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Detail Page: Use of Cover


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Eagle_Peak #81 Posted Dec 12 2013 - 01:29

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View Postvenomjoe, on Sep 28 2013 - 18:19, said:

i hope someone noob reads this.

done.

KnightOfGallia #82 Posted Jan 18 2014 - 18:47

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Great Tips

 



rick9128 #83 Posted Jan 03 2015 - 05:00

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Wow there are many great reads to be found here.  As a new transfer from "Blitz" I look forward to applying this information to improve upon my game play.  Thanks 

JABowders #84 Posted Mar 27 2015 - 20:49

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Just as a reminder Hull Down is also effected by Depression Angle ... again Sniper Mode is the best way to determine when you have moved just enough to clear the gun from mask clearance (Mask Clearance = To determine mask clearance, the gunner lowers the barrel to the lowest elevation and sights down the barrel to ensure the line of fire is unobstructed). For Artillery Mask and Overhead Clearance = To determine mask clearance, the gunner lowers the barrel to the lowest elevation and sights down the barrel to ensure the line of fire is unobstructed, for Overhead the barrel is raised to the highest elevation and the gunner ensures the barrel is unobstructed) In Game this is done for you by the Artillery Gun Target Line being depicted as RED or GREEN, RED you are not clear to fire, GREEN you are clear to fire.  Now don't get me started on Probable Error... No, really don't get me started...

 

Battle on!



bronco5569 #85 Posted Apr 04 2015 - 23:09

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View PostThe_Chieftain, on Sep 18 2013 - 23:05, said:

The best way to survive for any length of time is to not get hit in the first place. This can be accomplished by either being a moving target, which limits your own offensive capability, or by simply taking advantage of the terrain features around you to reduce the exposure of your tank. The less of your tank which is visible, the harder it is to hit. Even if the enemy takes the time to properly aim, the dispersion of the gun may well result in a miss anyway. First, we’ll look at the theory, and then the practical application in World of Tanks.
Cover is defined as “shelter or protection from enemy fire”, and in practical terms means “something which will stop an otherwise well-aimed projectile from hitting you”
The two main types of firing positions are defilade and keyhole. In defilade positions, tanks are vulnerable from the flanks and to enemy overwatch fire. Keyhole provide greater protection by taking advantage of terrain features that create a “keyhole” around the position. Ideally, employ a combination of defilade and keyhole positions whenever possible to take advantage of their respective advantages and negate their weaknesses
These are the three main defilade positions as described by FM 17-98, the old Scout Platoon manual for the US Army (The current version is not approved for public release!):
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“HIDE POSITION
In this position, the vehicle commander hides the vehicle so that no part is exposed to the front. This position is used when enemy engagement is not imminent and stealth is desired or when a vehicle is moving to avoid direct fire from an undetected enemy.
TURRET-DOWN POSITION
In this position, the vehicle commander halts the vehicle when the entire vehicle is behind cover but the commander can still observe the assigned sector from his position. The turret-down position is used when enemy engagement is possible and stealth is still desired. When engagement is required, the vehicle moves into a hull-down position at the direction of the vehicle commander.
HULL-DOWN POSITION
This position is used to engage an enemy element. The vehicle commander halts the vehicle as soon as the gunner can view and engage the target area. The rest of the vehicle remains behind cover.”
Hull-down need not mean that the tank is lower than the ground on hills or in dug-in positions. It works in towns too.
Urban Hull-Down
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So, keyhole positions: These afford the firing tank a measure of protection from enemy overwatching fires. They restrict observation, and thus limit vulnerability to only one segment of the platoon’s engagement; therefore, only those targets that can be seen (and engaged) by the tank can return fire on it. Moving into or away from the opening to the position can vary the width of the field of fire.
Keyhole Positions
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So much for the theory. How does this work in World of Tanks?
Actually, quite well.
For the spotting mechanics, there is a visibility checkpoint at the very top of the turret or cupola if present.  This represents either the roof-mounted gunsight, or the commander’s visibility. As a result, turret down positions do work.
Turret Down
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The T32 in the picture above is exposing purely the commander’s cupola. It has a complete and unobstructed view of the battlefield in front of it, whilst, at the same time, providing a very small target for enemy vehicles to shoot at. Further, if it weren’t for the big red icon on top of it in the game, it would have been very easy to overlook to begin with in a rapid scan. Use a turret-down position to gain situational awareness, spot targets (particularly for artillery) and to do an initial lay on the target. (i.e. aim the gun in the right direction so that you don’t waste time exposed).
Hull Down
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You don't want to see this in your gunsight. The vehicle has moved forward up the slope to such an extent that the gun has cleared its line of fire, but no more of the vehicle is exposed than is required to do this. The gun now has a full view of the target. The ‘sniper’ view is positioned as if the gunsight were in the gun barrel itself: To determine if your gun has cleared the berm, move to sniper view. As soon as you can see your target, you know your gun has cleared. Now the gun has a full view of the battlefield, but still only half of the vehicle is visible to the enemy and exposed to return fire. The other method, when using the 3D view, is to move forward slowly until the impact reticle 'snaps' onto the target.
Exposed
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Compare the above picture of a fully-exposed T32. The vehicle is now hugely vulnerable to return fire, but gains no benefit in terms of its ability to shoot the viewing vehicle whatsoever. Plus, the lower hull is less well armoured than the upper hull on most vehicles, meaning that not only are you easier to hit, you’re also easier to kill.
Remember that picture a couple of pages back of an Abrams in an urban hull-down position? Again, it works very well in the game.
Urban Hull Down
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This T32 can cover the entire street from this position.
However, while enemy on the entire street can certainly see the T32, they have two very distinct problems.
Urban Hull Down (Visible)Posted Image

The first is, again, that the target is very small and thus hard to hit to begin with.
The other is that the weak point of T32 is the hull, particularly the side hull.

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This demonstrates how the weak point of the tank is protected from engagement. This means that pretty much the only place on the T32 which can be hit, even if they do hit the small target, is the best protected bit, with all 298mm of steel protecting him.
Although opportunities for keyhole shots are most easily found in urban terrain, judicious use of the environment means that you can find such positions on almost every map.
Keyhole Position
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Keyhole positions are useful for ambush only, they cannot normally be used to support an offensive movement as the field of fire is quite restrictive. However, the advantage is that only enemy vehicles in that restrictive field of fire can engage you in return. As a result, keyholes allow you to isolate one or two enemy tanks from the masses and engage a superior force sequentially. Most ideally, a keyhole position will be oriented to the flank of the enemy’s most likely route of advance, allowing the ambush to hit the vulnerable sides of the enemy vehicle and further reduce the likelihood of supporting enemy tanks from being able to target you. The M36 in the picture above has a flank shot on the Panther moving left to right, but the enemy’s heavy tanks which are supporting the scout are behind the hill to the left and thus cannot engage the M36
You need to be quick on the trigger, though, as the picture below shows, the Panther is only vulnerable for as long as it takes it to drive a few tank lengths.
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Bear in mind that like any ambush position, keyhole positions have an expiration date. Once the initial engagement is complete, expect the enemy to know where you are and action accordingly. If the M36 above has no friends providing observation over the hill to its left, it can expect a couple of heavies to come over the hill and engage it at point blank range in a minute or two.

as a " noob " to this game  have had several people tell  me this position is not allowed in the game, have had my tank blown up by these so called "expert" players. they told me they would report me also. perhaps it does need to be a part of the training 



Cmini5 #86 Posted Apr 17 2015 - 14:26

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well this is what you have to do... are you listening!?!? damn i'm busting my [edited]just to get women on WoT and you aren't even listening, or damn what if you are listening? well anyway back to the topic. To take cover you need to always have your campfire gear sense you most likely will be camping, then you need marshmallows and sticks. Then you need to find a piece of shrubbery, then stick your [edited]in it towards the enemy and deploy your camping gear and roast them marshmallows. 

Sidwinder_61 #87 Posted Jun 09 2015 - 11:06

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Hull down position is good but would be even better if you use cammo as well. I have it mounted on my tank but am having trouble deploying it..... anybody ??

 

Semper Fi

The Gunney



RangerC_231 #88 Posted Jul 01 2015 - 08:49

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View PostGunneySinift, on Jun 09 2015 - 11:06, said:

Hull down position is good but would be even better if you use cammo as well. I have it mounted on my tank but am having trouble deploying it..... anybody ??

 

Semper Fi

The Gunney

 

The camo net does not deploy until you have been stationary for 3 seconds. If you move the tank, you have to stop and wait another 3 seconds. You may move the turret without losing the advantage of the net.  RLTW, Gunny.

madog1775 #89 Posted Jun 26 2016 - 17:01

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Great article: Would like to see it incorporated into a tutorial in some way. 




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