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Kill XP adjustment


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Tikky_ #1 Posted Jan 15 2014 - 03:32

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The xp given for a kill should be no more than any other hit: It should be based on the damage done, period. Otherwise, it's just cultivating counter-productive behavior, namely waiting at the last second to fire at a target others are hitting (otherwise known as sniping a kill). When someone does 98% of the work, and someone comes in and finishes it off, their 2% effort should net them just the XP for 2% of the damage, the other person (or persons) getting the lion's share of XP, based on regular calculations.

Flametz #2 Posted Jan 15 2014 - 03:33

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No, or else we'll see a lot of tanks on 1-5% HP as people would ignore the guy on low HP to make full credit and exp gain on a guy with enough HP for a full damage shot.

People would start ignoring the one shotters to get the maximum amount of exp/credits for their shot (especially tanks that have long reloads, such as artillery, ISU-152/SU-152 derp, KV-2, T30, etc.)

Besides, the "holding fire to "Steal" the kill" situation is rather rare when i hit the higher tiers. It may be prevalent around the low to mid tiers, but it's mostly since people are under the false impression that kill exp is VERY high, when in reality it's quite low...

TL;DR

Kill exp and credit bonus is not big enough to be an issue. It's fine as-is.


Edited by Flametz, Jan 15 2014 - 03:37.


coolstarwarsfan #3 Posted Jan 15 2014 - 03:34

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View PostFlametz, on Jan 15 2014 - 03:33, said:

No, or else we'll see a lot of tanks on 1-5% HP as people would ignore the guy on low HP to make full credit and exp gain on a guy with enough HP for a full damage shot.

 

I think people are smart enuf to know that 1 less enemy on the enemy team is worth it even if they have 1% hp....



Flametz #4 Posted Jan 15 2014 - 03:35

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View Postcoolstarwarsfan, on Jan 14 2014 - 21:34, said:

 

I think people are smart enuf to know that 1 less enemy on the enemy team is worth it even if they have 1% hp....


Think of the poor high-alpha tank drivers out there.

Looking at the ISU drivers out there >.>



SheerluckH0lmes #5 Posted Jan 15 2014 - 03:36

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View Postcoolstarwarsfan, on Jan 15 2014 - 02:34, said:

 

I think people are smart enuf to know that 1 less enemy on the enemy team is worth it even if they have 1% hp....

I think that people are greedy enough not to care.



SilkySmooth #6 Posted Jan 15 2014 - 03:38

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View PostTikky_, on Jan 15 2014 - 02:32, said:

The xp given for a kill should be no more than any other hit: It should be based on the damage done, period. Otherwise, it's just cultivating counter-productive behavior, namely waiting at the last second to fire at a target others are hitting (otherwise known as sniping a kill). When someone does 98% of the work, and someone comes in and finishes it off, their 2% effort should net them just the XP for 2% of the damage, the other person (or persons) getting the lion's share of XP, based on regular calculations.

 

No for the reasons mentioned. It would encourage damage farming even more. 



CRISISBATTL #7 Posted Jan 15 2014 - 03:39

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I already hate shooting tanks below 10% in my KV-1S firing off a shell that can do 390 average damage and only getting 10-100 feels like I'm being cheated. I can only imagine how tanks with even longer load times would feel

Ekorus #8 Posted Jan 15 2014 - 03:41

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People may want the kill for other reasons. Missions, medals, and other game elements are more centered around kills than damage done.

Anyways, I never see anybody actually holding their shots until the last moment just to get the kill. It's still more profitable, even with the current kill bonus, to deal full damage without kill, than getting the kill but a fraction of the damage.



coolstarwarsfan #9 Posted Jan 15 2014 - 03:42

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View Postplaeyr, on Jan 15 2014 - 03:36, said:

I think that people are greedy enough not to care.

that's basically what I'm saying...



Flametz #10 Posted Jan 15 2014 - 03:48

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I just checked OP's tanks. Minus artillery, most of his tanks are the High RoF, low alpha kind.

Churchill III, Matilda IV, SU-85B, M3 stuart...

mmm, he needs to try something with a long reload and high damage to understand why his suggestion is a bad idea.


Edited by Flametz, Jan 15 2014 - 03:49.


SheerluckH0lmes #11 Posted Jan 15 2014 - 04:00

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View Postcoolstarwarsfan, on Jan 15 2014 - 02:42, said:

that's basically what I'm saying...

I was saying that he wouldn't shoot them because they would not want to lose the money. It that what you are saying?



GuySenseiRocks #12 Posted Jan 15 2014 - 04:03

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KV-1S vs. BP. 1400/400 = 3.5 and that 0.5 would be left alone because who wants to do 200 dmg when there is a 400 to be shot!

Tikky_ #13 Posted Jan 15 2014 - 04:09

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View PostFlametz, on Jan 15 2014 - 03:48, said:

I just checked OP's tanks. Minus artillery, most of his tanks are the High RoF, low alpha kind.

Churchill III, Matilda IV, SU-85B, M3 stuart...

mmm, he needs to try something with a long reload and high damage to understand why his suggestion is a bad idea.


Honetly i figured it's worse with something that has a long reload time...

*blam!* "It's nearly dead! ..... c'mon load alrea- nevermind. Someone got it.:angrys:"

At the very least, that last shot shouldn't be worth any more than any other shot made on another tank.


Edited by Tikky_, Jan 15 2014 - 04:10.


cleblanc1978 #14 Posted Jan 15 2014 - 04:16

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I can see an FV 215b (183) driver not wanting to waste one of his 12 shells on somebody with double digit health left.

CRISISBATTL #15 Posted Jan 15 2014 - 08:05

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View PostTikky_, on Jan 14 2014 - 19:09, said:


Honetly i figured it's worse with something that has a long reload time...

*blam!* "It's nearly dead! ..... c'mon load alrea- nevermind. Someone got it.:angrys:"

At the very least, that last shot shouldn't be worth any more than any other shot made on another tank.

It's actually good for high alpha tanks to be able to blast 400-ish the first shot then have it finished by teammates so you don't have to put 200 into a guy when you could shave off a third or even half of someone else's health. At least that's the way I prefer it in my KV-1S 13.5 second reload for 100-200 damage no thanks...



Magick #16 Posted Jan 15 2014 - 10:03

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View PostTikky_, on Jan 14 2014 - 21:32, said:

The xp given for a kill should be no more than any other hit: It should be based on the damage done, period. Otherwise, it's just cultivating counter-productive behavior, namely waiting at the last second to fire at a target others are hitting (otherwise known as sniping a kill). When someone does 98% of the work, and someone comes in and finishes it off, their 2% effort should net them just the XP for 2% of the damage, the other person (or persons) getting the lion's share of XP, based on regular calculations.

This is actually not a bad idea. I'd +1 you if I could but I'm out right now.  There's a couple of other games out there that use a similar system, granting the lion's share of credits or Xp to the person that does the most damage, and an assist for the rest.  In fact, this kinda does exist in the game now, with the way a person that disables a vehicle by tracking it gets experience if their team uses that to their advantage to destroy the vehicle.  






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