Jump to content


XVM: eXtended Visualization Mod for WoT


  • Please log in to reply
125 replies to this topic

Nooben #41 Posted Dec 20 2013 - 07:33

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
New release:XVM 5.0.1 for World of Tanks 0.8.9.


Source: http://www.modxvm.com/en/news/xvm-5-0-1-for-world-of-tanks-0-8-9/



Nooben #42 Posted Jan 28 2014 - 03:23

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
New release: XVM 5.0.2 for World of Tanks 0.8.10.


Source: http://www.modxvm.com/en/news/xvm-5-0-2-for-world-of-tanks-0-8-10/

 

Download



Nooben #43 Posted Feb 11 2014 - 22:41

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
New release: XVM 5.1.0 for World of Tanks 0.8.11.


Source: http://www.modxvm.com/en/news/xvm-5-1-0-for-world-of-tanks-0-8-11/

 

Download



CptClermont #44 Posted Feb 12 2014 - 02:32

    Corporal

  • Players
  • 10200 battles
  • 36
  • Member since:
    01-20-2013

I have never used xmv before. I installed it, but it's not giving me my stats in my profile or after my battle.  In the battle, my mini map has changed so it shows the view range circle etc., but I don't see the win %.  It is now giving me a countdown when people are capping and how many on the cap.  It is also giving me the hits counter along with damaged caused.  What do I need to do to fix it so I get the stats for my vehicles as well as the stats after the battle?

 



EliminationStation #45 Posted Mar 04 2014 - 07:21

    Captain

  • Players
  • 30705 battles
  • 1,121
  • [LTD] LTD
  • Member since:
    02-06-2011
Hey Nooben, the in game XVM shows my WN8 rating of 1303 as a yellow (average), but noobmeter, wotlabs.net, and mywotstats.com show me as a green (above average/good) for the same rating. (and of course that means the colors apply to those with similar WN8 values as well). I just wanted to point out the discrepancy and ask two questions: first, which is correct? and second, if the website colors are correct, is the issue on my end in a config file somewhere?

Edited by Natep1031, Mar 04 2014 - 07:24.


Nooben #46 Posted Mar 07 2014 - 08:22

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
Natep1031, XVM uses it's own color scale based on the statistical results of the study a large sample of players. It's not a bug or problem of your config. It's just a a different approach.

Edited by Nooben, Mar 07 2014 - 08:23.


Nooben #47 Posted Apr 14 2014 - 20:43

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
New test version: XVM 5.2.0-test1 for World of Tanks 0.8.11.

Source: http://www.modxvm.com/en/news/

 

Download.



Nooben #48 Posted Apr 15 2014 - 15:24

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
How to enable statistics in XVM 5.2.0+ 

Aslain #49 Posted Apr 15 2014 - 19:33

    Major

  • Beta Testers
  • 92 battles
  • 3,439
  • Member since:
    07-20-2010
And now, I would like to see the faces of people who offended me, because they claimed I'm forcing them to sign-up on some website to see the stats in game,. They left to use the other xvm mods.... How do you feel now? 

Nooben #50 Posted Apr 18 2014 - 14:20

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
New test version: XVM 5.2.1-test2 for World of Tanks 0.9.0.


Source: http://www.modxvm.com/en/news/xvm-5-2-1-test2-for-world-of-tanks-0-9-0-test/



Nooben #51 Posted Apr 20 2014 - 20:04

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
Next xvm version will contain extended macroses. If someone interested in this functionality, please read this topic. We are welcome any feedback! (you can write in english).

Nooben #52 Posted Apr 25 2014 - 12:02

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
New test version:XVM 5.3.0-test1 for World of Tanks 0.9.0.


Source:http://www.modxvm.com/en/news/xvm-5-3-0-test1-for-world-of-tanks-0-9-0/



Nooben #53 Posted May 12 2014 - 23:05

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
New test version: XVM 5.3.0-test3 for World of Tanks 0.9.0.


Source: http://www.modxvm.com/en/news/test-xvm-5-3-0-test3-for-world-of-tanks-0-9-0/

 

XVM-5.3.0-test3:
  [NEW FUNCTIONS]
  * new section playersPanel/allySpottedMarker - like enemySpottedMarker, but for ally team

XVM-5.3.0-test2:
  [NEW FUNCTIONS]
  * dynamic circles on the minimap. Options:
      minimap/circles/artillery - maximum range of fire for artillery
      minimap/circles/shell - maximum range of shooting for autocannon and semi-automatic cannon
      minimap/circles/view - view distance (dynamically changes when switching binocular telescope)
  * added macro {{squad-num}} - squad number or null if not in squad
  * changed value of macro {{squad}} from '1' to 'sq'

XVM-5.3.0-test1:
  [MAJOR UPDATES]
  * new macros formatting (see readme-en.txt)
      {{name[%[flag][width][.prec]type][~suf][|def]}}
      name  - macro name
      flag  - "-" for left align, else right align
              "0" for filling with leading zeros
      width - minimum width
      prec  - maximum width for lines or number of digits after comma for numbers
      type  - type (s - string, d - decimal, f - float, ...)
      suf   - suffix added at the end
      def   - default value, set when value is absent:
    Details: http://en.wikipedia.org/wiki/Printf
    For example:
      {{name%-16.16s}}      - cut names longer 10 chars, and fill names shorter 10 chars and align left
      {{kb%4.01f~k|----}}   - width 4 chars, exactly 1 char after comma, align right
                              if kb==null, display "----"
  * config version increased to 5.1.0

  [NEW FUNCTIONS]
  * new option battle/allowHpInPanelsAndMinimap - enable {{hp*}} macros in
    players panels and minimap. WARNING: performance expensive

  [OTHER]
  * removed macro {{vehicle-type}} as duplication of {{vehicle}}
  * removed macro {{vehicle-name}} as duplication of {{vehiclename}}
  * removed macro {{short-nick}} and option minimap/nickShrink as replaced by {{nick%.5s}}
  * source code now stored on http://dev.modxvm.com/xvm/

 

If you can write code, you can help us.

 



leeuniverse #54 Posted May 12 2014 - 23:54

    Major

  • Players
  • 39804 battles
  • 8,122
  • [LAMP] LAMP
  • Member since:
    01-30-2013

Hey Nooben......  As I mention here: http://dev.modxvm.com/xvm/commits/f5139583d5081b64f427407e8af51f9d96efc511

This new feature in Test3 isn't working how you intended (that I can tell anyway), and it's not working how we "thought" it was supposed to be working.

We thought it should actually work "like" the enemy seen/not seen indicator but in reverse.  I.E. when our team-mate is seen/not seen by the enemy we are notified.

This would be useful.... However one of your coders say's this is not how it works, but is for "us" to see our own team-mate, which makes no sense or worth at all, and it's not working anyway, cause they are seen all the time lol.

 

Anyway, FYI.  



Aslain #55 Posted May 13 2014 - 09:32

    Major

  • Beta Testers
  • 92 battles
  • 3,439
  • Member since:
    07-20-2010

View Postleeuniverse, on May 13 2014 - 00:54, said:

Hey Nooben......  As I mention here: http://dev.modxvm.com/xvm/commits/f5139583d5081b64f427407e8af51f9d96efc511

This new feature in Test3 isn't working how you intended (that I can tell anyway), and it's not working how we "thought" it was supposed to be working.

We thought it should actually work "like" the enemy seen/not seen indicator but in reverse.  I.E. when our team-mate is seen/not seen by the enemy we are notified.

This would be useful.... However one of your coders say's this is not how it works, but is for "us" to see our own team-mate, which makes no sense or worth at all, and it's not working anyway, cause they are seen all the time lol.

 

Anyway, FYI.  

 

I belive they added it only to allow some other macros to be used there instead (like Players hp bars), in the spotting markers area for ally team. I doubt there is an info that is telling us which ally tank was spotted or was hidden to the enemy, you will never seen this. All you can get currently is to display all allies as spotted (green mark), and eventualy as dead ones, and when they are lost to you (out of radio range).



leeuniverse #56 Posted May 14 2014 - 00:39

    Major

  • Players
  • 39804 battles
  • 8,122
  • [LAMP] LAMP
  • Member since:
    01-30-2013

hmmm.....  That's too bad then.  When a team-mate has been seen and not seen would be useful, and an actual "like" how the enemy one works..... lol

I've also yet to see a team-mate "lost" i.e. out of radio range, which is why it seemed not to be working as "they" intended.  But, okay..... anyway.  It's too bad.

 

Thanks for the further clarification.  All of us at Roughnecks was kinda disappointed the new feature didn't work this way as I had thought and hoped, and that it really does work only this way.

But, oh well....  no biggy.



Nooben #57 Posted May 31 2014 - 23:24

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
New release: XVM 5.3.0 for World of Tanks 0.9.0.


Source: http://www.modxvm.com/en/news/xvm-5-3-0-for-world-of-tanks-0-9-0/



Nooben #58 Posted Jun 19 2014 - 14:31

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011
New test version: XVM 5.3.2-test1 for World of Tanks 0.9.1.


Source: http://www.modxvm.com/en/news/test-xvm-5-3-2-test1-for-world-of-tanks-0-9-1/



Nooben #59 Posted Jul 13 2014 - 15:46

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011

New release:XVM 5.3.2 for World of Tanks 0.9.1.

 

Download

XVM-5.3.2:
  * new options: captureBar/allyColor, captureBar/enemyColor
  * adaptation to WoT 0.9.1
  * show actual view range, gun reload time and signal range in the tank params in hangar

Source: http://www.modxvm.com/en/news/xvm-5-3-2-for-world-of-tanks-0-9-1/

 

About XVM for 0.9.2: Work in progress.

 



Nooben #60 Posted Aug 02 2014 - 00:02

    Staff sergeant

  • Players
  • 21 battles
  • 269
  • Member since:
    05-16-2011

New release: XVM 5.3.3 for World of Tanks 0.9.2.

 

Download

XVM-5.3.3:
  * adaptation to WoT 0.9.2
  * new macros:
      {{player}}, returns "pl" for current player and empty string for others
      {{tk}}, returns "tk" for teamkiller and empty string for others
      {{wgr}}, {{c:wgr}}, {{a:wgr}}, {{xwgr}}, {{c:xwgr}}, {{a:xwgr}} for WG rating
  * new option:
      playersPanel/altMode - mode with Alt key pressed

Source: http://www.modxvm.com/en/news/xvm-5-3-3-for-world-of-tanks-0-9-2/

 






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users