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Gun Aim Point vs Cursor - Sniper mode - updated


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SKurj #1 Posted Apr 17 2011 - 13:35

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I've been noticing this quire regularly lately, especially in the Hetz.  My view point and gun aim point will not match in the vertical, even though I am not at the limits of deflection and have no obstructions between me and the target.

Anyone else?  Most commonly the aim point is below my actual view point, and it seems as though the shot actually goes to my view point not the gun aim point.  I'll see if I can get screens today.

Lert #2 Posted Apr 17 2011 - 13:38

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Are you talking about the difference between sniper mode and 3rd person view, and how the reticle 'snaps' to trees and fences and the like? If so, then it's merely a product of perspective. Sniper mode puts your camera in the gun, so to say, while 3rd person mode hangs the camera above it.

Angry_Fetus #3 Posted Apr 17 2011 - 14:36

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I've had this happen a few times. Seems to be a bug to me. The reticle where your gun is supposed to be aiming is stuck a few pixels lower than your actual aimer. Seems to disappear when I join a new battle.

Scallawag #4 Posted Apr 17 2011 - 14:57

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View PostLert, on Apr 17 2011 - 13:38, said:

Are you talking about the difference between sniper mode and 3rd person view, and how the reticle 'snaps' to trees and fences and the like? If so, then it's merely a product of perspective. Sniper mode puts your camera in the gun, so to say, while 3rd person mode hangs the camera above it.
No, I know what he's talking about. There are several guns/circumstances where your central marker is looking at one thing, and your gun marker will not aim at it. Prime example is the "windows" on Malinovka. From the barriers looking across at the houses I was having problems getting my gun marker to actually get into the opening in the wall of the house. I could aim above it or below it, but If I put my central marker on it the gun marker refused to aim at the opening. It doesn't happen with all guns, I want to say it's an issue with short barreled guns maybe, not entirely sure, I think it was the 105 on the Sherman I first noticed it.

I think I may have read that it was something they were working on, but I can't recall where.

SKurj #5 Posted Apr 17 2011 - 16:48

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Yes I am talkin only in sniper mode, I realize the difference between 3rd and sniper.  Not managed to recreate it today yet...

SKurj #6 Posted Apr 18 2011 - 12:21

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I got lots of screenshots yesterday, I will post some this evening.  I am thinking that it maybe something to do with the skybox..

SKurj #7 Posted Apr 18 2011 - 22:01

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Ok here comes some shots

http://i708.photobuc...os/shot_008.jpg
http://i708.photobuc...os/shot_012.jpg
http://i708.photobuc...os/shot_017.jpg

http://i708.photobuc...os/shot_019.jpg

SKurj #8 Posted May 26 2011 - 19:45

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Thought I would bump this because the issue still exists... something is off with the skybox

RayJones #9 Posted May 26 2011 - 21:21

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Actually it sounds a bit realistic. For those who have played the now defunct TankAce  game before, their developers had implemented  an aiming system where the shells hit lower than where you actually aim. This is actually what happens in reality due to projectile motion of shell depending on the distance covered and shell velocity. Maybe WoT devs too wanted to make it more realistic but scrapped it later and it ended with a hefty code which is now bugging the aiming system. Since its the core of WoT, its hard to redesign it without complete overhaul.

SKurj #10 Posted May 27 2011 - 23:21

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Ray... you may have a point there, because its when aiming above the horizon it appears but... when waiting for something to come over the crest of the hill.. which aimpoint do you use? cursor or indicated?

I've also actually had this issue while aiming at a tank as well, tho he could have been at the crest of a hill with just sky behind him.

RayJones #11 Posted May 28 2011 - 00:16

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View PostSKurj, on May 27 2011 - 23:21, said:

when waiting for something to come over the crest of the hill.. which aimpoint do you use? cursor or indicated?

I mostly drive an arty so I use "SPG mode" . For the other scout tanks I use the server reticule(caps lock +0) which points to exactly where my shell will hit irrespective of where I point my gun or camera. This is useful when your leading the moving target with yourself being in a fast scout tank.

Other than this, I have noticed that when sniping long range targets with only their commander's cupola visible due to elevation difference, I simply couldn't hit it when aiming at the cupola. Then I tried hitting a bit higher than that and it hit in the first try! So possibly there is a minor drop in shell path when shooting at long range due to their projectile nature.

Trecares #12 Posted May 28 2011 - 18:58

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I don't think it's a bug as it's been covered before. All guns have some drop-off and that's what is being shown there. Some of them just have more than others. Shorter barrel guns and derp cannons for the most part. Use the cursor as your aiming point. Strange as it sounds, the gun actually fires at that point rather than where it's indicating.




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