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[0.9.21.0.1] webium's modpack INSTALLER [multilingual] w/Picture & SOUND Previews #01 (Dec 1...


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webium #21 Posted Oct 31 2013 - 15:46

    First lieutenant

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  • 811
  • Member since:
    08-24-2013

View PostBenjammn79, on Oct 31 2013 - 15:29, said:

This is freakin awesome.  Well done sir. :honoring:

My only problem seems to be that the XVM stats are showing up.  At least, I assume that the team lists are supposed to have individual stats?

You can disable componenets you dont like. e.g. Player panels in playersPanel.xc, stats at loading screen in battleLoading.xc and so on
Or completely disable statistics in rating.xc - "showPlayersStatistics": false

Benjammn79 #22 Posted Oct 31 2013 - 15:52

    Sergeant

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  • 11979 battles
  • 211
  • Member since:
    02-25-2011

View Postwebium, on Oct 31 2013 - 15:46, said:

You can disable componenets you dont like. e.g. Player panels in playersPanel.xc, stats at loading screen in battleLoading.xc and so on
Or completely disable statistics in rating.xc - "showPlayersStatistics": false

Egads, I meant to say that they are NOT showing up.  I seem to recall previously that lists along the sides show user stats.  That is what I would like to see and am not sure how.  What do I open the *.xc files with?

webium #23 Posted Oct 31 2013 - 16:37

    First lieutenant

  • Players
  • 90 battles
  • 811
  • Member since:
    08-24-2013
statistics are ON by default in my package, you should already see them. maybe XVM servers are unreachable?

*.xc files you can open with Notepad++, or PSPad

marafv #24 Posted Oct 31 2013 - 17:16

    Staff sergeant

  • Players
  • 18805 battles
  • 375
  • [CBC] CBC
  • Member since:
    08-22-2012
This is really nice. Congrats and thank you!
I have a few questions:
Can I turn off the date during a battle? Or would this turn it off in the garage as well?
When I get hit, the person who hit me, ammo type and damage done appears on the left. When I get hit with an autocannon, it spams the left side of the screen, so was wondering if I could turn this notification off?
Can I turn off the compass dial at the bottom of the screen?
How do I set the colors for the over target tank names? I use a contour set that has gray for heavy tanks and bright red for arty, so I'd like to match up those colors with the over target tank names. Edit: Nevermind. Color settings for tank types are in colors.xc in the vtype section. I used the colorpicker.com website to find the six digit codes for the colors I wanted.

Edited by marafv, Oct 31 2013 - 17:25.


Faid #25 Posted Oct 31 2013 - 17:22

    Corporal

  • Players
  • 25055 battles
  • 35
  • [ARRG] ARRG
  • Member since:
    04-24-2011
Getting critical error messages when I try to launch after I loaded your mod pack.
game resource path does not exist:
./res/packages/hanger_premium_11sept.pkg (19sept) (1oct) etc

webium #26 Posted Oct 31 2013 - 20:39

    First lieutenant

  • Players
  • 90 battles
  • 811
  • Member since:
    08-24-2013

View Postmarafv, on Oct 31 2013 - 17:16, said:

This is really nice. Congrats and thank you!
I have a few questions:
Can I turn off the date during a battle? Or would this turn it off in the garage as well?
When I get hit, the person who hit me, ammo type and damage done appears on the left. When I get hit with an autocannon, it spams the left side of the screen, so was wondering if I could turn this notification off?
Can I turn off the compass dial at the bottom of the screen?
How do I set the colors for the over target tank names? I use a contour set that has gray for heavy tanks and bright red for arty, so I'd like to match up those colors with the over target tank names. Edit: Nevermind. Color settings for tank types are in colors.xc in the vtype section. I used the colorpicker.com website to find the six digit codes for the colors I wanted.
Time in battle - > delete file "FragCorrelation.swf" from "/res_mods/0.8.9/gui/scaleform/ - Time in hangar is another file
Compass is no more in version 0.8.9.2 -> delete file "BattleTimer.swf" (same path as clock)
For the attacker info -> edit file "vehicle_damage.json" in "/res_mods/0.8.9/scripts/client/" and change "enabled: true" to false in section "recieved"
"recieved": {
   "enabled": false,

View PostFaid, on Oct 31 2013 - 17:22, said:

Getting critical error messages when I try to launch after I loaded your mod pack.
game resource path does not exist:
./res/packages/hanger_premium_11sept.pkg (19sept) (1oct) etc
strange, i have never seen such error -> delete file "hangar_premium_11sept.xml" from "/res_mods/0.8.9/system/data/"
how old is your account? did you played before Sept. 11.

leeuniverse #27 Posted Oct 31 2013 - 22:09

    Major

  • Players
  • 29149 battles
  • 6,683
  • [LAMP] LAMP
  • Member since:
    01-30-2013
In game the left and right player player panel listings are stuck on "expanded" and the little buttons are missing to change the size of what info to display.

webium #28 Posted Nov 01 2013 - 01:52

    First lieutenant

  • Players
  • 90 battles
  • 811
  • Member since:
    08-24-2013

View Postleeuniverse, on Oct 31 2013 - 22:09, said:

In game the left and right player player panel listings are stuck on "expanded" and the little buttons are missing to change the size of what info to display.

can you post some screenshots?

marafv #29 Posted Nov 01 2013 - 03:26

    Staff sergeant

  • Players
  • 18805 battles
  • 375
  • [CBC] CBC
  • Member since:
    08-22-2012
Thanks!

_PumPK1N_ #30 Posted Nov 01 2013 - 04:36

    Captain

  • Players
  • 14591 battles
  • 1,279
  • [DHO] DHO
  • Member since:
    03-03-2013
webium,
I have never tried your xvm but I have to say its very clean thanks
I do have a request and suggestion for sound in game sounds to be specific.
I have all of the sounds for quake 3 and would love to implement them they have alot that would be nice in the tanks.
These are wav files I have no idea how to convert to fsb/feb maybe you would check it out?
here is a list of what sounds they have
https://forums.allie...ad.php?t=152034

Faid #31 Posted Nov 01 2013 - 04:37

    Corporal

  • Players
  • 25055 battles
  • 35
  • [ARRG] ARRG
  • Member since:
    04-24-2011

Quote

strange, i have never seen such error -> delete file "hangar_premium_11sept.xml" from "/res_mods/0.8.9/system/data/"
how old is your account? did you played before Sept. 11.

I have been playing since about 2 weeks after the game went live. I have never seen that error before either. Game worked fine when it was totally clean after the patch and then just wouldn't launch after I tried the mod pack. Not sure what happened or how to fix it so I did a wipe and clean install.

HvReagan #32 Posted Nov 01 2013 - 04:52

    First lieutenant

  • Players
  • 18827 battles
  • 582
  • Member since:
    06-29-2013
Hi, can someone explain to me how to get WN7 to show on XVM? I don't want the whole mod pack, I just want WN7, and not WN6. webium knows something I don't.

Reaper087 #33 Posted Nov 01 2013 - 04:54

    Corporal

  • Players
  • 17342 battles
  • 96
  • Member since:
    03-27-2011
I was waiting for roughnecks mod pack, but after seeing this and adding one or two more things I might be done.  Nice job with the pack I am enjoying, thank you.

webium #34 Posted Nov 01 2013 - 06:03

    First lieutenant

  • Players
  • 90 battles
  • 811
  • Member since:
    08-24-2013

View PostHvReagan, on Nov 01 2013 - 04:52, said:

Hi, can someone explain to me how to get WN7 to show on XVM? I don't want the whole mod pack, I just want WN7, and not WN6. webium knows something I don't.

sorry dude, xvm can display WN6 only.

webium #35 Posted Nov 01 2013 - 06:11

    First lieutenant

  • Players
  • 90 battles
  • 811
  • Member since:
    08-24-2013

View PostFaid, on Nov 01 2013 - 04:37, said:

I have been playing since about 2 weeks after the game went live. I have never seen that error before either. Game worked fine when it was totally clean after the patch and then just wouldn't launch after I tried the mod pack. Not sure what happened or how to fix it so I did a wipe and clean install.

I think no need clean install/reinstall. just delete the ************ file. (sorry, I did not noticed the number of your gameplays)

MarkLT #36 Posted Nov 01 2013 - 16:56

    Sergeant

  • Beta Testers
  • 2429 battles
  • 245
  • Member since:
    08-20-2010
Ok so I am having an issue where my game crashes to desktop whenever the battle is over and it attempts to go back to the garage. This only happens when I survive and the match finishes or if I stay after being destroyed to watch the match. If I exit to garage after being destroyed there is no problem and it loads garage just fine. Really weird.

I thought it might have been XVM causing it so I deleted the XVM files but its still doing it.  I really like your mod pack and dont want to do an uninstall/reinstall because I just did one before adding your mod pack.

Any ideas of what could be causeing the CTD when the battle is over and the game tries to return to the garage? Again, it doesnt do it when i manually select exit to garage, only when the battle is over and the game tries to go back to garage natrually.

HurricaneForce #37 Posted Nov 01 2013 - 17:42

    Private

  • Players
  • 7838 battles
  • 3
  • Member since:
    07-28-2013
MarkLT - I'm also seeing the same crash as you.  However, there are quite a few other folks experiencing the 'game crash on exit' anomaly who have never installed XVM or additional mods.  Have a look at the recent dedicated posts concerning this issue regarding 8.9.

webium #38 Posted Nov 07 2013 - 05:04

    First lieutenant

  • Players
  • 90 battles
  • 811
  • Member since:
    08-24-2013
Version 0.8.9.3
^ Update to xvm-5.0.1-test2 (r2924)
^ Update zayaz Damage Panel 5.0
^ Update Tank View Ranges 1.7
+ Enhanced Tank Filter
+ Multilined TankCarosel (default is 1 line - edit TankCarousel.cfg)
+ ZoomX, NoScroll and Old Serverside Reticle (default is OFF)

vlade27 #39 Posted Nov 09 2013 - 00:21

    Private

  • Players
  • 15674 battles
  • 1
  • Member since:
    05-06-2012
After I install your latest update, I'm stuck on the log in page and when i try to log in it gets stuck to where it says "Updating Garage". Any fix for this?

webium #40 Posted Nov 09 2013 - 01:35

    First lieutenant

  • Players
  • 90 battles
  • 811
  • Member since:
    08-24-2013

View Postvlade27, on Nov 09 2013 - 00:21, said:

After I install your latest update, I'm stuck on the log in page and when i try to log in it gets stuck to where it says "Updating Garage". Any fix for this?

this error occures if you have old "currentVehicle.pyc" in \res_mods\0.8.9\scripts\client, or outdated/missing "tankrange.xc" \res_mods\xvm
did you overwrite all files? ensure you have "spotting_limit": true at the bottom of tankrange.xc file

you can even try change circles in "\res_mods\xvm\configs\webium\minimap.xc:
from:
  "circles": ${"../../tankrange.xc":"circles"},
//"circles": ${"minimapCircles.xc":"circles"},
to:
//"circles": ${"../../tankrange.xc":"circles"},
  "circles": ${"minimapCircles.xc":"circles"},

if nothing helps, try delete whole res_mods folder and copy the one from pack




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