yiffy, on Oct 18 2011 - 20:25, said:
But, why Chinese (other than aiming for the huge Chinese player market)? Any info on "Captured Panther", "Demolisher Tank", "Sherman with 90", "T34 with LB1"?
The PT-76 and PT-85 may also make excellent potential premium vehicles. Hey, I am giving you ideas on making more money out of premium vehicles
Not in medium-term plans for sure.
Hirumaru, on Oct 18 2011 - 21:38, said:
Developer secrecy leads to community doubt.
Overlord, has it at all been considered that the prime reason why there are so many complainers, whiner, and Russian bias callers is due to how much information the development team does withhold? I mean, the only reason why we found out how blatantly biased the Russian camo advantage was, was due to someone decrypting an important file. Without that we would have never known how full of crap the camo system really was, and possibly still is. We have no idea how to know that your "readjustment" of the camo values doesn't still put anything non-Russian at a disadvantage. We only have your word that everything is now based on "volume", yet we can't actually trust your word since we have such abundant truth that you have deceived us so unrighteously in the past.
Do you have any comments on why so many statistics are being withheld from the community? Preferably something that doesn't rely on the "security, hackers, exploiters, herp derp" shtick every developer out there likes to default on.
Love and huggles,
Those pieces that are not given to public are considered to be not essential for getting fun from the game. We don't want players spend hours calculating and accounting.
CaddoPuma, on Oct 18 2011 - 22:59, said:
Regarding the free xp gain during specials: I know that normally free xp is 5% of tank xp. In daily doubles, is free xp 5% base (before double) or 5% doubled xp? In specials where the daily double is increased to daily quintuple, is free xp 5% base or 5%(base*5)?
All exp counts, including both doubled and x5. If you get 10k per battle, 500 will go to free exp.
Blizzard36, on Oct 23 2011 - 04:46, said:
What is the progress on the plan to have tanks that purposely exit the battle to avoid being "Killed" and so deny the credits and XP for killing them to the enemy team stuck in the battle for a bit longer? I beleive it was previously stated the intent in the end was to keep such tanks in the battle for a couple minutes longer before they burn up to allow enemies the chance to still get the kill.
All I know is it was highly aggrivating to work my ass off in my stock T20 earlier today to outmaneuver a tier 9 TD,track him, and then get locked on his rear. (And even then I was bouncing off his rear armor 4/5 shots.) I worked hard to get those shots and the reward that comes with managint to deal damage to such a larger tank, and he just pulled his plug.
Planning to leave the vehicles of quitted players until the end of the battle and blow them up, if they dont get destroyed by then. The feature will be included in 7.0.
theChosen, on Oct 22 2011 - 15:44, said:
Well, no Devs have answered this question. But meanwhile, I have one related to it because of the player answers I got:
- Do trees give any camo bonus AT ALL if they are client-side only??
The trees that haven't been run over work the same way as bushes, ie provide camo bonus.
Abu_Kasap, on Oct 22 2011 - 10:05, said:
Will be any fix about critical hits?
1. Obj.704 shoot on light tank- no damage just tracked. Same happens with T95.
2.AP shot hits me-2 critical hits /2 tracks at once, track and turret, track and ammo rack, etc./
3. Front hull AP shot-tank on fire/engine damage/fuel damage/gun damage.
1. The shell went below the vehicle without any danage inflicted to the hull.
2. Depends on the exact trajectory. Double detracking is rather frequent.
3. The shell either hit front transmission or went through damaging the engine directly. Both can cause fire.
skullval, on Oct 22 2011 - 06:42, said:
are they working on anything to fix the bounce shots way to many and i shot a is-7 from my e-100 in the rear end and it bounce how can that be i shot a t50-2 from my lowe on the side and it bounce if in WWII this many bounce shots we still be fighting it i dont play any more because of this problem i come in get my doubles for the day and i leave its no fun shooting someone and they it bounce and they turn and kill you with a way lower tank and they need to fix how many arty in a match i seen 8 on each side what up with that need to limit it to 3 or 4 max ty you and please answer
If the impact angle exceeds 70 deg the shell bounces.
Troika, on Oct 22 2011 - 02:59, said:
Hey, guys, no point in browbeating Overlord over percieved imbalances. He's just a PR guy, so he doesn't write code or anything. He's also pretty nice compared to the devs on the Russian forum, so don't be too mean to him
Will the French tanks that can't use their secondary main guns recieve any temporary buffs until those guns are useable?
1. Have no relation to PR actually.
However thanks for the support.
2. French will be balanced with their counterparts from the very beginning. Certain rebalancing may be needed upon the of multi turrer/gun feature.