Jump to content


How to Control your Win Rate


  • This topic is locked This topic is locked
75 replies to this topic

pwrup #21 Posted Sep 01 2013 - 13:53

    Corporal

  • Players
  • 23188 battles
  • 62
  • Member since:
    07-26-2012
Excellent post sir, thank you +1.   An addition to your idea I might add is the concept of playing just one type of tank. A series of tanks with very similar characteristics across a number of tiers.  It breaks the tedium and keeps the pace going. I am a TD guy so  for my example I will pick TDs but more specifically quick nimble TDs with an accurate high pen gun.
I do believe one must become an expert at one tank, a stand by that will always feel comfortable.
I learned how to play this game in tier 5 with my Stug ( over 2000 battles) . It helped me  go from a 48% over all  to 51% wr . Not great but not terrible either.
Right now I use  the Stug, su-122-44, AT 25,  Jagpanther, su-100m1 , jagpanther 2 as a play group. I pick any 3 and go tanking. These tanks play very similar for me, so from one game to the next my play style only adjusts a small amount. The key for me is that they are all so nimble on the field of battle.
I would not play my Jackson or hellcat or obviously, my AT8 in this group.

Edited by pwrup, Sep 01 2013 - 15:00.


HOTA_CHATON #22 Posted Sep 01 2013 - 13:59

    Major

  • Players
  • 13573 battles
  • 14,768
  • [MSG] MSG
  • Member since:
    09-28-2011
Be sure to read the whole thing, not just what you want before you neg rep me to death.  If you insist on negging me, then go ahead, I just speak the truth.


Here is where the real truth of this game is:


1)    "I always get bad teams."
2)    "Winrate is completly random."
3)     "Matchmaker is broken."
4)     "You need to platoon to increase your winrate."
5) "I did my part, it's my team that failed."
6)   "There was nothing I could do."


Point #1:  This is glaringly true but true deniers don't acknowledge this.  This ties into #5 nicely and we all know it, painfully know it.  Example, last night
alone, I played roughly 25 games and got 3 wins out of the whole deal.  We all know MM has not been doing it's job, especially of late and there have
been so many battles that are so badly lopsided but, it's denied.

Point #2:  The jury is still out on that point but, I don't really believe this one applies to anything in particular.

Point #3:   Match Maker has been off since Physics came out and with each successive patch it gets worse.  8.6 was the worst I have seen and 8.7
did nothing to solve this issue.  We will soon see if 8.8 holds anything new on this.

Point #4:   Platooning and Tank Companies do usually lead to much better win rates and battles.  This has been proven time and again.

Point #5:   In most of these lopsided battles, there really is nothing you can do except some damage and then die as your team has already been
taken out.  This does not apply to all matches though.


PS:

I agree, for the most part with what the OP has said.  There are many things you can and must do in order to up you #'s.
I feel the OP did a very good job and is very knowledgeable.  So I Plus 1 him on his good effort.

I only write this to remind you that this doesn't always hold true.


Now you can agree of dis-agree if you wish but you know I am right.

DarkNamelessOne #23 Posted Sep 01 2013 - 14:18

    Staff sergeant

  • Players
  • 4335 battles
  • 283
  • Member since:
    07-18-2013
So, if last night was so horrid? Why did you keep playing to rack up the losses? I figure after 10 losses I would just sign off and play some other time...
Edited to add, we all have bad days. I learned that in tournament pump paintball. Then again. When you have a day where you are untouchable and can kill people with impunity? Those are the days that make up for a month of bad ones. LOL

Edited by DarkNamelessOne, Sep 01 2013 - 15:45.


TheGrizzlay #24 Posted Sep 01 2013 - 14:29

    Major

  • Players
  • 23471 battles
  • 3,948
  • Member since:
    01-28-2013
+1

I can attest to the defend the base section. I used to have a mindset where I wouldn't cross the halfway point of the map so I could get back in time to reset (some maps with steep hills it's even less than halfway). I stopped doing this for a while and had to relearn the lesson. Had an evening where out of 20 battles, 5 were lost due to being outcapped! Hate that. So, 25% of my losses that night could easily have been avoided if I had been in a better position to reset.

Thanks for this guide. Great for new players and veterans alike.

Joliet_Jake_Blues #25 Posted Sep 01 2013 - 14:47

    First lieutenant

  • Players
  • 3504 battles
  • 614
  • Member since:
    05-07-2013
Nice work OP. like others have said, this will be in my faves also, so I can come back to it like I do some of the other guides. +1.

Deusmortis #26 Posted Sep 01 2013 - 14:54

    Major

  • Veteran Testers
  • 22603 battles
  • 4,759
  • Member since:
    10-03-2010

View PostHOTA_CHATON, on Sep 01 2013 - 13:59, said:


Point #1:  This is glaringly true but true deniers don't acknowledge this.  This ties into #5 nicely and we all know it, painfully know it.  Example, last night
alone, I played roughly 25 games and got 3 wins out of the whole deal.  We all know MM has not been doing it's job, especially of late and there have
been so many battles that are so badly lopsided but, it's denied.

Point #2:  The jury is still out on that point but, I don't really believe this one applies to anything in particular.

Point #3:   Match Maker has been off since Physics came out and with each successive patch it gets worse.  8.6 was the worst I have seen and 8.7
did nothing to solve this issue.  We will soon see if 8.8 holds anything new on this.

Point #4:   Platooning and Tank Companies do usually lead to much better win rates and battles.  This has been proven time and again.

Point #5:   In most of these lopsided battles, there really is nothing you can do except some damage and then die as your team has already been
taken out.  This does not apply to all matches though.

#1:   Last month I played 842 battles, and won 563, nearly 67%.  One bad night does not make or break a career, nor does it prove that you "always get bad teams."   Do bad and good teams exist?  Absolutely.  Can a person get a run of bad teams?  Of course.  But bad teams do not explain a person's entire history.  Bad teams will lose you a game.  Or give you a bad night.  But the difference between average and great is not bad teams, it is personal play.

I had two sub 50% nights last month.  Terrible by my standards.  Still, in the long run, things turned out fine.

#2:  Randomness has an influence.  As for the jury being out...  "There are things which seem incredible to most men who have not studied Mathematics." - Archimedes.  Random outcomes will trend toward the expected outcome over a sufficient number of samples.  It's why casinos stay in business.  The expected outcome is exactly equal to your personal play.  The random factors will fluctuate a bit from day to day, but you'll always end up right back at whatever win rate your own play dictates.

#3:  Personal opinion, that I happen to disagree with.  Simply realize that MM does not take things like player skill into consideration.  It's not perfect, but it works well enough that it does not factor into overall stats.

#4:  No real counterpoint, this one is dead on.  Assuming, of course, those platoons and TCs feature better than average players.  3 40%ers in tier 10s aren't magically going to win more.  Quite the opposite.

#5:  Indeed, there are times when you simply cannot win.  Even the best of us lose around a third of their games.  Games will still be lost, even by power platoons in broken tanks.  Still, there are many games that can be won, with small individual efforts beyond the average.


Now, we could argue this all day and get nowhere.  Experience has shown me that no amount of data will sway you from your beliefs.  So be it.  I present these points not for you, but for the new player who might be reading.  To that new player, I say this:  You can choose to believe in the impossibility of personal prowess.  You can choose to believe that no effort matters.  You can allow yourself to be defeated by a coin flip.  Many accept this as their reality, and are content with their mediocrity.  Or, you can have the audacity to believe in the potential of personal prowess.  You can dare to defy the naysayers; dare to stand against those who find refuge in excuses.  Accept mediocrity, or seek your own greatness.  The choice is yours.

ElvenLord #27 Posted Sep 01 2013 - 14:59

    Major

  • Players
  • 16946 battles
  • 2,433
  • [LABS] LABS
  • Member since:
    06-12-2011
Yes! very much Yes! When I decided to start improving my stats I was at about 7k battles and a 46% win rate.... Now look at where I am, and the 60 days are even better...
One of my biggest problems is I hate only playing one tanks all the time, that is unless I end of really enjoying it like the ST-i and T28 proto, so I fail at the one tank philosophy

Edited by ElvenLord, Sep 01 2013 - 15:05.


StormDagger #28 Posted Sep 01 2013 - 15:00

    First lieutenant

  • Players
  • 54220 battles
  • 824
  • Member since:
    02-01-2012

View PostHOTA_CHATON, on Sep 01 2013 - 13:59, said:

Be sure to read the whole thing, not just what you want before you neg rep me to death.  If you insist on negging me, then go ahead, I just speak the truth.
Your "truth" is highly subjective and you contradict yourself to boot.

View PostHOTA_CHATON, on Sep 01 2013 - 13:59, said:


1) "I always get bad teams."
Point #1:  This is glaringly true but true deniers don't acknowledge this.  This ties into #5 nicely and we all know it, painfully know it.  Example, last night
alone, I played roughly 25 games and got 3 wins out of the whole deal.
  We all know MM has not been doing it's job, especially of late and there have
been so many battles that are so badly lopsided but, it's denied.

How, exactly, does this prove you are getting bad teams or that MM is somehow at fault?  On average players have a 48% WR overall and, figuring in the 2% of draws, that seems pretty balanced to me, your personal loss rate not withstanding.  What your WR and efficieny stats show me is the YOU are not carrying YOUR weight which is likely the single greatest reason for youre horrible loss streaks.

View PostHOTA_CHATON, on Sep 01 2013 - 13:59, said:


2) "Winrate is completly random."
Point #2:  The jury is still out on that point but, I don't really believe this one applies to anything in particular.
Nonsense.  The verdict is in and anyone with a brain realizes that WR can be favorably or adversly affected by one's own actions.  If this were true it wouldn't matter what MM did or how good or bad your teammates were.  Obviously you think it isn't completely random or you wouldn't be blaming MM for your losses.

View PostHOTA_CHATON, on Sep 01 2013 - 13:59, said:


3) "Matchmaker is broken."
Point #3:   Match Maker has been off since Physics came out and with each successive patch it gets worse.  8.6 was the worst I have seen and 8.7
did nothing to solve this issue.  We will soon see if 8.8 holds anything new on this.

While there are some issues with certain tanks/tiers not being properly teamed MM has nothing to do with the skill level of the individual players or the team overrall.  Blaming MM for your losses is ridiculous.  Yes there are some teams which will lose no matter what you do but there are just as many teams that will win no matter what you do.  In the end it is YOU and YOUR play that has the greatest effect on YOUR WR.

View PostHOTA_CHATON, on Sep 01 2013 - 13:59, said:


4) "You need to platoon to increase your winrate."
Point #4:   Platooning and Tank Companies do usually lead to much better win rates and battles.  This has been proven time and again.
Only if you platoon or TC with good players.  Which proves that good play will improve your WR.  Which further disproves your "the jury is out on WR is random" statement.

View PostHOTA_CHATON, on Sep 01 2013 - 13:59, said:


5) "I did my part, it's my team that failed."
Point #5:   In most of these lopsided battles, there really is nothing you can do except some damage and then die as your team has already been
taken out.  This does not apply to all matches though.

You imply that most of your battles are "lopsided" and there is little you can do.  Sure you are going to have thoise games that are un-winnable but you are going to have just as many that are un-losable.  Do YOUR part every battle and you will win more than you lose its as simple as that.

View PostHOTA_CHATON, on Sep 01 2013 - 13:59, said:


PS:
I agree, for the most part with what the OP has said.  There are many things you can and must do in order to up you #'s.
I feel the OP did a very good job and is very knowledgeable.  So I Plus 1 him on his good effort.
I only write this to remind you that this doesn't always hold true.
Now you can agree of dis-agree if you wish but you know I am right.
So you are basically saying "I agree with most of what the OP said even though I disagreed with most of it" ...absolute nonsense.  Do you even think about what you are saying before you type it out?  Its players like you who think the game is somehow rigged against them that are the worst of the worst.  You will never get better until you realize that its YOU not MM that has the greatest effect on YOUR WR.

+1 OP...thank you for the informative post.

Now, we could argue this all day and get nowhere.  Experience has shown me that no amount of data will sway you from your beliefs.  So be it.  I present these points not for you, but for the new player who might be reading.  To that new player, I say this:  You can choose to believe in the impossibility of personal prowess.  You can choose to believe that no effort matters.  You can allow yourself to be defeated by a coin flip.  Many accept this as their reality, and are content with their mediocrity.  Or, you can have the audacity to believe in the potential of personal prowess.  You can dare to defy the naysayers; dare to stand against those who find refuge in excuses.  Accept mediocrity, or seek your own greatness.  The choice is yours. ...said by a wise man.

Geophage #29 Posted Sep 01 2013 - 15:04

    Staff sergeant

  • Players
  • 17260 battles
  • 479
  • Member since:
    10-16-2012
I realized the "one tank" philosophy when I got the KV-13.
And if I'm having a crappy day, I just stop playing.  Usually that's Saturday for some reason.

Edited by Geophage, Sep 01 2013 - 15:05.


Clanky44 #30 Posted Sep 01 2013 - 15:04

    First lieutenant

  • Players
  • 29653 battles
  • 895
  • Member since:
    07-19-2013
Well written Sir/Madame , a joy to read. +1

Feral_Kevin #31 Posted Sep 01 2013 - 15:57

    Corporal

  • Players
  • 424 battles
  • 65
  • Member since:
    06-16-2012
Good points here.  Unfortunately I have many tanks that I'm grinding right now, so I'm killing my win rate by going for the x3.  It's a necessary evil.
After the x3 weekend, though, I think I will play only my finished 'keeper' tanks to get better and hopefully get my average back up.

LittleWhiteMouse #32 Posted Sep 01 2013 - 20:18

    Captain

  • Players
  • 14876 battles
  • 1,991
  • Member since:
    01-04-2013
Thank you, everyone, for your feedback -- it's very humbling to see something I wrote so well liked.  Lert, I would be delighted if you included it in your list of guides.  It's making especially self concious of all of the spelling errors and word duplication I'm seeing now.  I'll have to fix those.

For new players, let me elabourate a little on a few points:

Single Vehicle Choice
Even I'm not capable of sticking to a single vehicle for very long.  Playing over 400 games in two and a half months in my Matilda Black Prince looks great on paper, but it doesn't tell the whole story of my playing experience.  During this time I continued to play my E-50, my A-33 Excelsior and my VK.30.01 P.  I even rebought a Pz.Kpfw.VI Tiger and I dabbled in a handful of other tanks too, but these were probably my five most played vehicles over this time period.  I enjoyed more success with these tanks than I have in the past, but it wasn't the leaps and bounds better like my Matilda Black Prince (except in the A-33 but more on that later).  I played these tanks because they were fun or because I was trying to grind out new vehicles (E-50M, Tiger P).

Do not be shy of playing another vehicle, just be aware that the skills may not be immediately transferable.  I can bullseye a jinking ELC AMX at 200 yards or thread a six-pound shell through a T-14's machine gun port at 425+ yards with my Matilda Black Prince because I played back to back (to back) games with it and I know the flight characteristics of the weapon.  Slipping into the controls of another tank invariably takes me a few shots before I can compensate for the different shell velocities.  There will be other traits (like angling & positioning) that similarly may louse you up.  Still, don't be shy of playing something different if it improves your overall experience in playing, though.  The game is meant to be fun and you shouldn't be pulling out your hair over something like this.

The real importance of using a single vehicle is self-assessment.  If Tank A is your self-improvement tank, then every stat on A you can accept without excuse.  As anyone with a lot of games under their belt can attest, it's difficult to move the needle on your overall statistics.  On top of that, sub-stats such as accuracy and damage done fluctuate wildly between tanks and tiers.  It's much easier to look at Tank A, write down (or screen capture) how you were doing at a particular time and see where you're improving and where you need work.

If there is any single soft-stat that I would stress upon improving early, it's damage done.  This won't carry you in games, but it will go a long way to helping.

Bringing Your Own Winrate
Team composition is a hot topic for a lot of players.  I don't think a day goes by now without at least one thread complaining about Matchmaker and another wonders why Matchmaker does not take skill into account.  I might chorus them if I didn't believe that you can make your own luck.  You can fix your own winrate by a little hard work and dedication.

I do not use XVM myself.  Frankly, I don't need it.  It doesn't take me very long to assess which tanks are the threat on the enemy team.  Playing for the (fun) win means that I'm going to do everything I can to ensure my team wins so I don't have to fuss about my team mates (unless they're trying to kill me, but that's a whole other team-kill thread).  I don't need predictive software to tell me my odds of winning.  I've already established that if I show up in a game with my Matilda Black Prince, I bring with me a good chance to win already.  XVM is a very useful tool, but I have found that far too many players throw up their hands and surrender in the face of the odds printed on their screen.

For players that feel they get a lot of bad luck with team composition, i would strongly suggest disabling XVM so that you concentrate on the winrate you bring to the game, not everyone else.  To improve, you have to take ownership of your own performance.  You have to see where you can improve.  You have to accept that nine times out of ten, no matter what you've done, you might have been able to do something better.  This goes double when you've won.  Don't get complacent.

The Value of Replays
The inclusion of an in-game battle recorder is invaluable.  For new players, please make sure you enable your replay recorder -- if you are ever stuck, have issues with something that happened in the game or are looking for advice, posting one of your replays (at http://www.noobmeter.com) and linking it here will let others have a look at something you might have missed.  For myself, I examine my replays constantly.  I wish I was better at looking at them when things go horribly wrong, but I'm adamant about studying them when things go right.

Here's two of my own carry games for the Matilda Black Prince.  One has a very silly ending where the enemy artillery graciously gives up (I kill him with my butt).  The other was the single highest kill count I've had so far.  They are both exceptional games and well above the norm for me (which is about 700 damage and 1.6 kills per game).  Do not be shy of keeping your own replay trophies.  You deserve the accolades for a game well played.  I'm always delighted to review well played games -- I may beg, borrow and steal some of your secrets, though.   :blinky:

Victory!, Matilda Black Prince, Westfield, 29/07/13 00:10: 1,532 nXP, 1,849 dmg
Victory!, Matilda Black Prince, Ruinberg, 01/09/13 02:02: 2,198 nXP, 2,292 dmg

Odins_Eye #33 Posted Sep 02 2013 - 01:22

    Captain

  • Players
  • 2956 battles
  • 1,035
  • Member since:
    09-14-2012

View PostElvenLord, on Sep 01 2013 - 14:59, said:

Yes! very much Yes! When I decided to start improving my stats I was at about 7k battles and a 46% win rate.... Now look at where I am, and the 60 days are even better...
One of my biggest problems is I hate only playing one tanks all the time, that is unless I end of really enjoying it like the ST-i and T28 proto, so I fail at the one tank philosophy
Nice. I started working on my stats about 1000 battles ago. I'm happy to say that on Noobmeter I've gone from 'Bad' to 'Below Average'!

View PostLittleWhiteMouse, on Sep 01 2013 - 20:18, said:

I know the flight characteristics of the weapon.
Yes indeed. This is intuitive but really took me by surprise. Haven't been a big user of Derps because I'm an accuracy nut but I started using the 25 pounder on the Alecto. Man that shell is slow and I had to adjust my game accordingly...took me about ten shots before I hit anything moving.
Another great post LWM. Thanks for the insights...I will likely improve.

Edited by Odins_Eye, Sep 02 2013 - 01:27.


SolidHex #34 Posted Sep 02 2013 - 01:40

    First lieutenant

  • Players
  • 6059 battles
  • 739
  • Member since:
    12-31-2012
A + 1 to you!

I'm trying the focus on one tank thing right now (M8A1).

I still have  trouble telling whether what I've done or haven't done has had any outcome in a battle. Sometimes I may be top in damage or kills and lose or get wiped out early and the teams wins. Time will tell and I thank you and others for these guides.

OwenGlendower #35 Posted Sep 02 2013 - 04:42

    Major

  • Players
  • 27555 battles
  • 2,911
  • Member since:
    03-23-2013
First rate!  :great:

But for your "stick to one tank" you chose a...Matilda BP?

Wow. Your other hobby is masochism, isn't it?

Your BP winrate is even more impressive than your post. Seriously.

Koschka #36 Posted Sep 02 2013 - 04:58

    Major

  • Players
  • 6977 battles
  • 2,271
  • [R-INC] R-INC
  • Member since:
    10-02-2012

View PostColdWar82, on Sep 01 2013 - 13:51, said:

One sure way to lower your rate is to play every tank in your garage until you get your daily double.
If it takes you 2 battles to get your double and you move on to the next tank you get a 50% win rate.
If it takes you 3 battles to get your double and you move on to the next tank you get a 33% win rate.
I wont tell you about how many times it took me 5+ times to get a win on some of my tanks (even my better ones).

Compromise - pick about 5 tanks you are going to play that day, stick to the list.

That's not completely true, I do agree your win rate won't be as high as it could be doing that. But it doesn't mean it will go down doing that. Because you can also win 3-4 times or more in a row doing dailies. I say this cause when i play I tend to do the dailies on all my tanks I am working to unlock the next tanks or modules. Which is currently 10 tanks and 2 premiums. Sometimes I play a couple of my favorite tanks a few times as well, but only if I finish my dailies fast which normally means I have a high win rate. Anyways my point is my win rate doing that is going up slowly but it is going up. Granted if I just played a couple of tanks each day, my win rate would almost for sure go up even faster.

LittleWhiteMouse #37 Posted Sep 02 2013 - 05:14

    Captain

  • Players
  • 14876 battles
  • 1,991
  • Member since:
    01-04-2013

View PostMGFranks, on Sep 02 2013 - 04:42, said:

First rate!  :great:
But for your "stick to one tank" you chose a...Matilda BP?
Wow. Your other hobby is masochism, isn't it?
Your BP winrate is even more impressive than your post. Seriously.
Thanks, sometimes I wonder what inspired me to choose that tank in particular.  I think it was because I found it a stress-free tank to play.  The gun performed decently (it's the same gun as the Churchill III) the armour was reasonably bouncy and the tank is super cute too (which is very key).  In addition, when I started this personal challenge, I had something less than 40 games experience with the vehicle.  I hadn't played it much since acquiring, having favoured the Matilda II or the Matilda IV instead.
-
The were other contenders I had considered, including the Tiger (which I had played very poorly previously), the Panther (which I had played even more poorly in my race to the higher tiers) and the A-33 Excelsior.  Both the Panther and Tiger had to wait until I had more credits to purchace them again and I had platooned so much with the A-33 that my stats were already on the high side so it didn't feel like an appropriate chariot on which to test my theory.
-
Hence the Matilda Black Prince.
As an added plus, I make between 12,000 and 25,000 credits on most games without a premium account so it's made me some nice quid.

Edited by LittleWhiteMouse, Sep 02 2013 - 05:15.


Odins_Eye #38 Posted Sep 02 2013 - 05:34

    Captain

  • Players
  • 2956 battles
  • 1,035
  • Member since:
    09-14-2012
I enjoy the Matilda BP also. I think it's under rated in some ways...it IS slow though.

Audie_L_Murphy #39 Posted Sep 02 2013 - 05:38

    Major

  • Players
  • 56677 battles
  • 5,657
  • [FGTVE] FGTVE
  • Member since:
    11-27-2012
I was the typical player who rushed into WOT, thought it was fun & played the crap out of the game before I had a clue on how to play.  I made all the newbie mistakes.  The biggest mistake I make was rushing thru the tiers trying to get the biggest tank I could as quickly as I could.  I was a 45% win rate player with about 0.4 kills per game & about the same kill-to-death ratio.  Now, with about 12k games under my belt, I really fell that I understand the game much better & my scores are improving.

However, the bottom line is I play WOT to have fun.  Winning is generally much more fun than losing!  I really enjoy the experience of playing numerous tanks on all different battlefields.  The "bonus weekends" kill my WN7 & often my other scores.  I just can't pass up a new tank on sale.  I also really enjoy playing the numerous tanks in my garage.  This weekend, I had a total blast returning the the T-28 (alot of people hate it, oh well each his own).  I also ran up the French lines that were on sale.  Yes, the 75% skill crew members hurt my scores.  Yes, the lack of equipment when I grind so many tanks hurts my scores.

Playing 75% of my games in the VK36.01H would certainly GREATLY increase my scores but, I would grow very bored (A.D.D. I guess).  Of course, WOT is changing my favorite tank to a heavy!  So far WOT has taken many of my favorites.  They murdered the T-50-2, nerfed the crap out of the T-50 & are in the process of nerfing the SP.  Of course for every change that WOT makes, I either get a new tank or get to park a tank & play something else!

I completely agree with the "defense 1st" style of play.  Last week, I was playing my fresh out of the box French D2.  I moved out behind a strong push to the right.  However, I stopped in a spot I deemed I could return to the cap if the left failed.  From my selected spot I was still able to engage the enemy & in fact, I was beating the crap out of them.  The chat was full of:  "Camper!" "You (insert bad words) move up & help" "the lights can get back to the cap!" etc.  About 3 or 4 minutes later the left is crushed.  I start back to my spot to defend the cap.  More screams of:  "Coward" etc.  I get back just in time to reset the cap & kill the 2 tanks who broke thru.  Nobody else was even close.  We won the game I finished with more damage than the rest of my team combined!  Ace tanker, master gunner, sniper, top gun & defender.  I guess my tactics were ok.

It took me 12 battles (no free exp) to elite the D2 & unlock the Char B1.  I sold it after that battle.  I always try to elite a tank before I sell it.  That way I never have to research anything if I ever buy it back (bought back the SU-85 this weekend).

Great posting!

letsgofaster #40 Posted Sep 03 2013 - 17:44

    Sergeant

  • Players
  • 5970 battles
  • 235
  • Member since:
    05-06-2011
This should be stickied. +1




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users