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Archived Player Questions & Developer Answers


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Overlord #21 Posted Nov 01 2011 - 12:12

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View PostArzoo, on Oct 26 2011 - 00:20, said:

Will the T110 receive any bonuses to represent the unique, advanced materials planned for its armor?

It's post-war tank already. :) What else does it need?

Overlord #22 Posted Nov 01 2011 - 12:14

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View PostMaschinengeist, on Oct 26 2011 - 14:47, said:

Once again, you deleted my question without answering it.  I am getting tired of repeating myself, WG.  This is a perfectly fair question, considering I *AM* a paying customer.

So, AGAIN, what are your plans on dealing with the lag issues in the Charlotte area near your server?

That's not actually development-related question. Probably the guys from the US office can reply or I would recommend you to submit a ticket to customer support.

Overlord #23 Posted Nov 01 2011 - 12:16

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View PostAbu_Kasap, on Oct 26 2011 - 21:21, said:

Question

Why my Leopard HE shells did not explode?
I fire 50 of them and always cannot penetrate.
HE shells mean exploding shells not penetrating shells.If i want to penetrate i'll fire AP shells.
And while we are at HE shells i have about 10 obj.212 shells that did not explode on T95.2 of them at 80m.

And what do they do ? : )

fatkiddown #24 Posted Nov 01 2011 - 12:17

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Are there any plans to give players options to play with or without artillery and/or, allow artillery to play with artillery only?  Short question: are there any plans to modify the random battle choices regarding artillery?

Overlord #25 Posted Nov 01 2011 - 12:18

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View Postcaptking, on Oct 26 2011 - 15:53, said:

They will only answer questions they deem worthy.  That's from a ticket I sent in asking why some of my questions were deleted without answer.  I have lost about 12 questions in all.

Questions (here I mean proper ones) that can be answered get answered sooner or later.

Overlord #26 Posted Nov 01 2011 - 12:29

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View Posttalos2789, on Oct 30 2011 - 19:53, said:

did overall accuracy in world of tanks get really bad after 6.7 or is it just me ? because i am a pretty good shot and i have a hit ratio of 61 percent so i don't think its me.

It's just you. There were no massive changes to accuracy.

Overlord #27 Posted Nov 01 2011 - 12:31

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View PostOtto_matic_Reiffel, on Oct 31 2011 - 02:29, said:

Do you think the upcoming changes to hitboxes will have any positive effect on zero-damage criticals (not track hits obviously)?

New hitboxes mostly feature 16 armor groups intead of previous - 8 groups which ensures higher credibility of penetration and damage.

Overlord #28 Posted Nov 01 2011 - 12:32

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View PostWarStore, on Oct 31 2011 - 05:20, said:

Overlord,
Don't you think the game is more balanced if both teams have a T-50 to scout, instead of one team having 3 and the other not having a single scout?
Why the game is becoming more unbalanced with every patch?

There is little fun when one team is a mirror image of the other one.

Overlord #29 Posted Nov 01 2011 - 12:36

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View PostNoble, on Oct 31 2011 - 13:52, said:

Which tanks are getting the hitbox change? Curious to know if it affects any of my bundles of joy for the better or worse.

Tiger, VK 3002 DB, IS-3, IS-7, Panther II, Luchs, and some others. Not all of them will be changed substantially.

Overlord #30 Posted Nov 01 2011 - 12:43

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View PostSHISHKABOB, on Oct 31 2011 - 15:38, said:

the last time the IS-4 was touched was in July and that was this:

- Added machine-gun slot to the model of top turret of IS-4

the last time the IS-4 had a buff was way the freak back in December of last year. That's nearly a year ago.


Question: the wording of your explanation of the new tracer system is a bit weird, and I'm not sure I understand it. Do you mean that if an enemy tank that is not spotted fires its gun within 445 meters and in a 25 degree cone in front of my tank, I will see its tracer?

like in the picture:

Posted Image

Spotting tank is at the tip of the cone. The cone is roughly 25 degrees wide and 445 meters long. If an enemy tank fires within that cone and is not spotted, will I see his tracer? Will I see tracers that fly through that cone? Does the cone depend on where my camera is pointed? Or is it dependent on hull or turret?

Even if the tank within that cone is not spotted, you will see its tracers. Tracers of spotted vehicles are displayed currently.

Tracers that fly through that cone won't be displayed, if the vehicles itself is beyond it.

Overlord #31 Posted Nov 01 2011 - 12:47

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View Posttzarmarko, on Nov 01 2011 - 04:51, said:

To overlord,
I have recently read that premium tanks like the kv-5 and pz b2 are not getting second guns. Will you please clarify because I am doubting getting my kv-5 now. Since those r2s won't fire....

Most likely these tanks won't get their secondary guns enabled.

Overlord #32 Posted Nov 01 2011 - 12:48

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View PostOtto_matic_Reiffel, on Nov 01 2011 - 11:27, said:

Overlord seems kind of busy - hasn't posted here since the 25th.

Are the NA forums going to get another English speaking dev to help Overlord out?

Seems like no one wants to help me. :)

Overlord #33 Posted Nov 01 2011 - 12:50

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View Postfatkiddown, on Nov 01 2011 - 12:17, said:

Are there any plans to give players options to play with or without artillery and/or, allow artillery to play with artillery only?  Short question: are there any plans to modify the random battle choices regarding artillery?

No, we are not planning to introduce class-based restrictions for random battles. On a side note, there will be an opportunity to exlude several maps from personal rotation.

Overlord #34 Posted Nov 01 2011 - 12:55

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View PostWoodburner, on Oct 31 2011 - 21:25, said:

Overlord: Questions about critical hits that do zero HP damage. This DOES happen, particularily since .6.7 I am talking about shots that penetrate, destroy one or more modules, but do no HP damage.  

1 - Why does this type of hit exist?
2 - Why does the player not recieve credits/xp for non-damage critical hits?

There were no changes in 6.7 that could substantially change this sort of mechanics. It's mostly personal experience.

1. Because there is a chance you take out external module and/or crew member without dealing actual damage to the hull.

2. Credits/exp income is based on vehicle hit points, module/crew hit points do not count.

fatkiddown #35 Posted Nov 01 2011 - 13:02

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Thanks for taking the time to do this Overlord.  2 more:

1. My last fav tank game was SSI's Panzer General from the mid 1990s ('94?).  In that ancient of games, you could custom name any unit.  Loved that.  Short question: any plans to allow us to name our tanks whether others can see it or not? (Better if others can see it).  I _so_ want people to see my JDT as "Religion."

2. Any chance of a static dossier per tank?  I.e., click on tank and hit "history" to see a scroll/the scroll that run active in bottom left, or some variation thereof?

Mizar_Panzer #36 Posted Nov 01 2011 - 13:33

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Thanks for the reply.

One more question:

Since the last arty poll, what will be done to the SPG mechanics, since it has always been one of the most complained-about aspect of the game?

thanks.

VirgilHilts #37 Posted Nov 01 2011 - 13:45

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Quote

Overlord,
Don't you think the game is more balanced if both teams have a T-50 to scout, instead of one team having 3 and the other not having a single scout?
Why the game is becoming more unbalanced with every patch?


View PostOverlord, on Nov 01 2011 - 12:32, said:

There is little fun when one team is a mirror image of the other one.


Seriously? You don't find his example to be too out of balance? The artillery is almost always balanced from side to side, within some level of reason. If you give one side one or two scouts, and the other side has nothing even remotely comparable, you've created a nearly insurmountable obstacle in the way of victory for the side with no scout(s). Especially if one side has 1 or more tier V light scouts. The side with no scout has almost no hope of spotting the opposing team's artillery, and they themselves will be spotted constantly while they try to kill an agile and fast scout.

While a reasonable amount of vehicle variance between sides is perfectly normal and acceptable, some examples the match maker creates are extreme and excessive.

While it is possible, albeit difficult, for a team with very few mediums to counter a medium horde on the other team that masses for attack, and it is even possible for a team with no TD's to defeat a team with 6-7 TD's in a wooded area, it is extremely difficult for a team with absolutely no scouts at all to be even marginally competitive with a team that has 2-3 fast tier V light scouts, since the artillery will be relatively equal on both sides. Some imbalance is expected, acceptable, and maybe even desirable, but extreme imbalance such as the example you replied to is just excessive and no fun at all, no one likes to play in a battle where their loss and eventual expensive destruction is all but completely assured.

pauli #38 Posted Nov 01 2011 - 17:17

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View PostOverlord, on Nov 01 2011 - 12:11, said:

Quote

1)Will the T34 (PREMIUM) have a very high credits factor like the type 59 and the lowe?

2)Any ideas on how much will it cost? 7500 gold?

1. It will be approx as profitable as other tier 8 premium HTs.

2. The same as 1.
could you please clarify this slightly? there are three premium tier 8 heavy tanks; one can't be purchased, one is 7500 gold, and the other is 12500!

SHISHKABOB #39 Posted Nov 01 2011 - 17:34

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View PostOverlord, on Nov 01 2011 - 12:09, said:

we are thinking of "scout" checkbox for LTs that will enable full MM spread which was bring forward by players.

really?!

That's fantastic!


View PostOverlord, on Nov 01 2011 - 12:09, said:

On a side note, there will be an opportunity to exlude several maps from personal rotation.

this is also frikkin' awesome

Drakenred #40 Posted Nov 01 2011 - 18:20

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View Postpauli, on Nov 01 2011 - 17:17, said:

could you please clarify this slightly? there are three premium tier 8 heavy tanks; one can't be purchased, one is 7500 gold, and the other is 12500!
I need to double check but I think he ment the same as the first premium (IE its not going to be sold)




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