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European tanks discussion italian new tech tree tank tree Czech upcomming poland

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Life_In_Black #241 Posted Oct 29 2013 - 00:31

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What major differences were there between the Panzer 58 and the Panzer 61 to justify that though? I think the problem here, is that there wasn't much difference at all between the KW30, Panzer 58, Panzer 61, and Panzer 68. But at least the Panzer 68 had a different hull than the Panzer 61.

sp15 #242 Posted Oct 29 2013 - 00:44

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i really cant see any difference between the Pz 61 and 68 hulls.

Trophy_Wench #243 Posted Oct 29 2013 - 02:17

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The biggest difference is the fact that the 58' (I'm just going to use numbers now) and the 61' show clear linear development that make it a natural fit for WoT style tiered development (the KW30 also fits in well here) The differences between the 61' and the 68' though were less obvious that the other tanks and most of what made that tank unique can't be replicated here in the game (like full gun stabilization). At the end of the day, what it really came down to was that the upgraded 61' was just as good as the 68' that was mean to replace it, which really goes to show the indifference of the capabilities of that tank. But what does that mean in game terms? Well essentially, what were saying is that its a slightly different shaped tank with no appreciable increase in capability over the previous model. And if you're thinking to yourself saying "aren't the Object 140 and the T-62A pretty much the same thing too and they exist?" Well yes that is probably the case but come on, the 68' has a decade + on those tanks and I'm sure WG would not give the Swiss two tier 10 medium tanks just to appease Swiss armor enthusiasts like you and me. So, yeah I'm with sp15 on this one: KW30--> Pz58-->Pz61.

Trophy_Wench #244 Posted Oct 29 2013 - 02:21

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Sorry for the DP.
My question is do we know which 90mm the Pz58 and /or the KW30 would have used? Did they just slap on M36/41s or did the use the gun that the Indien-Panzer has, which I believe is Swiss? Is it both?

sp15 #245 Posted Oct 29 2013 - 02:36

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i know i read that the KW30s gun was a Swiss 90mm

sp15 #246 Posted Oct 29 2013 - 16:25

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I saw the japanese tank depression picture and i thought id do something simmilar
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sp15 #247 Posted Oct 29 2013 - 16:56

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Also here is what a Strv 74 mounting the 75mm L60 Lvkan m/37 would look like
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Strv 74 with the regular 75mm L56,5 gun
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Edited by sp15, Oct 29 2013 - 17:30.


sp15 #248 Posted Oct 29 2013 - 19:13

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Strv m/42 (Divided turret) (75mm L50,5 Pvkan m/43)
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this thing actually has around 8 degrees of gun depression, which is more than i thought

sp15 #249 Posted Oct 29 2013 - 21:56

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Pvkv m/43 with regular later verison 75mm L50,5 gun
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Pvkv m/43 with 75mm L60
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Edited by sp15, Oct 29 2013 - 22:04.


sp15 #250 Posted Oct 31 2013 - 12:09

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The S-tank in Wot

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So ive been thinking on how the S-tank or Strv 103 would work in wot and i really didnt find a reason why it couldnt

You know how in a td after the gun reaches its maximum traverse the hull will turn
Well now think the gun is always at maximum traverse aka it has 0 degrees of it
the hull would have to move to point the gun, this is already a feature in the game when the gun is at max traverse.
of cource using the wasd keys overrides this to allow the tank to move while the camera points in another direction.
and if you want to look around when stationary you can simply lock the hull.

There are already big moving parts on tanks, specifically occilating turrets wich can point up and down
so why could you not take it one step further and make the whole hull basicly a non rotating occilating turret.
this would make it possible to move the hull and therefore elevate and depress a 0 traverse gun.
during gameplay the gun would point where you are pointing the cursor, and you would be able to lock its position when you lock the hull.

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In first person the tank would function as a turret, only instead of rotating a turret you would rotate the whole tank.
and you would controll this like a turret, with the cursor.

Id say all that is needed in gameplay mechanics to make such a vehichle work is already implimented
And the controls would not have to be more complicated than those already in the game, except for the fact that when stationary you would have to lock the hull to look around

I really dont see why the S-tank would not be possible to impliment, especially when the Char B1 would have to use the same sort of aiming system for its hull gun if it was to be implimented
- tilting the whole hull

balmung60 #251 Posted Oct 31 2013 - 21:55

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View Postsp15, on Oct 31 2013 - 12:09, said:

The S-tank in Wot

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So ive been thinking on how the S-tank or Strv 103 would work in wot and i really didnt find a reason why it couldnt

You know how in a td after the gun reaches its maximum traverse the hull will turn
Well now think the gun is always at maximum traverse aka it has 0 degrees of it
the hull would have to move to point the gun, this is already a feature in the game when the gun is at max traverse.
of cource using the wasd keys overrides this to allow the tank to move while the camera points in another direction.
and if you want to look around when stationary you can simply lock the hull.

There are already big moving parts on tanks, specifically occilating turrets wich can point up and down
so why could you not take it one step further and make the whole hull basicly a non rotating occilating turret.
this would make it possible to move the hull and therefore elevate and depress a 0 traverse gun.
during gameplay the gun would point where you are pointing the cursor, and you would be able to lock its position when you lock the hull.

Posted Image

In first person the tank would function as a turret, only instead of rotating a turret you would rotate the whole tank.
and you would controll this like a turret, with the cursor.

Id say all that is needed in gameplay mechanics to make such a vehichle work is already implimented
And the controls would not have to be more complicated than those already in the game, except for the fact that when stationary you would have to lock the hull to look around

I really dont see why the S-tank would not be possible to impliment, especially when the Char B1 would have to use the same sort of aiming system for its hull gun if it was to be implimented
- tilting the whole hull
I had much the same idea, but if I recall, you'd also need to give it (very small) horizontal traverse because, as I understand it, the hull can only turn and whole numbers of degrees, so you need at least some traverse to cover the gaps or else an enemy at range could wind up in a blind spot.

The other big problem is that the current system might have difficulty with the animation for elevating and depressing the S-tank.

YugoManiac #252 Posted Nov 01 2013 - 14:34

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FTR QA 2 – Answers

Quote

10. Has the fate of the S-Tank been decided yet, given its complicated suspension and aiming system?
For now, we don’t plan to implement it. All’s fine with the Swedes even without this tank. (SerB) (as in, Swedish branch is filled)


sp15 #253 Posted Nov 01 2013 - 14:43

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yeah i saw.
I guess they could just be talking about the initial swedish line wich will most likely be a medium/heavy line ending up with the Krv verisons
in this line there is no need for it, however it would be needed for subsequent swedish lines as either a high tier med or TD (and its the only known option for a high tier eu TD)

im getting the impression from the wording that what he is actually saying is the tank is indefinitely postponed.
but it could just be that its not needed in the initial Swedish branch

sp15 #254 Posted Nov 01 2013 - 15:09

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View Postbalmung60, on Oct 31 2013 - 21:55, said:

I had much the same idea, but if I recall, you'd also need to give it (very small) horizontal traverse because, as I understand it, the hull can only turn and whole numbers of degrees, so you need at least some traverse to cover the gaps or else an enemy at range could wind up in a blind spot.

The other big problem is that the current system might have difficulty with the animation for elevating and depressing the S-tank.
im not a programmer but i think it wouldnt be impossible to change the hull rotation system so that there are no blind spots.
i almost expect such a thing to happen with the implimentation of the new suspension system.

and i dont really see any problem with animating the S-tanks hull, large movable objects like Ocillating turrets are already in the game.
what im more worried about is the tracks, although with the new suspension thing id expect it to be possible

Vollketten #255 Posted Nov 01 2013 - 15:21

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A possible captured vehicle for the Hungarians:
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Soviet MkII Matilda Lend-Lease tank abandoned on the South-West front May 1942 and captured by Hungarian soldiers.
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Eyeless_Camper #256 Posted Nov 03 2013 - 20:35

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Hmm, i wonder.
What would be the "Base color" and diffrent color schemes for the Euro tree nations?
Would the entire euro tree have one Base color, or would each nation in the tree have their own?

This is the closest i come to a Swedish base color on the tank.
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Daigensui #257 Posted Nov 03 2013 - 22:52

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Polish Tank

sp15 #258 Posted Nov 05 2013 - 19:38

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View PostDaigensui, on Nov 03 2013 - 22:52, said:

random but insightfull, that is a interesting machine
if i remember correctly it has 130mm of sloped front armour and a 120mm gun.


Anyhow ive been at a lan so ive not put up much in the last few days.
im going to go over possible swedish cammoflauge , but i thought id post this first
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sp15 #259 Posted Nov 06 2013 - 13:12

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Swedish camouflauge

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sp15 #260 Posted Nov 07 2013 - 00:43

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So i was going over to the european forum to check my comments, and under my swedish tank trees comment section i found this
A player going by renhanxue said he had been to the national war archives in stockholm and guess what he found, S-tank schematics from 1959

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Full picture

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nedless to say there is a lot of interesting information here, but ill translate it later
i have to get some sleep too





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