Jump to content


In Development: Team Battle, a New Game Mode


This topic has been archived. This means that you cannot reply to this topic.
293 replies to this topic

Content_WG #1 Posted Oct 03 2013 - 11:35

    Wargaming America

  • Administrator
  • 0 battles
  • 1,048
  • Member since:
    01-17-2011
Wargaming announces a new game mode for World of Tanks in which players will be able to unite and battle against players of similar skill levels!

Full news text

SCOTTIRVINE #2 Posted Oct 03 2013 - 11:35

    Sergeant

  • Players
  • 0 battles
  • 196
  • Member since:
    11-13-2011
well, im glad you guys are trying to spice things up a bit.

Edited by SCOTTIRVINE, Oct 03 2013 - 11:36.


mrmojo #3 Posted Oct 03 2013 - 11:37

    First lieutenant

  • Players
  • 0 battles
  • 877
  • Member since:
    07-24-2011
Why not 15 man teams?
.
.
.
lol, this was meant as a dig at WG because they can't/won't skill match teams in pubs - high, med, low: each team gets a fair share of each.
.
Dun matter - pile on!

Edited by mrmojo, Oct 04 2013 - 09:39.


Daigensui #4 Posted Oct 03 2013 - 11:40

    Major

  • Wiki Staff
  • 0 battles
  • 15,470
  • Member since:
    11-09-2012
7/42, here we come!

Henan7 #5 Posted Oct 03 2013 - 11:40

    Sergeant

  • Players
  • 0 battles
  • 168
  • Member since:
    01-01-2013
A platoon full of limitations where players must combine tanks by value? Nobody will play ¬¬

Edited by Henan7, Oct 03 2013 - 11:44.


pappina #6 Posted Oct 03 2013 - 11:41

    Major

  • Players
  • 0 battles
  • 2,461
  • Member since:
    02-25-2012
Good stuff! Keep up the good work WG!

DracoArgentum #7 Posted Oct 03 2013 - 11:43

    Major

  • Players
  • 0 battles
  • 2,633
  • Member since:
    09-25-2011
Finally skill based matchmaking.

Now add it to the random queue.

The_Choosen1 #8 Posted Oct 03 2013 - 11:44

    First lieutenant

  • Players
  • 0 battles
  • 629
  • Member since:
    10-05-2011
why don't you add voice chat to this mode so it can get more tactical?

deathmachine16 #9 Posted Oct 03 2013 - 11:45

    Major

  • Players
  • 0 battles
  • 6,493
  • Member since:
    12-21-2011
I'm sure endo will like this

Jammore #10 Posted Oct 03 2013 - 11:48

    Corporal

  • Players
  • 0 battles
  • 56
  • Member since:
    07-13-2012

View PostDracoArgentum, on Oct 03 2013 - 11:43, said:

Finally skill based matchmaking.

Now add it to the random queue.
So you want everyone to have average stats... Cause it would be like that at the end.

AbashedDuke2 #11 Posted Oct 03 2013 - 11:49

    Corporal

  • Players
  • 0 battles
  • 66
  • Member since:
    07-31-2012
Ah yes about time people realize that skill matchmaking wont bring their WR up to 60%

Seraphil #12 Posted Oct 03 2013 - 11:50

    Captain

  • Players
  • 0 battles
  • 1,491
  • Member since:
    01-10-2013

View PostJammore, on Oct 03 2013 - 11:48, said:

So you want everyone to have average stats... Cause it would be like that at the end.

That's a sufficient sacrifice.

AbashedDuke2 #13 Posted Oct 03 2013 - 11:50

    Corporal

  • Players
  • 0 battles
  • 66
  • Member since:
    07-31-2012

View PostJammore, on Oct 03 2013 - 11:48, said:

So you want everyone to have average stats... Cause it would be like that at the end.

Apparently that's what everyone wants.

TotoroTank #14 Posted Oct 03 2013 - 11:50

    Private

  • Players
  • 0 battles
  • 3
  • Member since:
    08-19-2013
How about a Search and Destroy mode?  Basic rule, no flag capture required, just destroy all tanks of the opposing team and have at least one tank left standing.

Same type, same tier to even things out.

CDBlue #15 Posted Oct 03 2013 - 11:52

    Corporal

  • Players
  • 0 battles
  • 34
  • Member since:
    07-24-2011

View PostThe_Choosen1, on Oct 03 2013 - 11:44, said:

why don't you add voice chat to this mode so it can get more tactical?

The game already has in-game VOIP.  Just curious, as maybe I'm just misunderstanding, but what are you looking for above and beyond the in-game chat that's already available?

CanadianGuitar #16 Posted Oct 03 2013 - 11:52

    Major

  • Players
  • 0 battles
  • 9,194
  • Member since:
    01-24-2012

Quote

A special software algorithm is responsible for calculating different parameters of players and teams.

So what happens when a Queue goes too long. Remember arty dumps, and such. Suppose a 44-49% team is in Q and cant get a battle agaisnt their own skill level, will they be 'dumped' into a math against a 55-60% team?

HOTA_CHATON #17 Posted Oct 03 2013 - 11:56

    Major

  • Players
  • 0 battles
  • 8,401
  • Member since:
    09-28-2011
Oh, so this is actually, in a round about way be a 5 to 7 person platoon.  At least that is the way I take it, I imagine others will see it for that also.

CDBlue #18 Posted Oct 03 2013 - 11:56

    Corporal

  • Players
  • 0 battles
  • 34
  • Member since:
    07-24-2011

View PostAbashedDuke2, on Oct 03 2013 - 11:49, said:

Ah yes about time people realize that skill matchmaking wont bring their WR up to 60%

^
this

pappina #19 Posted Oct 03 2013 - 11:57

    Major

  • Players
  • 0 battles
  • 2,461
  • Member since:
    02-25-2012

View PostDracoArgentum, on Oct 03 2013 - 11:43, said:

Finally skill based matchmaking.

Now add it to the random queue.
No

Glaber #20 Posted Oct 03 2013 - 11:57

    Major

  • Players
  • 0 battles
  • 2,418
  • Member since:
    04-09-2011
Wait, so if you have less people on your team and win, you still lose points? Meaning, you did better than the other team with less players and you get points taken off for it. wut