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Change EXP from capping!


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Avrien #1 Posted Jan 14 2014 - 21:07

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I propose a simple change for Cap exp from 1point=1exp to to 1point=1pointxindividuals tank tier. So if you get 10 cap points at tier 5 you get 50 points in stead of 10 exp. Then it scales more with the normal potential xp for the different tiers. And possibly in the middle creates some juicy exp and incentive for capping strategies over just kills. Then it will prossibly balance out both options and make them closer to equally valuable. Not to mention it takes more strategy to cap well than how most people now kill the enemies tanks... Penalties could apply for different situations. And hard caps could exist on the match for total cap points per player etc per match. Say one full cap equivilant.

SunTzu71 #2 Posted Jan 14 2014 - 21:17

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1k EXP for capping in a T10? While it sounds reallllllllly nice... It will be abused by bads that will CONSTANTLY try to fastcap.

FPSGHoST808 #3 Posted Jan 14 2014 - 21:20

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its already bad when the entire damn team rushes cap after camping base for 11 minutes, now you want to reward people for it

:facepalm:



Scougs #4 Posted Jan 14 2014 - 21:25

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I don't know that the OP's idea is the answer, but I do find it frustrating that you can get 100% base cap in a scout tank and barely have any reward for it.

sushlet #5 Posted Jan 14 2014 - 21:35

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I would not mind such a change. At least it prevents people from prolonging the game because they want to find that last arty hiding somewhere and wasting several minutes.

angelreaper #6 Posted Jan 14 2014 - 23:43

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View Postsushlet, on Jan 14 2014 - 15:35, said:

I would not mind such a change. At least it prevents people from prolonging the game because they want to find that last arty hiding somewhere and wasting several minutes.

That isn't correct 

 

The entire team gets more exp from killing off the entire enemy team rather then capping.  So by searching for the last arty they're helping you gain more exp.






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