SPG correctly but with the shell costs of 1120/shell with the 15 cm sFH 18 L/30 gun and adding damage on top of that cost, the margin is very narrow. I am admittedly a bad shot but with the new changes to the SPG's I will be even more of a bad shot and so my costs will now be increased giving me a smaller chance of making a positive credit.
For example:
If I shoot 15 shots the shell cost is 16,800
Damage cost fun for a destroyed Hummel around 3,000
total cost for the battle = 19,800
Credits earned (not counting bonus) is usually around 15,000 (for me),
so I loose... it costs me more to battle than I earn.
May I request you increas the Hummel Profitability or reduce the shell cost significatly?
Thanks...
For example:
If I shoot 15 shots the shell cost is 16,800
Damage cost fun for a destroyed Hummel around 3,000
total cost for the battle = 19,800
Credits earned (not counting bonus) is usually around 15,000 (for me),
so I loose... it costs me more to battle than I earn.
May I request you increas the Hummel Profitability or reduce the shell cost significatly?
Thanks...
#109 Posted Today, 12:06 AM
I was going to post something about the new patch. But why bother Wargamnig does listen to us at all.
#110 Posted Today, 12:07 AM
Umm im not sure how this will work out:
So that means if im getting my T92 before the patch, it will be removed and the research replaced with the new T9 Model. Which will
effectively completely taking away my ability to repurchase it and forcing me to regrind the T92 on the M53 55?
At the moment im still in my M40/43, almost done with the grind. So would it be better to just hold back the 326k exp and research it after the patch, since a T9 should only cost arround 150-200k exp if its somewhat in-line with the other tank types. This would put me exactly in the same situation (M53 55 researched, T92 regrind needed) with lots of exp left on the M40/43 then?
Quote
The following modules will be sold (at their purchased price) and have the funds credited to the account:
- Chassis for Object 261, Bat Chatillon 155, Т92, GW Typ E.
If the following vehicle was researched: Т92, then that research will be converted to: M53 55
- Chassis for Object 261, Bat Chatillon 155, Т92, GW Typ E.
If the following vehicle was researched: Т92, then that research will be converted to: M53 55
So that means if im getting my T92 before the patch, it will be removed and the research replaced with the new T9 Model. Which will
effectively completely taking away my ability to repurchase it and forcing me to regrind the T92 on the M53 55?
At the moment im still in my M40/43, almost done with the grind. So would it be better to just hold back the 326k exp and research it after the patch, since a T9 should only cost arround 150-200k exp if its somewhat in-line with the other tank types. This would put me exactly in the same situation (M53 55 researched, T92 regrind needed) with lots of exp left on the M40/43 then?
#114 Posted Today, 12:22 AM
can we shoot the birds?
if not who cares about birds.
I saw a farmer and his pumpkins on a map can we shoot him?
I would like to see him running around the map then pull out a 9mm then shoot him.
if not who cares about birds.
I saw a farmer and his pumpkins on a map can we shoot him?
I would like to see him running around the map then pull out a 9mm then shoot him.
#115 Posted Today, 12:28 AM
pumpk1n1, on Jun 19 2013 - 00:22, said:
can we shoot the birds?
if not who cares about birds.
I saw a farmer and his pumpkins on a map can we shoot him?
I would like to see him running around the map then pull out a 9mm then shoot him.
if not who cares about birds.
I saw a farmer and his pumpkins on a map can we shoot him?
I would like to see him running around the map then pull out a 9mm then shoot him.
I would love to shoot the birds. Especially that damned woodpecker that's always right in my freakin' ear on Campinovka...
#119 Posted Today, 12:38 AM
classic WGNA. I remember when you added like 3-5 tanks to the game last summer and made a huge 9 min video about it. Now you're COMPLETELY CHANGING GAME MECHANICS !!!! and all you have to tell us can fit in a silent 1.5 min compilation of what looks like artillery missing a lot shots...









