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beta v.0.6.3.x update


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Overlord #1 Posted Jan 15 2011 - 21:08

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beta v.0.6.2.8 - v.0.6.3.0 patch notes

- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.

- Vehicle performance characteristics:
  T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
  ISU-152: repair costs increased by 8%.
  Object 212: repair costs increased by 100%, decreased gun armoring.
  203mm F-625D shell: price 1387 -> 1442.
  203mm G-620 shell: price 1050 -> 1092.
  IS-7: repair costs increased by 5%.
  T-14: maximum battle tier reduced by 1.
  Т30: repair costs increased by 10%.
  STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
  Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
  Maus: reloading time decreased by 0.21 sec.
  Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.

Projected timeline: to be announced.

Current status: in open RU testing since January 15.


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Overlord #2 Posted Jan 28 2011 - 22:05

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v.0.6.3.2 - v.0.6.3.7a patch notes

- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.

- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.

- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.

- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.

- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.

- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.

Projected timeline: coming soon.

Current status: in public RU testing since January 28.

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Overlord #3 Posted Feb 01 2011 - 21:57

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v.0.6.3.7a - v.0.6.3.7b patch notes

- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.  
- Fixed copyright year in EULA.

- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.

Current status: released on the main RU server as cumulative 0.6.3.7 update on February 7.

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Overlord #4 Posted Feb 08 2011 - 15:14

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Projected timeline for v.0.6.3.7 on US server - February 14-17.

Overlord #5 Posted Feb 14 2011 - 14:18

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last updated February 18

0.6.3.8 update for US server is rescheduled for February 21 - March 4 due to several fixes and new content features that require additional tweaking and testing.

Note! 0.6.3.8 patch will include all changes from 0.6.3.x series.

Overlord #6 Posted Feb 28 2011 - 12:48

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The release of v.0.6.3.8 patch is scheduled for March 1.

Overlord #7 Posted Feb 28 2011 - 17:38

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World of Tanks Open Beta v.0.6.2.8 - v.0.6.3.8 patch notes:

- Added new map Westfield.
- Added interface for clan battles ("Special battles" under "Battle!" button).
- Removed New Year attributes from maps and hangars.
- Added premium tanks (box and pre-order): PzII J (German tier 3 light tank), BT-SV (Soviet tier 3 light tank), M6A2E1 (American tier 8 heavy tank).
These vehicles won’t be available in Store, and can be obtained in box version and/or pre-order packages.

- Recalculated static lights on some maps.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed certain cases of SPG aim getting outside the map in sniper mode
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed too intense SPG aim shaking after being damaged in sniper mode.
- Fixed rare case of voice chat activation button failure.
- Fixed rare case of game crash during voice chat usage.
- Fixed wrong water simulation at high options on certain computer configurations.
- Hotkeys [ and ] are unbound from "fire" and "autoaim" commands.
- Fixed mistiming of "the battle starts in" counter for different players.
- Map loading mechanism reworked to fix rare case of game crash in training battles.
- Fixed problem with missing textures of wrecked T-28 model.

- Fixed long names of HE shells in Service window.
- Fixed wrong representation of hotkeys bindings in Options.
- Fixed possibility of entering game menu during map loading.
- Fixed client freezing during Company Search.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Clarified conditions getting certain awards.
- Fixed condition for getting Billotte’s award.
- Fixed copyright year at intro screen and EULA.
- Removed turret for GW-Panther, M12, M40/M43, and Object 704 from the store.
- Removed unupgradable modules of top tier tanks from the store.
- Removed test gun "128mm_testgun" from shells description.
- Recompiled sounds output library.
- Fixed map pictures and team lists during map loading.
- Fixed hill climbing at Sand River map.
- Fixed water submersing at Malinovka map.
- "Special battle" choice is blocked if player does not have any events planned.
- Changed certain graphics options that could lead to increased performance on certain PC configurations.

Balance and tank parameters changes:

- Chance of fire for diesel engines set to 15%, for gasoline engines - to 20%. If the initial value for -certain models was lower than the values above, it remains as it is.
- Rebalanced premium vehicles: Valentine and Matilda.
- Adjusted match-making parameters for Valentine and Matilda.
- Added extra battle tier between the existing tiers 3 and 4.

- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- Т-26, T-46: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7: increased reverse speed.
- T-43: increased rate of fire for 100mm D10T gun.
- T-54: repair cost increased by 15%, hull height increased by 10 cm, increased chance of being spotted after firing 100 mm D-54 cannon, decreased tracks armor by 5 mm, track repair time increased by 10%.
- KV-3: slightly increased passability.
- KV-1S: slightly increased passability.
- IS-7: repair cost increased by 5%.
- ISU-152: repair cost increased by 8%, increased weight limit for top suspension.
- Shell 203 mm F-625D: increased cost by 4%.
- Shell 203 mm G-620: increased cost by 4%.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm.
- Object 212: doubled repair cost, reduced guns armor.

- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- VK3001H: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- 15 cm sFH18 L/30 gun (top Hummel): range of fire decreased by 15%, increased trajectory curve.
- 15 cm sFH36 L/43 gun (top GW-Panther): increased shell velocity, increased trajectory curve.
- 17 cm K72Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passability for normal and bad terrain by 15%.
- StuGIII: increased weight limit for second suspension, tier decreased by 1 for balancing in random battles.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Ferdinand: increased reloading time for 128mm Pak 44 L/55 gun by 0.29 s.
- Better durability for guns: 7.5 cm KwK42 L/70, 7.5 cm KwK45 L/100, 8.8 cm KwK43 L/71, 10.5 cm KwK45 L/52 Ausf. B.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 from 5,79 to 5,50 rounds per minute.
- 12.8 cm Kwk44 L/55 (VK 4502 B, Maus): decreased reloading time by 0.21 s.

Panther II changes:
- Decreased size.
- 7.5 cm KwK42 L/70 gun dispersion radius decreased by 7%.
- 7.5 сmKwK42 L/100 gun dispersion radius decreased by 4%.
- 10.5 cm KwK45 L/52 Ausf B top gun: gun dispersion radius decreased by 7%, dispersion during turret movement decreased by 14%, shell velocity increased by 20%.
- top engine Maybach HL 234P50: reduced chance of fire by 5%, increased durability by 12.5%.
- increased weight limit for basic suspension in order to allow mounting second turret.
- ammo rack durability increased by 8%.
- repair cost reduced by 6%.

- T30: repair cost increased by 10%.
- T29 decreased rate of fire for 105 mm T5E1 gun.
- 90mm AT Gun M3 gun: price increased from 110550 to 127300 credits.
- 120mm Gun T53 gun: rate of fire increased by 5%.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- T2 Med, M2 lt, M2 med, M3 Lee, M4 Sherman: increased reverse speed
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passability.
- M12: decreased horizontal aiming angle.
- T14: tier decreased by 1 for balancing in random battles, increased passability.
- T1 heavy: increased passability.
- Т23: repair costs increased by 30%.




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