Jump to content


Introducing Developer Diaries


This topic has been archived. This means that you cannot reply to this topic.
63 replies to this topic

Content_WG #1 Posted Feb 27 2014 - 19:56

    Wargaming America

  • Administrator
  • 0 battles
  • 1,597
  • Member since:
    01-17-2011
We're proud to introduce a new video series focusing on Wargaming development!

Full news text

Tolos #2 Posted Feb 27 2014 - 19:57

    Major

  • Beta Testers
  • 23371 battles
  • 10,932
  • [RELIC] RELIC
  • Member since:
    09-22-2010
Nice, we get to know in advance what they are breaking next, 

WarTrax #3 Posted Feb 27 2014 - 20:03

    Staff sergeant

  • Players
  • 13447 battles
  • 291
  • Member since:
    05-08-2011

...oh really? ...how about a video maybe talking about FIXING THE STUFF YOU'VE ALREADY BROKEN!!! ...maybe like the 8.11 accuracy glitch... -- i know this seems waaaaaaay to much like common sense, but just try it ... please... although none of you seem to have tried it before... now is a good time to start... because your PAYING CUSTOMERS might actually NOT go play other games then!!!!

 

:angry:


Edited by WarTrax, Feb 27 2014 - 20:06.


cctank1 #4 Posted Feb 27 2014 - 20:04

    Staff sergeant

  • Players
  • 18919 battles
  • 427
  • [B13TH] B13TH
  • Member since:
    03-06-2011
These look like some fun updates! :great:

Pringworm #5 Posted Feb 27 2014 - 20:40

    Captain

  • Players
  • 18260 battles
  • 1,960
  • [SIG] SIG
  • Member since:
    07-31-2011
Cool, can't wait to see this patch, and what will be broken with it. 

TheGreenTank #6 Posted Feb 27 2014 - 20:41

    Major

  • Players
  • 23126 battles
  • 2,618
  • [MEMES] MEMES
  • Member since:
    04-27-2011

Give us this Havok engine first, then let's worry about what could get broken or not.

 

For the love of god, put some SERIOUS consideration into removing/leveling out "gold" ammunition - MAKE ARMOR RELEVANT AGAIN.



stalkervision #7 Posted Feb 27 2014 - 20:53

    Captain

  • Players
  • 18319 battles
  • 1,028
  • Member since:
    11-12-2013

I don't suppose you developers will listen to the members long standings complaints ?

 

  If there is one reason I would quit this game it is the "instant perfect and accurate arty"  Get spotted for a second and your DEAD ..Seriously?

 

 Even our armed forces have nothing like it

 

 Something needs to be done about it.  



FlamingTier #8 Posted Feb 27 2014 - 20:53

    Major

  • Players
  • 7687 battles
  • 4,050
  • Member since:
    01-08-2013
Looking forward to watching more of these.

stalkervision #9 Posted Feb 27 2014 - 20:54

    Captain

  • Players
  • 18319 battles
  • 1,028
  • Member since:
    11-12-2013

View PostTheGreenTank, on Feb 27 2014 - 20:41, said:

Give us this Havok engine first, then let's worry about what could get broken or not.

 

For the love of god, put some SERIOUS consideration into removing/leveling out "gold" ammunition - MAKE ARMOR RELEVANT AGAIN.

 

 The problem is the M/M requiring it's use in lower tier tanks. :sads:


Edited by stalkervision, Feb 27 2014 - 20:56.


Tupinambis #10 Posted Feb 27 2014 - 20:58

    Major

  • Beta Testers
  • 26399 battles
  • 11,561
  • [CMFRT] CMFRT
  • Member since:
    12-22-2010

View PostTheGreenTank, on Feb 27 2014 - 20:41, said:

Give us this Havok engine first, then let's worry about what could get broken or not.

 

For the love of god, put some SERIOUS consideration into removing/leveling out "gold" ammunition - MAKE ARMOR RELEVANT AGAIN.

WG is supposedly considering/working on a system where gold ammo simply does less damage. Its been a while since we've heard anything about this though.


Regardless, its a completely separate issue that in no way, shape, or form has any relevance to physics and graphics updates.

 

View Poststalkervision, on Feb 27 2014 - 20:53, said:

I don't suppose you developers will listen to the members long standings complaints ?

 

  If there is one reason I would quit this game it is the "instant perfect and accurate arty"  Get spotted for a second and your DEAD ..Seriously?

 

 Even our armed forces have nothing like it

 

 Something needs to be done about it.  

 

You clearly don't play arty. The LeFH at tier 4 has, IIRC, the best gun handling stats of any SPG in the game, and not even that can make snap shots.


Edited by Tupinambis, Feb 27 2014 - 20:59.


stalkervision #11 Posted Feb 27 2014 - 21:19

    Captain

  • Players
  • 18319 battles
  • 1,028
  • Member since:
    11-12-2013

View PostTupinambis, on Feb 27 2014 - 20:58, said:

WG is supposedly considering/working on a system where gold ammo simply does less damage. Its been a while since we've heard anything about this though.


Regardless, its a completely separate issue that in no way, shape, or form has any relevance to physics and graphics updates.

 

 

You clearly don't play arty. The LeFH at tier 4 has, IIRC, the best gun handling stats of any SPG in the game, and not even that can make snap shots.

 

 You know what they say about "assumptions" 

 

  look it up. 

 

 You clearly play nothing else. 



stalkervision #12 Posted Feb 27 2014 - 21:24

    Captain

  • Players
  • 18319 battles
  • 1,028
  • Member since:
    11-12-2013
 Fact is I have played arty and know what your saying but that doesn't solve the fact that with-in a half second of being spotted your dead. Play a TANK driver and watch some replays after your toasted by a non-existent half second snap shot...

stalkervision #13 Posted Feb 27 2014 - 21:34

    Captain

  • Players
  • 18319 battles
  • 1,028
  • Member since:
    11-12-2013

Do you know that the only kind of arty that can land a direct hit on a tank is a laser guided shell. 

 

 Put in vehicles that have that capability

 

 No tank radio officer ever born could ever do that accurate spotting of other tanks

 

 


Edited by stalkervision, Feb 27 2014 - 21:37.


MotherbrainJr #14 Posted Feb 27 2014 - 21:43

    Corporal

  • Players
  • 8014 battles
  • 24
  • [TINT] TINT
  • Member since:
    04-25-2013

I can not believe all the WHINEING AND COMPLAINING that's on these forums!!!!! What ever the devs decide to do to THEIR (emphases on not YOUR) game they have every right to do!!

I don't give a crap to the MM or the balance in the game. I don't care! I play WoTs because its fun. If WG are so BAD at what they do WHY is the Wargameing series still so popular?

No don't bother to defend yourselves or make points against this post. YOU aren't developing World of Tanks. WG is. There isn't a f***ing thing you can do anyway.

To all the whiney "pro" gamers out there: S.T.F.O!!!

 

To Wargameing: Thank you for the Havoc engine implementation and new tank models. They WILL be epic! :smile:  



thedavemister #15 Posted Feb 27 2014 - 21:46

    Staff sergeant

  • Players
  • 18730 battles
  • 407
  • [MOWR] MOWR
  • Member since:
    04-22-2011
Changing view range based on weather conditions.. That should be interesting...

Tupinambis #16 Posted Feb 27 2014 - 21:47

    Major

  • Beta Testers
  • 26399 battles
  • 11,561
  • [CMFRT] CMFRT
  • Member since:
    12-22-2010

View Poststalkervision, on Feb 27 2014 - 21:24, said:

 Fact is I have played arty and know what your saying but that doesn't solve the fact that with-in a half second of being spotted your dead. Play a TANK driver and watch some replays after your toasted by a non-existent half second snap shot...

 

I did see that you have SPG games played, but they're low tier models and they don't really give a good representation of how bad the situation is for the higher tier SPGs [i.e. crap with 8 second aim time].

 

What usually gets you right after being spotted are TD's. The only time an SPG will get you real quick is if you're knocking over a bunch of trees and stuff and the SPG knows you're there, or if you drive to a location where the SPG has already "pre-aimed" [which are places that are very predictable and you should try to avoid for that reason].



mieses #17 Posted Feb 27 2014 - 21:50

    Private

  • Players
  • 14738 battles
  • 7
  • Member since:
    12-05-2012

View Poststalkervision, on Feb 27 2014 - 21:34, said:

Do you know that the only kind of arty that can land a direct hit on a tank is a laser guided shell. 

 

Do you know that arty could level all the indestructible buildings, bridges, and even small hills? Think about how that would change the game dynamic. Game play is not determined by realism. It's about balance and playability. 

 

Fix the 8.11 aim bug! The game is UNPLAYABLE for arty.



Sethiol #18 Posted Feb 27 2014 - 21:56

    Corporal

  • Players
  • 9250 battles
  • 32
  • [77ARC] 77ARC
  • Member since:
    12-03-2011

I am going to have to echo some of the current issues with this game that need to be fixed:

1) Multi-core cpu. Seriously, the game has been around as long as multi-core cpus, why are we still waiting on this?

2) Making armor relevant in regards to prem ammo. I am not against prem ammo. It has a time and place, just as HE, HEAT, AP, and HESH ammo. I can not count the number of battles I have been in where an already high power vehicle starts firing prem ammo right off the bat. Generally, the excuse is piss poor pen of my gun. My response being, learn to play your tank better. T-57, T-69, and T-54E1 being the worst of the offenders, but not the only ones. I will fire prem ammo from time to time, normally when I cant get a side or rear pen for whatever the case maybe. But the point is, some players are using it as the default ammo regardless of situation. Sure we can brush it off and say, if the player can afford it, so be it. And I would be alright with it, if it didnt almost completely negate armor in the vast majority of tanks. Lower the damage, increase the drop in pen to the point of HE at over 200m, do something but something needs to be done. Its getting to the point where people are not even learning weakspots any more.



Mausketeer #19 Posted Feb 27 2014 - 22:07

    First lieutenant

  • Players
  • 7495 battles
  • 946
  • [IR] IR
  • Member since:
    06-29-2013
This Series will be interesting to watch. The preview has me already wrapped on the Havoc 9.0 Update.

_Berserk #20 Posted Feb 27 2014 - 22:09

    Corporal

  • Players
  • 21302 battles
  • 27
  • [KEA] KEA
  • Member since:
    07-14-2012

 

dear developers,

 

why dont u work on server transfer issues? I dont care about broken walls ... bricks flying in the air .. all I want is playing with my friends from my home town at a lag free server. so simple. I started game at US server long time ago,  but I live in europe where my friends are playing. I am having huge lag strikes during my game plays. cant platoon with friends. cant join clan wars or other events cause of time difference. so please please please stop making this game look better and help us who stuck at wrong servers. I know there are too many of us. waiting desperately :(