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[8.10] GODS-EYE 2013 FINAL [8.10] XVM Build 3073 added 12-31-13

godseye aiomod mod h8m3 xvm 8.9 0.8.9 modpack

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Allied_General #41 Posted Sep 30 2013 - 04:51

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ahh NV....

Edited by Allied_General, Sep 30 2013 - 04:52.


H8M3 #42 Posted Sep 30 2013 - 09:45

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ok?

WarmDanish #43 Posted Sep 30 2013 - 15:46

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TY H8!

Black_Rod #44 Posted Sep 30 2013 - 19:07

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a question bit offtopic..   srry

what's the contour icon mod shown in ur screenie in first post?

and..  is it up to date ?  (eg 8.8 rdy?)

I would apreciate an answer..

road_iron #45 Posted Sep 30 2013 - 19:08

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XVM 3 test? why in the hell they change the XVM so often? Now they have a new XVM every week?

H8M3 #46 Posted Sep 30 2013 - 19:21

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View Postroad_iron, on Sep 30 2013 - 19:08, said:

XVM 3 test? why in the hell they change the XVM so often? Now they have a new XVM every week?

you dont carve a car out of clay and then sell it as a car, it takes time to get it out of testing mode, blame WG for changin so much in 0.8.8

H8M3 #47 Posted Sep 30 2013 - 19:22

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View PostBlack_Rod, on Sep 30 2013 - 19:07, said:

a question bit offtopic..   srry

what's the contour icon mod shown in ur screenie in first post?

and..  is it up to date ?  (eg 8.8 rdy?)

I would apreciate an answer..
grampas KISS v2

road_iron #48 Posted Sep 30 2013 - 20:54

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i am still using ur old Gods Eye Aiomod (the version XVM 5 test 2)
I just replace the new XVM files in test 3
and now i have working the XVM 5 version 3 whit ur old Gods Eye Aiomod
Is working just fine for me, no bugs for the moment, and is still ur old XVM config (not so old, only the test2 version)
I just replace the new XVM Test 3 files (aplication.swf,battle.swf,players.swf,Statisticform.swf,TeamBasesPanel.swf,VehiclesMarkersmanager.swf,XVM.swf)
this is the gui files, and of course the new scrips files
and the XVM files XVMautologin, XVM hangar, xvm

H8M3 #49 Posted Sep 30 2013 - 21:42

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View Postroad_iron, on Sep 30 2013 - 20:54, said:

i am still using ur old Gods Eye Aiomod (the version XVM 5 test 2)
I just replace the new XVM files in test 3
and now i have working the XVM 5 version 3 whit ur old Gods Eye Aiomod
Is working just fine for me, no bugs for the moment, and is still ur old XVM config (not so old, only the test2 version)
I just replace the new XVM Test 3 files (aplication.swf,battle.swf,players.swf,Statisticform.swf,TeamBasesPanel.swf,VehiclesMarkersmanager.swf,XVM.swf)
this is the gui files, and of course the new scrips files
and the XVM files XVMautologin, XVM hangar, xvm

i added more then just the new test 3. and i delted files that fouled up the inimap, you should delete res_mods, and start new with gods-eye, then compound any other mods over it that you wish to use. otherwise only parts of it and my xvm config changes will happen.. youll lose all the other changes and path files.

ThanosVSAres #50 Posted Oct 01 2013 - 00:40

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I like all the aspects of this MOD, but I want to change the tankers back to guys with guy names, the wife doesn't appreciate the girls, and I prefer the "realism" of a barracks of solders going to war not a bunch of busty babes going to a party, so how do I get the default soldier images and names back?

thanks

H8M3 #51 Posted Oct 01 2013 - 00:46

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View PostThanosVSAres, on Oct 01 2013 - 00:40, said:

I like all the aspects of this MOD, but I want to change the tankers back to guys with guy names, the wife doesn't appreciate the girls, and I prefer the "realism" of a barracks of solders going to war not a bunch of busty babes going to a party, so how do I get the default soldier images and names back?
thanks
\
0.8.8/text delete folder
0.8.8\gui\maps\icons ankmen remove folder.
:child:

ThanosVSAres #52 Posted Oct 01 2013 - 01:30

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View PostH8M3, on Oct 01 2013 - 00:46, said:

\
0.8.8/text delete folder
0.8.8\gui\maps\icons ankmen remove folder.
:child:

thanks, also in your video you enlarged and shrank your mini map, how did you do that?

H8M3 #53 Posted Oct 01 2013 - 01:46

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View PostThanosVSAres, on Oct 01 2013 - 01:30, said:

thanks, also in your video you enlarged and shrank your mini map, how did you do that?
+ (bigger) or - (smaller) or right CTRL (large in center)

SithWarrior22 #54 Posted Oct 01 2013 - 01:48

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anyway to just use the cross hair set up you have in the picture, I have downloaded your xvm folder.

Edited by SithWarrior22, Oct 01 2013 - 01:53.


H8M3 #55 Posted Oct 01 2013 - 02:07

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View PostSithWarrior22, on Oct 01 2013 - 01:48, said:

anyway to just use the cross hair set up you have in the picture, I have downloaded your xvm folder.
google deegies sights 8.8

SithWarrior22 #56 Posted Oct 01 2013 - 02:11

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View PostH8M3, on Oct 01 2013 - 02:07, said:

google deegies sights 8.8

Thanks

H8M3 #57 Posted Oct 01 2013 - 18:31

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View PostSithWarrior22, on Oct 01 2013 - 02:11, said:

Thanks
anytime

Maggz #58 Posted Oct 01 2013 - 19:56

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H8M3 if anyone encounters issues with the inhanger clock please let me know, I will create an update for you if needed. Basically the fontpack needed is MicraC However i made an update to direct embed it for future instances.

H8M3 #59 Posted Oct 01 2013 - 20:04

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View PostMaggz, on Oct 01 2013 - 19:56, said:

H8M3 if anyone encounters issues with the inhanger clock please let me know, I will create an update for you if needed. Basically the fontpack needed is MicraC However i made an update to direct embed it for future instances.
they dont get to see it till GE final. but i think itll be fine, ive edited the jenkins pout of it and its been fine so far, thnx again :)

Maggz #60 Posted Oct 01 2013 - 23:02

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eggsalad! (my newest weekly term for excellant) anywho, as per usual i wanted to get to be ahead of the issue so just giving a heads up. I may work a slightly different logo for ya just cause im abit bored. so if i take some liberties and send ya something in the next week or so dont be surprised.





Also tagged with godseye, aiomod, mod, h8m3, xvm, 8.9, 0.8.9, modpack

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