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[0.9.5] Aslain's XVM Mod + ModPack INSTALLER w/PREVIEW v4.1.2 (22/12/2014)


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GaiusMaximus505 #1181 Posted Sep 13 2013 - 17:27

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View PostSempr, on Sep 12 2013 - 01:39, said:

When installing do I leave it in the res_mods folder once upacked or go into that folder then copy everything to the 08.7 folder in res-mods in  my WOT directory?  or do I create the 08.8 folder and then copy everything into that?
The mod comes with the correct file path designations so you can simply open it and then copy paste.  You only need to be careful if you have other mods installed.  In that case you should drill down into each subfolder in Aslains mod and individually copy paste each file using the same paths as he uses in the mod.  Also, remember the version he is discussing here is for 8.8.  IF you are in NA do not install this one until after 8.8 is released in NA (prob next week).  It wont work in the 8.7 build.

GaiusMaximus505 #1182 Posted Sep 13 2013 - 17:30

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Aslain, I see you are adding several additional mods and integrating them with yours.  Do you have any plans to integratre Jimbo's (sp) Crosshair mod?

Also, do you plan to bring back the ALT version that always shows the stats around the vehicle name while in battle?

Aslain #1183 Posted Sep 14 2013 - 11:49

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Update v2.9.2 for 0.8.8 ONLY!
- integration with a damage indicator mod
- removed Dynamic tank ranges mod, as it was causing(?) strange behaviour with some users
- please delete currentvehicle.pyc and tankranges.xc
- some small tunes to minimap stuff
- added icons for the enemy spotted status (grey - hidden, red - revealed but hidden again, green - revealed)
- fix for Polish language file
- based on XVM build 2598 (aka test2)

View PostGaiusMaximus505, on Sep 13 2013 - 17:30, said:

Aslain, I see you are adding several additional mods and integrating them with yours.  Do you have any plans to integratre Jimbo's (sp) Crosshair mod?
Also, do you plan to bring back the ALT version that always shows the stats around the vehicle name while in battle?
It's no problem to add Jimbo's, I'm using to play, but not sure if everyone would be happy as it would overwrite their own rectile mods.
Eventually I update all files, also the Max Info one, just first things first.

OutTooLunch #1184 Posted Sep 14 2013 - 14:51

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View PostAslain, on Sep 14 2013 - 11:49, said:

It's no problem to add Jimbo's, I'm using to play, but not sure if everyone would be happy as it would overwrite their own rectile mods.
Maybe add Jimbo's and then have two versions, one with and one without, if not too much trouble.
P.S. another Jimbo user. :)

Edited by OutTooLunch, Sep 14 2013 - 14:51.


Kenjis9965 #1185 Posted Sep 14 2013 - 20:30

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I just installed this and i have a problem:
instead of showing the vehicle names it shows [object Object] o_O i also dont have stats...
Posted Image
-edit- i think i might be an idiot. i think its cause im using the 8.8 version on the 8.7 client
Fixed it somehow...

Edited by Kenjis9965, Sep 14 2013 - 20:43.


Hawk819 #1186 Posted Sep 15 2013 - 00:26

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delete this posting. thank you.

Hawk819 #1187 Posted Sep 15 2013 - 00:31

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what is the application flash file for?

Obe #1188 Posted Sep 15 2013 - 03:29

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Is the service record going to start showing our Win7 like in the live version or is it not possible now? When in test I dont see any additonal stats like I do in the live version.

JustDreiMan #1189 Posted Sep 15 2013 - 15:04

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I loved your addon for an instant but removed 3 games afterwards, I found more disadvantages =( Example: I got killed by a scout who had 2 hp left, the bar was not visible because of it, and the name above his tank was green I think, therefor I didn't see him hiding in bush and he killed me. That happened basicly 2 games in a row, with in the second game an enemy tank who drove in front of me without me even noticing, thinking it's an ally because of the green name and stuff, but it was an enemy, the mod kind of sucks for a game about tanks, too much colors and shit while it's not needed. Any way to change that? Enemy tanks should always have a red hp bar and red nickname/tankname instead of customized.. I don't know anybody who as example, thinks a E50M is a heavy or a T69 is a TD, so I don't understand why the colors are needed, everybody knows what type of tank a certain tank is.

Edited by JustDreiMan, Sep 15 2013 - 15:10.


J3kyllnHyd3 #1190 Posted Sep 15 2013 - 20:15

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Not sure what I am doing wrong

downloaded/copied files to WOT folder/ clicked yes to all the replace file requests/opened game/unchecked show tiers

Is there a key or something to activate certain aspects of this
The only thing I see different is the fact that tiers dont show(cuz i unticked that)

Thanks for any help

Almost ready to uninstall and reinstall game, but thought I would ask here first

J3kyllnHyd3 #1191 Posted Sep 15 2013 - 20:25

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Ahhh I just read up a little bit and I am running v8.7.....what is NA
"Also, remember the version he is discussing here is for 8.8.  IF you are in NA do not install this one until after 8.8 is released in NA (prob next week).  It wont work in the 8.7 build."
Never mind, I am assuming NA is North America

Edited by Subaruguru, Sep 15 2013 - 20:31.


KiwiMark67 #1192 Posted Sep 16 2013 - 03:59

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View PostSubaruguru, on Sep 15 2013 - 20:25, said:

until after 8.8 is released in NA (prob next week).

Last I heard it was going to be here on the 18th (this week).

Aslain #1193 Posted Sep 16 2013 - 21:10

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View PostJustDreiMan, on Sep 15 2013 - 15:04, said:

I loved your addon for an instant but removed 3 games afterwards, I found more disadvantages =( Example: I got killed by a scout who had 2 hp left, the bar was not visible because of it, and the name above his tank was green I think, therefor I didn't see him hiding in bush and he killed me. That happened basicly 2 games in a row, with in the second game an enemy tank who drove in front of me without me even noticing, thinking it's an ally because of the green name and stuff, but it was an enemy, the mod kind of sucks for a game about tanks, too much colors and shit while it's not needed. Any way to change that? Enemy tanks should always have a red hp bar and red nickname/tankname instead of customized.. I don't know anybody who as example, thinks a E50M is a heavy or a T69 is a TD, so I don't understand why the colors are needed, everybody knows what type of tank a certain tank is.

Yeah I know what you mean, I had a battle yesterday when I wasn't sure if it's a foe or ally, he was in M103 behind a sandy hill, and somehow couldnt see color of his hp bar because he had like 1 hp left, whole bar was black... But this was first time since I'm using this mod, means like since 3 years. I might make a version with red names and green names only, takes like no time to make it.

View PostSubaruguru, on Sep 15 2013 - 20:25, said:

Ahhh I just read up a little bit and I am running v8.7.....what is NA
"Also, remember the version he is discussing here is for 8.8.  IF you are in NA do not install this one until after 8.8 is released in NA (prob next week).  It wont work in the 8.7 build."
Never mind, I am assuming NA is North America

Sorry for the confusion, I didn't know you guys haven't received the 8.8 yet.

ben00460 #1194 Posted Sep 16 2013 - 23:02

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Will there will be a 0.8.8 version of the classic icon?

Edited by ben00460, Sep 16 2013 - 23:02.


Aslain #1195 Posted Sep 18 2013 - 13:18

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View Postben00460, on Sep 16 2013 - 23:02, said:

Will there will be a 0.8.8 version of the classic icon?

There is already.

Aslain #1196 Posted Sep 18 2013 - 15:16

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Update v2.9.4
- XVM updated to build 2637
- removed extra mods from the main mod, and moved to Aslain's Mod Pack
- added Stats Disabler to the main post

Grathius #1197 Posted Sep 18 2013 - 16:33

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There is no damage pop-up text on enemy tanks...
The enemy tank name is always "Loading..."

Also, why this mod overlaps with J1mb0's crosshair functionality too?

Grathius #1198 Posted Sep 18 2013 - 16:35

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BTW - the "standalone" and the "pack" point to the identical download file Aslains_Mod_Pack_v.2.9.4_88.zip.

Grathius #1199 Posted Sep 18 2013 - 16:38

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I have been using this mod since 7.0.  I have to say this time you messed up.  I'd suggest this mod stick to what it does best - over target marker + XVM.  

It seems the 2.9.4 package has a lot of other modes integrated, but in the process it lost the most basic functionality, i.e. over target marker, and XVM is not working either (not sure if it an XVM issue or an issue with this particular mode).  

It may be time for me to move on to other over target marker mod.

Mirzika #1200 Posted Sep 18 2013 - 16:55

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In which one of the XC config files would I find to just enable the players WN7 score above their tank without pressing of the alt key?




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