In anticipation of the graphical changes in 9.0, I've updated my old thread on WoT Graphics Optimization, using this source for the bulk of information. In addition, I wanted to add a more visual approach to see the difference in detail in each setting, so I included a bunch of nice gifs (which were each painstakingly created by scratch) to facilitate the guide. These gifs can be see by clicking the spoilers. The 'control' for the gifs was all max settings, so while Individual settings are adjusted, all the others settings were kept at max so that the effects of the single adjustment can be seen.
This guide is structured around This Article from WoT.RU.
¤ Also ¤, Settings marked with this thing, ¤, are considered to be significant settings that affect in-game performance.
In version 9.0 in World of Tanks introduces new graphical effects, designed to make the tank battles even more spectacular.However, it is important to understand that these innovations will have the impact on performance.
1¤. Graphics Quality:
This is the graphic preset setting. Use the dropdown menu to select a preset, from Maximum all the way to Minimum. This will adjust all the specific details to a preset setting based on the graphics level selected.Press the button to the right of the dropdown menu, called 'Recommended' to let WoT choose a preset for you based on the specs of your system. It will pick the best possible preset that will maximize the graphical level of your play while maintaining a good FPS.
2¤. 3D Render Resolution:
This setting alters the resolution at which elements in the game are rendered. The maximum (and default) setting is 100%, which renders everything at a native resolution. However, if you have FPS issues, reducing the setting may help increase the FPS.
3. Window Size/Screen Resolution:
This setting allows you to select the size of the game window. Note: If you are playing in full screen, this setting will be named 'Screen Resolution' and will list the various screen resolutions supported by your monitor. The higher the resolution, the more work required by the graphics card. For the most performance, run at the smallest resolution possible, 1024x768, and run windowed for native resolution at this mode (unless your monitor's native resolution happens to be 1024x768, then just run full screen.)
4. Full Screen Mode:
Clicking this will enable Full-Screen mode, enveloping the whole screen for WoT.
5. Vertical Synchronization:
Commonly known as 'V-Sync', this setting will cap the refresh rate to prevent screen tearing, by forcing the graphics card to sync with your monitor. This will cap the FPS of the game to 60 FPS (assuming your monitor is set at a refresh rate of 60Hz). This is a useful function that 'should' have very little effect on your overall performance in game.
Anti-Aliasing smoothens jagged edges of models in-game. This makes the game look more natural and smooth, and less pixely and rough. Note that my GPU supports FXAA, but other cards may support other modes of Anti-Aliasing (AA). You'll have to Google them to see exactly what the difference is. AA can and will have a significant impact on your in-game performance if you have a weak computer.
7. Field of View (FOV):
This adjusts the viewing angle of the game. WoT.RU states that the 'natural human viewing angle' should be around 95 Degrees. The smaller the angle, the closer the objects will appear to be, and the viewing angle will decrease (become more narrow). The larger the angle, the farther they will appear to be, and the viewing angle will increase (become more wide). This does not affect the performance of the game (supposedly. Technically, increasing the viewing angle means more area has to be rendered at a time, and thus more power, but the difference may be small. Test it out for yourself.)
8. Color-Blind Mode:
Certain colors in-game will be altered to accommodate those who are color blind (or for those that just want an alternative color set I suppose)
9. Refresh Rate:
(NOTE: This is only applicable in Full-Screen Mode) You can set the refresh rate of your monitor here. The options available in this setting depend on the resolution you are using to run the game. Most of the time, if you're running the game at native resolution, there is only one option in this setting, and it's the lowest refresh rate the monitor support. Otherwise, it will have other refresh rates to choose from. A rule of thumb is that the lower the resolution you go, the higher you can set the refresh rate.
The refresh rate doesn't affect in-game performance at all, but it can affect the visual quality, specifically during events where things are moving very fast on the screen. A higher refresh rate can render these fast moving objects with more fluidity, whereas a low refresh rate will have a more staggered and jagged motion. Of course this is completely dependent on the monitor you use, and you will most likely run the game at native resolution, so this is a setting that is more geared towards those with fancier monitors that can go up to 120Hz or so at native resolution.
10. Aspect Ratio:
(NOTE: This is only applicable in Full-Screen Mode) This will set the aspect ratio of the game that is displayed full screen on your monitor. For standard boxy screens, 4:3 is the aspect ratio. For wide-screen monitors, 16:9 or 16:10 is the aspect ratio. Consult your monitor's specs or use this tool to find your proper aspect ratio. E.g. A monitor with native resolution of 1024x768 = W1xH1 = 4:3.
This is for those who are
tryhards gifted with having multiple monitors at their disposal to run WoT. You can select which monitor to display WoT on here. It goes without saying that the monitor has to be plugged in before you can select it.
(NOTE: This is only applicable in Full-Screen Mode) The Gamma setting is, in basic terms, the in-game brightness setting. You may adjust it to your wish. If you really want to get a realistic gamma setting though, you'll have to consult your video card driver's control panel and set it up there. To be honest though, it's not worth the time, unless you're OCD about it. This isn't a tank simulator game.
13. Color Filter:
This setting will place a 'color filter' on the game when you go into battle. The little picture of the Centurion is a preview of what color filter you select.
14. Filter Intensity:
Allows you to set the Color Filter's intensity. Pretty straight forward.
1. and 2. are discussed above.
This allows the user to choose between two main renderers for WoT. This has been discussed at length in my prior article.
The new rendering system distributes the load between the CPU and the graphics card more efficiently . With this very important optimization, more players are able to play with better graphics. For players with low-power computers, a large part of the population of World of Tanks, we saved the old rendering system. Additionally, the "old" rendering system has been optimized to make the gameplay on slower machines more comfortable. The choice between the old and the new rendering mode is in the settings, with the old being "Standard" and the new being "Improved".
Please keep in mind that the standard and improved rendering modes are implemented by different mechanisms, which exist in the game simultaneously. Therefore, some of the options in the Graphics Settings will not be available for those who choose the Standard Graphics mode. *(These specifically are Lighting, Shadow, Flora, Post Processing, Water, Decals, Motion Blur, Terrain(Limited to Low or Minimum), Foliage (Limited to High or lower), track traces and grass in sniper mode.)
Note, when going between Standard and Improved Rendering modes, restarting WoT is required.
4¤. Texture Quality:
[Improved/Standard] This option sets the quality and resolution of textures on tanks, buildings, and other objects. This option is independent of the performance of the graphics card, but is highly dependent on RAM. (That being said, FPS gains can be seen from reducing the textures in-game, but the bulk of the FPS loss is due to shaders more than textures. So crank those textures up as much as you want. It shouldn't affect you too much. Only lower them if there's no other choice or you have limited RAM (e.g. less than 3GB)).
5¤. Lighting Quality:
[Improved] Creates more contrast between dark and light, simulating the dynamic difference between the darker and lighter areas of the map. Performance of the game with this setting depends primarily on the graphics card.
6¤. Shadow Quality:
[Improved] The drawing of shadows corresponds to the real scale and size of an object as well as its position with respect to the light source. Shadows are fully dynamic: if the tree sways, the shadow sways with it. The required calculations to render the shadows are heavily dependent on the performance of the system in general, including both the video card and CPU.
7¤. Grass in Sniper Mode:
[Improved] This is pretty self explanatory. However unless you're running a really powerful rig and getting to 60FPS is no problem, I'd disable this. Sniper mode already suffers from inherent FPS decreases, so there's no desire to add more salt to the wound. Of course if you turned off Flora Density, then this setting is virtually meaningless.
8. Terrain Quality:
[Improved/Standard] This setting adjusts the quality of the terrain. This primarily adjusts the specular mapping (normal mapping) of the terrain. On Standard mode, the highest you can go on this setting is 'Low'.
9¤. Water Quality:
[Improved] This adjusts the visual quality of water in WoT. This includes reflection on the surface of the water as well as the overall modelling of the surface of the water. This setting primarily depends on the power of the graphics card.
10. Decals Quality:
[Improved] Decals (bells and whistles) are a special type of object geometry, allowing an increase in environment detail without having to spend the resources to render complex objects in their full resolution, which can use up precious memory and slow down the game significantly. This setting is responsible for the quality of decals, such as traces of dirt, dead leaves, broken sidewalk tiles, and pathholes. The more "small details" you want to see on the screen, the more powerful your computer needs to be. This option is primarily dependent on the performance of graphics cards, but specifically demanding for the video memory (VRAM).
11. Object LOD:
[Improved/Standard] Detailed rendering of the environment. This setting determines the number of objects displayed and their level of quality. These are primarily small details on the map. This setting is dependent on performance of the video card and the amount of video memory (VRAM).
12¤. Extra Effects Quality:
[Improved/Standard] Here you can adjust the display of smoke, shell tracers, dust, sparks, flames, explosions, etc. All of these objects depend mainly on the CPU.
13¤. Extra Effects in Sniper Mode:
[Improved/Standard] Everything is the same as the previous description, only this is applied to sniper mode. (Lol, WG wrote back in 8.0: "We add that the game developers are acutely aware of the problem of decreased performance and fps drop in sniper mode. At the moment, we found a temporary solution, which partially resolves this issue. Work to find a permanent "cure" is in full swing, and Wargaming specialists are working hard to fix this problem." #NeverFixed )
14¤. Flora Density:
[Improved] This option is responsible for displaying grass and low-lying bushes, (Not the bushes that tanks can hide in. Think weeds and vines) This feature depends primarily on the performance of the video card and the amount of video memory (VRAM). This option is not available when using Standard Graphics mode, as vegetation is currently calculated by new methods. WG back in 8.0: "Optimization of the flora in terms of resource requirements is ongoing." #TopLel #NeverDone Flora for me takes like 20 seconds after the battle started to actually render, and it renders so slowly you can actually see each grass popping in one at a time. I honestly wouldn't bother with this unless you have a macho fast system like *ahem* ITDUDE *cough*
15¤. Post Processing:
[Improved] This renders additional visual effects such as lighting rays, bloom, etc. Postprocessing is highly dependent on the performance of the video card and moderately on the amount of video memory (VRAM).
16. Enable Track Effects:
This basically allows you to enable or disable the dust and dirt that comes from driving around on dirt roads, grass, sand and such. It's pretty minor, but still, could be useful for those running
potatos very old hardware.
17. Foliage Quality:
[Improved/Standard] This affects the detail trees and bushes. Performance of the game with this option depends primarily on the performance and memory of the graphics card. Highest level of quality (Maximum) is available only on Improved Graphics mode.
18. Draw Distance:
[Improved/Standard] This is how far the game displays the gaming landscape. This option is highly dependent on the performance of the computer in general, so low-powered machines should test which mode offers the best view range and performs fastest. Higher setting will require more resources, while lower setting will require less.
19. Motion Blur Effect:
[Improved] This will allow you to set the quality of motion blur, which can be seen when spinning your camera around your tank or driving really fast. This setting is determined by the performance of the graphics card.
20. Dynamic Change of Effects Quality:
This setting enables an automatic system that will monitor your in-game performance, and will actively adjust graphical settings for lower quality and higher performance in the event that low in-game performance is detected. I'm not entirely sure if this actually works or not, but I'll assume so.
21. Enable Track Traces:
This enables the track marks left by tanks on the terrain.
And that's that. I made a post previously on the overall graphical performance of 9.0 on my computer. All the images were captured and edited by me. Information about the graphical settings was pulled both from the WoT.RU site AND by hovering the mouse cursor over each setting in the options (It now gives you a little snippet of extra info describing the setting!) Hope you guys find this very useful when you tackle the beast that is 9.0. See you on the battlefield!