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Detail Page: Use of Cover


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Lert #41 Posted Sep 29 2013 - 12:28

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Petition to replace the T32 hulldown pic with this modified one:
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Added this guide to my collection thread because it is an awesome guide.

BiggleTDs #42 Posted Sep 29 2013 - 16:58

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MFW "The Chieftain is putting together a series of articles with the hope of making people better players."


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warhorse1966 #43 Posted Sep 29 2013 - 18:21

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Thanks Chief...I like everyone else hope that Noobs everywhere take the time to read these. I always laugh at the tankers that stand in the middle of the field and get one shotted and say WTF. And it might not be that they were one shotted but even shot by several tanks at the same time that turns the tank into Swiss Cheese!

Side Note: You need to do one that describes the rolls of various tanks and even where some tanks do better in different circumstance that others. I HATE people that play Light Tanks and say "Oh wow what am I going to do playin a tier 6 scout in a tier 9/10 match"

Cielo #44 Posted Sep 29 2013 - 18:27

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I love the T-32, it's sort of similar to a Centurion  in sexy design and is very comfortable to play!

landen99 #45 Posted Sep 29 2013 - 18:33

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exposing purely the commander’s cupola
How can I know what is being exposed "on the run?"  There is no way that I am going to stop my tank, zoom way out, look from each angle and elevation, and quantify the exposure at every moment continuously.  There are enemies out there firing back!  A lightening or coloring of one's own tank's exposed areas to spotted threats and perhaps a different shading for exposure to hidden frontal threats at the same elevation.  The shading could be toggled and adjusted.  Because currently, I cannot easily distinguish between all down and turret down or between turret down and partial turret down.

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Further, if it weren’t for the big red icon on top of it in the game, it would have been very easy to overlook to begin with in a rapid scan.
So about those markers.  Really?  How about rendering all tanks and letting the players find them.  How good is the camo of a bush or a paint job?  Only as good as the eyes searching for them.  No markers until the player manually detects the tank and requests info on it.  Half the time, there is no outline on tanks which should be outlined, so let the outline go and let the players figure it out.

Similarly for camo, there are times when I think my camo is good, and ghost tanks fire at me with no scouts.  Ghost because I cannot see them even after they fire from places with no bushes, etc.  How about some shading indication system to allow me to see which angles have which levels of camo?  I know the zoom out thing, but even when I have the time, it doesn't work half the time.

Lert #46 Posted Sep 29 2013 - 19:01

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Would be exploitable.

As long as the local client has information on where a tank is, which it would have to if it has to draw the tank on the screen without outline, it would be relatively easy to code a cheat that takes that information and draws a big, red "Shoot here" icon over un'spotted' tanks. Congratulations, you now have a hack.

landen99 #47 Posted Sep 29 2013 - 19:54

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Would be exploitable.
As long as the local client has information on where a tank is, which it would have to if it has to draw the tank on the screen without outline, it would be relatively easy to code a cheat that takes that information and draws a big, red "Shoot here" icon over un'spotted' tanks. Congratulations, you now have a hack.
Sounds similar to the "De-foiliage" mod which is an exploit.  Seems that they figured out how to detect the removal of foiliage.  You would think that they could detect a "Shoot here" mod.

Anchobi #48 Posted Sep 29 2013 - 20:47

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oh no!  Gunnery all over again!

akspecs #49 Posted Sep 29 2013 - 22:07

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View Post1stKnight, on Sep 28 2013 - 20:12, said:

Correction: IS-4, IS-7, T-62A, Obj. 140, IS-8, ST-1, T-54, 113, 121, WZ-120, WZ-111 1-4, AMX 50 120, AMX 50B, Bat Chat 25t, E-100, E-50m, Leopard 1, Leopard PT A, etc... that can and will penetrate a T32 gun mantle by just loading a gold round (sorry list was getting too long).  Even with the Gun Mantle counting as spaced armor.
Needless to say they are fewer Tier 9 & 10 tanks that can't penetrate a T32 gun mantle than those that can penetrate your gun mantle. Remember fire the shot and hit the reverse button very quickly.

That's quite an exageration.  TDs at these higher tiers that have crazy high penetration values may be able to penetrate - but not the rest of those tanks that you mentioned.  The rest have to aim for the cupola to pen with reliability.  No one is suggesting you get hull down and stay stationary.

CuFBOOMER #50 Posted Sep 29 2013 - 22:37

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Great article :smile: , but has anyone noticed that those cut out structures seem to offer no camo value unlike trees and bushes :bush: , they might want to add that to the post for the beginners just FYI thats all.

RufusLeaking #51 Posted Sep 29 2013 - 23:35

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Good stuff! Looking forward to the next one.

adjutant #52 Posted Sep 30 2013 - 06:12

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Turret down... a bit difficult for me to tell. I need more practice on that.

landen99 #53 Posted Sep 30 2013 - 09:12

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View Postadjutant, on Sep 30 2013 - 06:12, said:

Turret down... a bit difficult for me to tell. I need more practice on that.
Usually when I am turret down, I am also commander's hatch down too.

Bonesaw1o1 #54 Posted Sep 30 2013 - 14:09

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are there any possible alternatives to hull down for tanks that are not well suited to that technique? (my Lowe and Churchill tanks spring to mind)

Squirrely #55 Posted Sep 30 2013 - 14:50

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This is all fine and dandy. Please explain how you stay hidden in open field, no cover any where. How you move all around map without being seen - in open fields or in middle of street. How you fire and stay hidden - which I am told is not possible. How you drive straight at enemy in open field and not be seen by anybody until you run into them, even when enemy is looking right at the spot you came from. How do you spawn in the enemies base at start of game - just minor stuff I am curious about, which I am sure I will never get an answer to. Also, how does a tank get shot - killed according to the health indicator - turns black, then instantly turns red again and he is 100% health. This can happen an unknown number of times, not just once. Tried to kill enemy tank 15 times and he just set there changing colors - black to red - black to red. He then of course killed me.

warhorse1966 #56 Posted Sep 30 2013 - 15:48

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View PostBonesaw1o1, on Sep 30 2013 - 14:09, said:

are there any possible alternatives to hull down for tanks that are not well suited to that technique? (my Lowe and Churchill tanks spring to mind)

Bonesaw, any tanks can be hull down, it just takes practice finding the terrain on the maps, especially for bigger tanks such as yours. The hardest tanks to get hull down positions for are the Arty because you can't get into the sniper view like he tanks. Prokhorovka, Redshire, Sand River, Steppes, Westfield, Highway are some of the best maps to practice with a big tank such as yours. I'm glad you asked, and I'm glad Chieftan is doing this, and people actually read it because I can't stand watching people sit in the middle of a field taking hits from multiple tanks at once for no reason when all they had to do is back up a bit!

GL Bonesaw and have fun!

ScorpTrooper #57 Posted Sep 30 2013 - 17:22

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+1 for post... 'bout time someone took a good look at individual tank positions within a platoon... keep em coming :playing:
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edit for sp corrections... :)

Edited by ScorpTrooper, Sep 30 2013 - 17:23.


GearaDoga #58 Posted Sep 30 2013 - 18:48

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View PostDFM, on Sep 29 2013 - 06:24, said:

One issue with the keyhole section is zero mention of artillery vulnerability. That M36 is painting a gigantic drooling "Spank me till I like it" sign on the minimap sitting there static like that. Should probably give them that warning before some poor bastard gets gibbed trying this.

Definitely worth noting, yeah.  All the turret armor in the world doesn't help if Arty can ram a 150mm+ shell down the commander's hatch.

landen99 #59 Posted Sep 30 2013 - 18:56

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If I am turret down, can I be spotted?  If I am commander's hatch down, can I be spotted?  Assuming that all enemy is at level elevation and significant distance.

Viperatorizer #60 Posted Sep 30 2013 - 19:16

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View Postakspecs, on Sep 29 2013 - 22:07, said:

That's quite an exageration.  TDs at these higher tiers that have crazy high penetration values may be able to penetrate - but not the rest of those tanks that you mentioned.  The rest have to aim for the cupola to pen with reliability.  No one is suggesting you get hull down and stay stationary.
Actually, I think his point is that <he thinks> those tanks can actually reliably penetrate the mantle with gold rounds.  What he's obviously not taking into account is the curve of said spaced armor + pen value lost in distance.  Can it happen?  Yes, but only if the shot hits tangent to the curve of the spaced armor, or very close to it, which is only a very small sliver across the turret from most angles.
Speaking of hull-down positions, I think it's important to note the effectiveness of gun mantles, especially curved ones like the Pershing.  The Pershing will often bounce shots from tier X guns!  It seems impossible given the stats, but when you factor in angle and distance, there's actually a pretty good chance that their shot won't pen if it hits high or low enough along the curve of the mantlet.

Edited by Viperatorizer, Sep 30 2013 - 19:17.





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