

[0.9.14.1]... [LAMP] Lee's ALL MOD Pack.... XVM & Installer w/ IMAGE & SOUND Preview....
#41 Posted Dec 08 2013 - 01:44
here's something you might want to consider.......Just about every sound mod that I have ever down loaded and used has a "script file" In it. example: Scripts / Items_def / vehicles / and every time I use that Script file I have to remove it because it causes my game to shut off., So I do not usually use the script file in any audio file if I can help it. "Total Immersion Sound Mod" has no script file associated with it and it always works for me.
#42 Posted Dec 08 2013 - 01:51
#43 Posted Dec 08 2013 - 01:53
http://forum.worldof...age__st__80#top
Ya, I have wondered myself why they put all the various "script" files.
And see first post for my download.....
Edited by leeuniverse, Dec 08 2013 - 01:56.
#44 Posted Dec 08 2013 - 03:11
So in summary:
AIO crashed game on launch.
GF 1.8 allowed launch, but still locked up occasionally
GF 1.853 fixed some gun sounds, and no lock ups yet.
A lot of folks have been having this issue, some with mods, others without so I'm leaning towards a script snafu or file CF on Wargamings end.
Thanks,
Namo
#45 Posted Dec 08 2013 - 04:17
I will check with RKphantom of AIOMOD and see what he has to say on this.
BTW, it's nice to know it's NOT my All Mods Pack that is the problem.... :)
Oh, and I know all about Wargamings statement, you have it right on. :)
#46 Posted Dec 09 2013 - 03:13
Quote
Looks like he need clean his computer (game folder, or reinstall game), in other way how can be ?
Cant say too much about, because, for me is working perfect.
It seems for me re-installing my system, fully updated drivers seems to have fixed the issue.
So, don't know yet..... I am double-checking with him the version #, but so far he say's his pack has the latest, so I'm leaning that you might have a problem like mine, simply system driver specific.
As I mentioned, depending on what I had installed, usually most mod packs, and then certain mods when tried to do myself would sometimes cause the game to go 999 and freeze. Or while in the hangar for awhile it would do the same. I then couldn't connect to any Wargaming IP, but the internet and websites worked fine otherwise. Only a complete computer shutdown fixed the problem temporarily.
What is also interesting is I think the problem was related to one of the audo drivers/programs I installed. I installed a bad one, uninstalled installed the older version that used to work, and that seems when my problem started.
Also, when I installed AIOMOD's sound pack, I would have the problem as well.
That's what we have so far.... Sorry for your difficulty. Computers are often frustrating.
#48 Posted Dec 10 2013 - 10:22
I will create other polls also in the future for various design questions so I can know what people like best....
My goal is to make the best mod pack of any that does everything useful and looks the way most would want their mod pack to be.
#50 Posted Dec 12 2013 - 10:20
As you guys have noticed, the black Armor Indicator box is not flush with the bottom of the screen.
Now, for those who play in Windowed mode, they notice that it is. This is because when I first made my pack, I also played windowed, but have since switched.
However, the box seems to still look okay for the Full screen at it's current position even though it's not flushed to the bottom...
So, those who play full screen, do you guys like and are okay with the box where it is, or would you want it flush to the bottom and stick it to those who use windowed and so I'm guessing the box will be partially cut off for them?
Of course, maybe this isn't even true, I have no idea yet, but I think that's how it works with X Y coordinates. I know I've changed them to where the object has disappeared completely. Maybe I'm just overthinking, and it's just fine as it is?
#51 Posted Dec 19 2013 - 09:45
So, just an Update to let folks know that I'm about ready to release an 0.8.10 CT version.... for those who like to play on the Test Server.
It looks like only one thing doesn't work, and that's the Messenger by Yasen Krasen, but the mod maker has informed me that once 0.8.10 comes out, he'll have it working almost immediately.
Happy tanking... :)
#52 Posted Dec 20 2013 - 09:13
Created a version and download for 0.8.10 CT......
Note, only for those who use the Wargaming Test Server! Enjoy.... :)
#53 Posted Dec 20 2013 - 12:13
#54 Posted Dec 21 2013 - 03:33
#56 Posted Dec 23 2013 - 22:04
#58 Posted Dec 23 2013 - 23:17
#59 Posted Dec 23 2013 - 23:34
thanks for the mod pack
fwiw, i found it a bit too busy on smaller screen 1280x1024
especially taking hits in close, and on fire
think it's that center damage/fire indicator
#60 Posted Dec 24 2013 - 00:25
Namod83, on Dec 23 2013 - 14:04, said:
Not sure what you mean? Are you talking about the stats on the Battle Loading screen, and also in game when you press TAB.... "both" don't show?
Cause, it's a normal bug with XVM for it to not show during battle loading, but it still shows in TAB in game??? Please clarify.
Remember also that the Hangar's HAVE NOT been tested or updated if needed for this version yet.
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