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8.11 update changes


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DracoArgentum #81 Posted Jan 16 2014 - 12:48

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View PostBattlecruiser, on Jan 16 2014 - 12:43, said:


it wont be their fault in wt either

 

Yeah, it'll be SerB's fault, nerfing them even in WT to spite them for leaving WoT.

 

I actually think the idiots with WoT survivor sig pics might go for that.



Fenriswaffles #82 Posted Jan 16 2014 - 12:50

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View PostScaevola, on Jan 16 2014 - 03:09, said:

Particularly enjoy those idiots who make the mistake of thinking WT will allow them to snipe from 2 km away in their Tiger tank, when engagements are even shorter than here. I hope they enjoy being 44%ers in both games.

 

What's even better is that instant knockouts will be just about par for the course in WT due to its HP mechanics, all the rage, I can see it now~!



Ziptar #83 Posted Jan 16 2014 - 13:03

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View PostLert, on Jan 16 2014 - 04:24, said:

- National battle mode. Japanese and chinese tanks not available for this mode, as they don't have a complete tree yet.

 

Sounds like:

National battle mode = Type 59 free mode.

Regular battle mode = Extra Type 59 mode because there are fewer battles for MM to put them in.

 

Good if you've got a Type 59 I guess. 



TheGreatPretender #84 Posted Jan 16 2014 - 13:05

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View PostFenriswaffles, on Jan 16 2014 - 12:24, said:

 

Its also getting a nerf to its alpha along with the other 150-155mm guns. DPS remains the same, and I'm quite interested to see how that turns out.

Will be cool, going from 13,85 to like 12 second reload time :)



hoom #85 Posted Jan 16 2014 - 13:29

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Block Quote

Goodness my 268 with 4.2+ rof after this "nerf" hot damn, please let this come sooner. Like I posted in a MM thread some time ago, tier 10 tds will have the opportunity to shoot three tanks for 750 versus 850 on two if put on flank defense. People will be losing even more health now since us tds will be loaded sooner and waiting for someone to poke or get spotted. 

 This.

As long as they keep the same DPM this will actually make the T10 TDs more dangerous.

 

As it is now, if you can dodge/bounce/tank/someone else takes a hit then you have a significant reload time to take advantage & get on their flank.

With faster reload you will have less time to get past them.

 

Getting hit for 750 is not nice & not really any better than being hit for 850.

The guys who hate them will just be more likely to get hit twice for 750 dmg instead of once for 850.



Eichbomb #86 Posted Jan 16 2014 - 13:43

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View PostTop_Gear_UK, on Jan 16 2014 - 02:44, said:

Not entirely sure about the "chat off" function. I understand the concept of not wanting to be verbally assailed by a mad 12 year old but chat does occasionally have usefulness. Part of the issue with this game has always been lack of proper communication, especially on pub matches, to just make that worse is...well...idk. Too many thin skinned people out there I guess...if someone you've never met, who knows nothing about you makes you mad, maybe the issue isn't with them....

When it comes to chat asshattery, why is it always the responsibility of the one negatively impacted to "deal with it" rather than the one doing it to "not do it in the first place?"

 

i understand that we can't control idiots behavior, but if we stopped accepting it and blaming the recipients for not being able to handle it, then maybe the behavior would actually change. You know, put the responsibility where it actually belongs?



Furgazi #87 Posted Jan 16 2014 - 13:54

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Looks like a solid update to me!

 

I can't believe they are adding national battle mode though. I always suggested they should add this.

 

I think it will add another dynamic to the game (similar to the way RTS games have different factions, each with their own special abilities). 

 

It may also increase teamwork. Who knows. 

 

 



hawaiiandude241 #88 Posted Jan 16 2014 - 13:58

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Best change no doubt will be the ability to have multiple camo's per type. Now it won't seem like a waste if we feel like changing them. :smile:

SkyNet52 #89 Posted Jan 16 2014 - 14:06

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Seems promising.

 

I'm mostly curious about the changes to those maps. Will Erlenberg, Redshire, Highway and Northwest be good or at least more playable from both sides?

 

Tune in next week.



Vikingstar #90 Posted Jan 16 2014 - 14:37

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View PostBattlecruiser, on Jan 16 2014 - 05:51, said:


not only that but gradual, incremental changes will provoke less of a negative reaction than sudden sweeping ones due to the nature of human psychology.


One of the reasons why arty players were so irritated was this reason precisely--they made sudden and dramatic changes to gameplay.



a_Friendly #91 Posted Jan 16 2014 - 14:44

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View PostVikingstar, on Jan 16 2014 - 05:37, said:


One of the reasons why arty players were so irritated was this reason precisely--they made sudden and dramatic changes to gameplay.

 

Good thing nobody cares about arty players because they're not really people.



Vikingstar #92 Posted Jan 16 2014 - 14:46

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View PostTimedParadox, on Jan 16 2014 - 08:44, said:

 

Good thing nobody cares about arty players because they're not really people.


"First they came for the arty players, but I'm not an arty player, so I didn't care..."



Rictus_Grim #93 Posted Jan 16 2014 - 14:46

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View PostMerc_Scar, on Jan 16 2014 - 04:34, said:

By national mode, I'm assuming that is say full teams of  American's vs German's for example.

 

I could see teams full of Kitties versus Tigers.



UFC_Cooky #94 Posted Jan 16 2014 - 14:48

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I didn't see any mention of an ISU-152 nerf.......

1SLUGGO1 #95 Posted Jan 16 2014 - 14:49

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View PostLert, on Jan 16 2014 - 09:24, said:

Source

 

Highlights:

 

 

- Object 268 HEAT shell 'significantly' nerfed.

 

- Chat history log, option to turn chat off completely.

 

 

Nothing more hilarious than bouncing 268's in a medium because 300mm pen with normalized AP that ignores tracks as spaced armor isn't enough.

 

I love how not only can tomato's already, apparently, have the Map turned off, but now they can turn off chat as well.  This way, instead of being partially useless by sometimes following advice, they will now simply wander aimlessly, as intended.


Edited by 1SLUGGO1, Jan 16 2014 - 14:52.


UFC_Cooky #96 Posted Jan 16 2014 - 14:56

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Can anyone clarify about a possible BL10 nerf?

Buzzkill15 #97 Posted Jan 16 2014 - 14:57

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View PostT4NK3, on Jan 16 2014 - 03:34, said:

Realy ? Iv been grinding my *** off for the 268 only for it to get nerfed next patch. Great...

Its just the gold round..its pen of 403 is stupid..that can basically shoot through the front of a maus



Buzzkill15 #98 Posted Jan 16 2014 - 14:58

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View Post1SLUGGO1, on Jan 16 2014 - 07:49, said:

 

Nothing more hilarious than bouncing 268's in a medium because 300mm pen with normalized AP that ignores tracks as spaced armor isn't enough.

 

I love how not only can tomato's already, apparently, have the Map turned off, but now they can turn off chat as well.  This way, instead of being partially useless by sometimes following advice, they will now simply wander aimlessly, as intended.

Completely agree



johndd1 #99 Posted Jan 16 2014 - 15:01

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View PostT4NK3, on Jan 16 2014 - 10:34, said:

Realy ? Iv been grinding my *** off for the 268 only for it to get nerfed next patch. Great...

 

Perhaps all the talk, over the past many weeks, of incoming TD nerfs should have clued you in?

 

I have not started grinding any new TDs for quite a while now waiting to see what will become of them, personally.



_Koi #100 Posted Jan 16 2014 - 15:02

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View PostT4NK3, on Jan 16 2014 - 10:34, said:

Realy ? Iv been grinding my *** off for the 268 only for it to get nerfed next patch. Great...

only the heat ammo, and even then it will have better pen then most tanks in the game so you shouldn't really notice it unless you spam premium rounds only

 






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