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Severogorsk - North is unbeatable if they have a platoon of 3 TDs

unfair

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Ana1yitic #1 Posted Aug 13 2013 - 20:29

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Hello!

Recently, I played a match on Severogorsk. Yeah, the map I almost always win on south.

So we were playing, and the score was 12-1, our lead. A platoon of tier 7 TDs left to kill and we win.

Wanna guess where they were?

Parked up in A7 and A9/0. Our dead person? Only scout.

We couldn't spot them, and there were no arty to kill them.

We spotted the SU-152 ONCE, and that was it.

Guess what?

We lost.

And, we all even charged at once!

No lie! All of us!

Mowed us down.

The problem is, we couldn't spot them.

TDs are now virtually invisible with the new update when parked in bushes when you're 100+ meters away.

I lead the charge, in my T29, with my 13 other teammates.

I died in 5 seconds.

They were good players, but we were very good as well.

However, when you pit 3 players against 14 good players, AND THEY WIN, you know something is wrong.

Especially when we cannot spot them.

        

All they had was them doing kills and a VK 36.01 H getting a single kill.

It was a shooting gallery for them.

We couldn't hide; those 3 sectors have complete dominance over the base.

And when 3 TDs go up against 14 people, TOGETHER, TEAMWORK, charging all at the same time? AND THEY WIN?

Look, people say teamwork wins games.

If your entire team charged across a choke point on the former Prokhorovka Assault, you'd win. A general with an advantage of over 4 to 1 would charge, and win.

Our team was a good team.

But when you get cheap spots like that? Unfair.

And you might say that charging across open field is stupid. We all were poised, unhittable, right at the brink of their base, and we charged.

Just two sectors to cross.

Now how the heck does this happen? Analyze:

That SU-152 was lit up early, but disappeared fast. Had there have been arty, they could've murdered him, and then they are two TDs.

Those two spots? The A7 spot is only hittable from the mountain. And the mountain is vulnerable to all three TDs.

We couldn't spot them. We tried, and we were good. Unfortunately, a combination of no arty, unable to spot the other two, and unfair positions, led to a loss.

There are a couple things you guys MUST do:

1. Completely remove Severogorsk. The south wins almost every time, UNLESS you have a platoon of TDs like that who park in the sectors. In that case, it is an instant North win.

2. Buff arty. Had arty been in that game, the SU-152 would be dead, there would be 66% of their guns to shoot at us, and we would've won that game. With the huge arty nerfs, not many play arty anymore. That leaves a platoon like that unbeatable.

Unfortunately, none of this will happen. An overwhelming number of players wanted assault gone. Did it go? No!

It took months of complaining for Prokhorvka assault to go. Wow! That's too long.

I know I'll probably be issued a "Warning for being _____", but that happens to every time someone points out the oh-so-many-mistakes you guys make. It's about time to listen to us. We want to be heard. Fix these issues! Stop tossing us aside. There are problems with your game, and you need to fix them! I'm on the brink of quitting. I love the tanks, the players are generally funny (although some are a bit bad), but the maps..... blargh.

Fix! Game! NOW!

Have a great day,
MEC

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wh1skybarrel #2 Posted Aug 13 2013 - 20:31

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I like the map and seem to win (and lose) equally from both sides.

cmdr_riker #3 Posted Aug 13 2013 - 20:31

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You should just post a reply instead writing a story people may or may not believe. EVERYONE TURN YOUR FREAKIN' REPLAYS ON.

Spanktankk #4 Posted Aug 13 2013 - 20:31

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:popcorn:

...getting some beer too...brb......

pyantoryng #5 Posted Aug 13 2013 - 20:31

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Severogorsk reminds me of Province when it comes to high tier...one big campfest...

deathmachine16 #6 Posted Aug 13 2013 - 20:32

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I have won webberville I spawned in the north

vladvirus #7 Posted Aug 13 2013 - 20:33

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I suggest looking up good scouting videos...

deathmachine16 #8 Posted Aug 13 2013 - 20:34

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Dafuq! How did swipe texting come up with webberville when I wanted to say when............. confus ed...

ed_anger #9 Posted Aug 13 2013 - 20:34

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this one time in gulag camp...

Lethal_Machines #10 Posted Aug 13 2013 - 20:35

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If you couldn't see him he obviously moved to a point you couldn't pick him up before he could.

Swoony #11 Posted Aug 13 2013 - 20:35

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Do you think that in WW2 they chose ''balanced'' battlefields? You're funny   :trollface:

Luissen #12 Posted Aug 13 2013 - 20:36

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I get that problem a lot as well. Open maps with unconventional cover seem to encourage camping, which we all agree is boring. This, however is interesting since it takes "invisatanks" to a new level, legitimately, as getting a spotter close enough there is difficult. They need to add a few "blindspots" like how the hills on El Haluf have places which are difficult to fire upon without exposing ones self if a tank can survive climbing the slope to get into the spot

Mr_Fantabulous #13 Posted Aug 13 2013 - 20:36

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I like this map and you got out-played by a smart platoon of TD's.

8112204 #14 Posted Aug 13 2013 - 20:37

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A replay would be helpful.

Leonus #15 Posted Aug 13 2013 - 20:37

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View Posted_anger, on Aug 13 2013 - 20:34, said:

this one time in gulag camp...
haha

deathmachine16 #16 Posted Aug 13 2013 - 20:38

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Also learn the spotting mechanics cause those tds most likely had a camo net camo and crew trained camo making much harder to spot.....

though I will say I really don't like that map either cause its just like province in high tiers everyone just camps

The_Sloth247 #17 Posted Aug 13 2013 - 20:42

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FYI, if the other team has a platoon of 3 tds, you are likely to lose on ANY campy map. Map is balanced, its basically a C.O.D. spawn type map.

Also, dat formatting.....

Embiggener #18 Posted Aug 13 2013 - 20:44

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View Postcmdr_riker, on Aug 13 2013 - 20:31, said:

You should just post a reply instead writing a story people may or may not believe. EVERYONE TURN YOUR FREAKIN' REPLAYS ON.

Enough people have seen this happen, I think.   This isn't a one-off problem.

Zenjant #19 Posted Aug 13 2013 - 20:46

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You are trying to sell that 14 tanks went after 3 TD's AT THE SAME TIME and all got destroyed?

How is that remotely possible? Even if each TD had 2 turrets with autoloaders that is impossible.

I'm not buying your story. Where is the replay?

cmdr_riker #20 Posted Aug 13 2013 - 20:52

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View PostEmbiggener, on Aug 13 2013 - 20:44, said:

Enough people have seen this happen, I think.   This isn't a one-off problem.

I want to see this massive 13 tank fail-charge.