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Is It me or is "Team Battle" a smoking steaming pile of crap?


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BubbsTubbs #-19 Posted Nov 02 2013 - 03:54

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I have played a few team battle games.  They have all **** and wasted my time with major imbalances between the teams.
The most recent example follows.
My team includes the following:
Tiger P Tier VII (me)
Tier VI
Tier V
Tier III
Tier III
the other team:
Tier VIII
Tier VIII
Tier VIII
Tier VIII
**** ?
Is that because the MM for "team battle" computed that the battle efficiency of that opposing team was so horrible that they had to have a handicap of all tier 8 tanks?  I think my opposing team was a bunch of dumb a**es because when they all converged on me and shot me I said "Wow the MM thinks you lame a$$es need tier all 8s to kill one tier 7" they said "Look who is talking, you are the one who is dead" thus confirming that they were idiots.
however, i wonder how such a lame a$$ system ever made it out in a patch.  Total ****...  ****.....  More importantly: Waste of my time!
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bjshnog #-18 Posted Nov 02 2013 - 03:56

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You picked THAT reason to say it's bad?

I could think of a million reasons why it is terrible, but that would not be one of them. Your team used a terrible setup with low tier tanks like that.

Vector03 #-17 Posted Nov 02 2013 - 03:57

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Anyone not using all tier 8's with the exception of 2 T1 Cunninghams has no excuse for tank imbalance in team battles.

Aquavolt #-16 Posted Nov 02 2013 - 04:01

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It's skill-based matchmaking not tank matchmaking.

crewmeist3r #-15 Posted Nov 02 2013 - 04:02

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The current system has huge flaws but I think it's a giant step in the right direction. Either the skill based match making is turned off or it is barely functioning, teams are rarely balanced, and I am sure when they are it is just a matter of luck. While I am mostly winning everything, I am taking huge hits to my WN7 and eff ratings simply because there is not HPs or kills on the battlefield to get the numbers supported in a 15 vs 15 pub battle. Battle queues used to be a problem, but since this afternoon I have been getting games in under 1 minute regularly.
space
Even so I am enjoying myself, all the bad points are overwhelmed by the fact that it's now possible to get a game where there is actually some TEAM PLAY. If there are any terribad pubbies in the game, they are on the other team.

Edited by crewmeist3r, Nov 02 2013 - 04:04.


BubbsTubbs #-14 Posted Nov 02 2013 - 04:05

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then WTF is the point of choosing your own tanks if it doesnt balance it?  If I want to play a tier 5 I am guaranteed a lop sided loss?  That makes now sense!

BubbsTubbs #-13 Posted Nov 02 2013 - 04:08

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View PostVector03, on Nov 02 2013 - 03:57, said:

Anyone not using all tier 8's with the exception of 2 T1 Cunninghams has no excuse for tank imbalance in team battles.
So we should all use tier 8s all the time every match!?!?  LOL.  That is the lames fricking excuse I have heard! I am saying the whole system is F**KED!  And you say  "Hey man!  Everyone chose the top tier and it is all cool!"
Smoke another doobie and play your game! MAN!

I on the other hand wanted some BALANCED matches!

Vector03 #-12 Posted Nov 02 2013 - 04:09

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Let me break it down like a fraction for you. The only setup worth playing in 7/42 is: 5 tier 8s, and 2 tier 1s particularly T1 Cunninghams. If you watched WGLNA it would become quite obvious.

Edited by Vector03, Nov 02 2013 - 04:09.


BubbsTubbs #-11 Posted Nov 02 2013 - 04:09

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View Postbjshnog, on Nov 02 2013 - 03:56, said:

You picked THAT reason to say it's bad?

I could think of a million reasons why it is terrible, but that would not be one of them. Your team used a terrible setup with low tier tanks like that.
Hey Guess what genius?  Its not "My Team"!
Its the auto match maker!  So people choose to come in with different tanks expecting a BALANCED MATCH!

BubbsTubbs #-10 Posted Nov 02 2013 - 04:10

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View PostVector03, on Nov 02 2013 - 04:09, said:

Let me break it down like a fraction for you. The only setup worth playing in 7/42 is: 5 tier 8s, and 2 tier 1s particularly T1 Cunninghams. If you watched WGLNA it would become quite obvious.

If I choose "Auto match" i don't control my team.

CadetNewb #-9 Posted Nov 02 2013 - 04:11

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Wait, this thing ONLY runs off of a Skill MM? No trying to weigh team tank weights/balance or whatever? Seriously?

crunchyblack #-8 Posted Nov 02 2013 - 04:13

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I dunno, if they got 15vs15 and used their performance rating as a base line as well as performance in the team based MM...it might be good.

I mean really they could do the same exact thing to random matches and reduce community negativity immensely, as well as provide actual, legit, fun matches for their community.

I wouldn't mind waiting 10min for a match with/against equally skilled players all within the same tier of tanks...I mean it cant be that hard to accomplish...perhaps they should stop buying game engine companies and Cypriot banks and...you know...make their game better for its community.

SHISHKABOB #-7 Posted Nov 02 2013 - 04:14

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is it just me or does the win rate of the OP of this thread have a very interesting correlation with the subject of said thread

BubbsTubbs #-6 Posted Nov 02 2013 - 04:14

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View PostVector03, on Nov 02 2013 - 04:09, said:

Let me break it down like a fraction for you. The only setup worth playing in 7/42 is: 5 tier 8s, and 2 tier 1s particularly T1 Cunninghams. If you watched WGLNA it would become quite obvious.

Where is your witty response Vector?  Let me "break it down like a fraction for you".  The team battle match maker sucks!  Fractionate that!

Ridge512 #-5 Posted Nov 02 2013 - 04:15

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But it doesn't work that way. Its like a smaller version of tank companies. You don't go into a medium tank company and expect to win with a bunch of tier 4s and 5s. And the autosearch sticks you into teams with empty spots that clicked Battle and needed those slots filled. Its up to the commander of the team to decide which tanks he allows to fill those slots. Blame your commander not the game. The rules are the same for everyone. I think in a couple of weeks it will get some order to this game mode but right now people don't know what it is so its kind of chaotic when everyone is trying it out. If you want to see some good setups, and tactics watch the WGLNA games. This is based off the game mode they use for the Leagues.

Rake #-4 Posted Nov 02 2013 - 04:18

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It does suck.  The mode had potential to be very good, but in implementing it WG basically forced all teams to have 5 tier 8s and 2 tier 1s if they want a realistic chance of winning.  WG thereby limited the tanks that can be played in it for no reason (well, other then the possibility that they can't actually program a MM that can handle more tiers).  This mode will get old and boring quickly.

Preddy_ #-3 Posted Nov 02 2013 - 04:18

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View PostBubbsTubbs, on Nov 02 2013 - 03:54, said:

I have played a few team battle games.  They have all **** and wasted my time with major imbalances between the teams.
The most recent example follows.
My team includes the following:
Tiger P Tier VII (me)
Tier VI
Tier V
Tier III
Tier III
the other team:
Tier VIII
Tier VIII
Tier VIII
Tier VIII
**** ?
Is that because the MM for "team battle" computed that the battle efficiency of that opposing team was so horrible that they had to have a handicap of all tier 8 tanks?  I think my opposing team was a bunch of dumb a**es because when they all converged on me and shot me I said "Wow the MM thinks you lame a$$es need tier all 8s to kill one tier 7" they said "Look who is talking, you are the one who is dead" thus confirming that they were idiots.
however, i wonder how such a lame a$$ system ever made it out in a patch.  Total ****...  **** .....  More importantly: Waste of my time!
Well, actually, neither of these teams was very efficient as your team only used 24 of the 40 Tier points allowed (for a 5 tank team).
You show the other team with 4 Tier VIII tanks, that is actually not allowed, teams must have either 5 (40 tier points max) or 6 (41 tier points max) or 7 (42 tier points max) tanks.
So, I am assuming the other team actually had five tier VIII tanks and simply eschewed the two tier 1s they could have used meaning they had 100% efficiency for a 5 tank team or about 95% of what they could have had if they used two tier 1s to make a 7 tank team.
Your team only used 60% of the tank power allowed to a 5 tank team or only 57% allowed a 7 tank team...terrible.  
Did you use the "let MM put you on a random team" method? Doesn't look like the other guys did.
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HighanDry #-2 Posted Nov 02 2013 - 04:22

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View PostBubbsTubbs, on Nov 02 2013 - 03:54, said:

I saw pretty new game mode.  I called up my fellow paste eaters friends and we came up with this brilliant idea to bring tier 5's and 6's into said game mode even though a max of tier 8 is allowed which vastly outclasses said tier 5 and 6's armor and firepower.
We lost and I dont understand why
/rage
/whine
/going to make a WoT quit post tomorrow
/thread
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You're really good at this game, don't ever let anyone tell you otherwise.
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Edited by HighanDry, Nov 02 2013 - 04:28.


crunchyblack #-1 Posted Nov 02 2013 - 04:22

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We all have to bear in mind here that this games development is 100% RU focused.  If its what they want, and what they like, then its set in stone.

Don't expect them to listen to NA, or even care.

Oh and that WGLNA stuff is sooo boring to watch...same tanks, similar tactics...get to watch two players in t1 scouts....

Would rather watch some epic and large scale battles with lots of stuff going on and the need for a real commander...

Basing their future on WGLNA focused content is a fast track to boring.  Its probably just me, but I think the real skill in this game comes from complicated battle field tactics involving more than one combat hot spots...or at least should be....seeing pros in larger than 15v15 battles I think would be very entertaining...will never happen tough.

simcan #0 Posted Nov 02 2013 - 04:22

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My understanding is that everybody is assigned an average skill value, then as you play your skill gets adjusted by the system. I also thought WGA said that it must take some time to get skills value to adjust.