

Could you play WoT without mods?
#21 Posted Jan 07 2014 - 20:25
#23 Posted Jan 07 2014 - 20:26
#24 Posted Jan 07 2014 - 20:29
#25 Posted Jan 07 2014 - 20:30
Annanakia, on Jan 07 2014 - 19:10, said:
I have not used a mod yet.
Do they make that much difference
Yes. For example, Locastan's minimap mod labels tanks and can show you last spotted positions. Knowing what tank is where matters a great deal more than simply whether they are heavy tanks, medium tanks, etc. Scope mods can let you zoom in a lot more, making it easier to snipe. Some crosshair mods make it easier to aim for some people. The tank carousel mod is nice, because you don't have to scroll as much in the garage if you have a lot of tanks. That's just a few very useful ones that are generally not controversial in the least. There's many more.
#26 Posted Jan 07 2014 - 20:31
#27 Posted Jan 07 2014 - 20:34
Used xvm for about the first 8 months playing this game. Don't bother to install it anymore--doesn't make that much of a difference. The thing to do is get used to habitually watching the mini map for deployment and movement of tanks, both on your team and the enemy. Once that becomes a habit and you are using it for clarity in the progress of the battle, you will be much more effective. XVM and some other mods will tend to take your focus away from the mini map. Mini map is the most important tool you have. Last known location is nice, but any good tanker who lasts into the end of the battle isn't going to be anywhere near the 'last known location' as indicated by the mod. Using the mini map as battle progresses, without mods, should give you a pretty good idea of where to look. It is the subtle nuances that you refine over time and many battles that lead to improvement, mods will simply act like a crutch, or take your focus away (i.e., looking at how much damage you've done so far in the battle--you can check that when its over) and slow the process down.
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Also, seeing a 35-40% chance to win slows a lot of folks down. Team has won many battles when given that chance to win. Had a 8% chance to win show up one time, team won that battle. Had a 95% chance to win once. Team lost that battle. Ignore % chance to win. Best to not even know what it is.
#29 Posted Jan 07 2014 - 20:39
I would probably be done with WoT, its not that I couldn't play without mods.. I just wouldn't have much interest to do so. Mods customize the experience for you.
Edit: And frankly, I see mods as inspiration for WG and WoT. Player comes up with something creative.. they can add it to the game as a full-fledged 'feature'. Like the reload-time.. or perhaps the Carousel mod now that older players have more tanks than they can sort.
Edited by xEppyx, Jan 07 2014 - 20:41.
#31 Posted Jan 07 2014 - 20:41
I should add that if all mods were outlawed, I totally wouldn't mind not using them, but it's important to have the same information at your fingertips as most other players.
And please please please if you have XVM disable the win-chance.
Edited by OmegaEpsilon, Jan 07 2014 - 20:42.
#32 Posted Jan 07 2014 - 20:43
#33 Posted Jan 07 2014 - 20:43
Deadstarrfish, on Jan 07 2014 - 14:37, said:
I kind of think that zoom mods are cheating. But thats just my own opinion. And people could argue that zoom mod does not affect acuracy. but you still have an advantage.
True, but a lot of mods give you an advantage.... scope shadow remover lets you see more area, white dead tanks lets you keep track of dead tanks easier, xvm map and stats obviously self-explanatory, view range/draw distance circle/square lets you keep track of exactly where those are. I don't really see why zooming in further is different from these.
#34 Posted Jan 07 2014 - 20:45
#35 Posted Jan 07 2014 - 20:48
I'm too much of a newb to use mods. I had XVM installed starting like 8.6. Then when I reinstalled it for 8.7 it had totally different stuff. Now I'm wondering what crazy other mods it will have when I install it for 8.10.
I just want stats on the scoreboard and a minimap that says the tank names and last location. That's all I want! You can keep your white dead tank super zoom invisible tree mod. I just want two things.... *breaks down and cries*
#36 Posted Jan 07 2014 - 20:49
Tarho, on Jan 07 2014 - 20:31, said:
Is that true?
And I could play without mods, but I find KingAlphyn's Mod Pack to be pretty awesome, from the setup all the way to the installation of the mod pack. (SO easy)
#37 Posted Jan 07 2014 - 20:49
#38 Posted Jan 07 2014 - 20:50
You can get rid of all the ui mods like max zoom, xvm stats and accurate hit detection showing tank type and shell type along with exact shot direction even if not spotted and it wouldn't hurt my feelings a bit.
I use them but only because I know anyone with half a brain is also going to be using them so why put myself at a disadvantage.
Having range circles and last known position from the minimap mod should have been in the game from day one though and that can stay.
The rest like engine sounds, custom aim circles etc are all benign and only add atmosphere.
#39 Posted Jan 07 2014 - 20:53
I went modless for a couple weeks after a patch. Just decided to try vanilla for a while. It was OK. I didn't have any problems with it. Mods make information easier to digest quickly. Some of us like visual information to be readily accessible.
#40 Posted Jan 07 2014 - 20:54
snowdude21325, on Jan 07 2014 - 19:49, said:
Is that true?
And I could play without mods, but I find KingAlphyn's Mod Pack to be pretty awesome, from the setup all the way to the installation of the mod pack. (SO easy)
Yes it is true for the wgl gold and some outside tourneys like Nividia and GeForce. The weekend ones though don't matter but heh no mods is more challenging.
Best to play moddless
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