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[0.8.11] chr1schi´s modpackage 1.1a

xvm chr1schi´s mod J1mb0´s Crosshair Hitlog Damage Panel Damage Indicator Tank Angels Minimap

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chr1schi #41 Posted Nov 13 2013 - 12:24

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Added a config to become better visibility for the guntraverse on minimap in the FAQ section.

chr1schi #42 Posted Dec 23 2013 - 00:10

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8.10 Prerelease Version uploaded:

All mods prepared for 8.10 or rebuild. 

This version runs pretty well on the russian account.

The addons and customizations comes with the release.


Edited by chr1schi, Dec 23 2013 - 01:09.


TigerBlood45 #43 Posted Dec 23 2013 - 08:15

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To bad you force us to use "Mega" as a downloader, or I would have used yours. I cant stand when people force us to use something we don't want to.

chr1schi #44 Posted Dec 23 2013 - 11:00

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Customization and Faq are ready and updated now. Some Addons are also ready. 

 

@Tigerblood45 

 

I have to use one file hosting site and it´s impossible to use one that all players love.



chr1schi #45 Posted Dec 23 2013 - 15:32

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Kriegstreibers Soundmod uploaded! 

aqollo #46 Posted Dec 23 2013 - 18:12

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There's a lot of annoying sounds that distracts you more than helps you.

choumz #47 Posted Dec 23 2013 - 22:31

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Hello,

Great pack as usual, but how made one to remove the zoom?

( Saddened for my very bad English)



Tiger_721 #48 Posted Dec 23 2013 - 22:57

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Thank you so much! I've been looking for a good German voice mod, the one in the add-ons section is awesome.

chr1schi #49 Posted Dec 24 2013 - 11:53

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View Postchoumz, on Dec 23 2013 - 22:31, said:

Hello,

Great pack as usual, but how made one to remove the zoom?

( Saddened for my very bad English)

 

I dont know excatly what you mean. I have a noscroll mod that changes the abuility to zoom in and out with the mouse scroll. If you mean this you find this on the FAQ section. 

If you want change the zoom levels, that can you set in the zoomx.xml file in \res_mods\0.8.10\gui.

 

View Postaqollo, on Dec 23 2013 - 18:12, said:

There's a lot of annoying sounds that distracts you more than helps you.

 

What for sounds do you mean. In the Kriegstreiber Soundmod?



chr1schi #50 Posted Dec 24 2013 - 14:30

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chr1schi #51 Posted Dec 25 2013 - 11:47

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Addons Deegie Sights, White Dead Tanks and Hitzone Skins added.

Edited by chr1schi, Dec 25 2013 - 11:58.


_kumicho_ #52 Posted Dec 25 2013 - 21:22

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With the previous version, I was able to edit sessionsettings to add a reset button to the daily stats, turn off the autoreset, etc.. with the new exel version, it doesnt seem to work if I edit the config file.. 

 

Is there readme for the new .cfg?

 

thanks.



marafv #53 Posted Dec 25 2013 - 23:01

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What do the small pictures over the tank icons indicate?

 

Edit: Nevermind, they are clan icons. Already figured out how to turn them off. 

 


Edited by marafv, Dec 26 2013 - 00:46.


chr1schi #54 Posted Dec 28 2013 - 23:41

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Version 1.0 uploaded with a new xvm built that fixed some bugs with the stats

chr1schi #55 Posted Jan 01 2014 - 15:37

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Version 1.1 uploaded with the newest xvm built, updated j1mb0s icons to 8.10 version and the yasenkrasen messanger added.

chr1schi #56 Posted Jan 01 2014 - 21:16

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Service channel is calcaulating wrong. Please wait for a update frome mione untel 2.1.2014

 



chr1schi #57 Posted Jan 02 2014 - 08:01

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Version 1.2 uploaded.

 

- back to the last battle messenger

- fog enabled on the maps

- damage panel are working right now



marafv #58 Posted Jan 02 2014 - 17:14

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Can you give more infor about what was wrong with the 1.1 version?

 

Is there a way to just copy a few files from the old 1.0 mod and get something workable? I add several things to your mod - eg vertical tech trees, info panel etc- and don't want to go through the process again. 



chr1schi #59 Posted Jan 06 2014 - 20:34

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Version 1.2.a uploaded and the damage panel configured and artyrange circles repaired.

 

View Postmarafv, on Jan 02 2014 - 17:14, said:

Can you give more infor about what was wrong with the 1.1 version?

 

Is there a way to just copy a few files from the old 1.0 mod and get something workable? I add several things to your mod - eg vertical tech trees, info panel etc- and don't want to go through the process again. 

 

I have a changelog in the startpost. Best way is for sure to make all mods new, but the most times you can copy the new version over and it works. From 1.0 to 1.2 you must delete the res_mods folder. 


Edited by chr1schi, Jan 06 2014 - 20:39.


chr1schi #60 Posted Jan 29 2014 - 17:19

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Version 1.3 uploaded with integrated xvm 5.0.2 full version.




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