Welcome to the World of Tanks!
For all the new players joining us this week we welcome you!
To get acquainted with the game please you may want to check out the Tutorial Videos, WIKI, Tankopedia and Newcomers Forum Section
If you are colorblind, check out this mod by SmVueno: Colorblind Mod
From the Reconnaissance Department JagdTiger
History and renders now available on the official site for the JagdTiger Revised and Improved Tech Trees American, Soviet and German full tech trees have been revised, see the main article for more details here You can discus the coming changes here Maintenance Works
Maintenance works, due to special event organization is scheduled for May 7 11:00-12:00 UTC, May 8 11:00-13:00 UTC, May 10 11:00-12:00 UTC
From the Research and Development Department Sneak Peak at a new map in development "Redshire":
Changelog 0.6.3.11 -> 0.6.4.5 (not finalized)
Spoiler
v.0.6.3.10. - v.0.6.4
Vehicles/balance:
- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fixed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while moving and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.
Battle mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range of the vehicle.
- Engine now catches fire, if it has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – sticking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
- Added first version of moving wrecks of destroyed vehicles.
- Fixed mismatching of hit-box objects that stick out from the rear hull (rear hull of GW-Tiger, etc).
- Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
- Fixed the condition for getting “Defender” medal. Now it meets the description requirements.
- Fixed the condition for getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash damage or fire.
- Fixed the condition for getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash damage or fire.
- Fixed the discrepancy between arcade and sniper reticule, when the tank is positioned on a slope.
Non-combat mechanics:
- Added the possibility of dismounting non-demountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the drop-down list.
- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.
- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
- Added the automated ban system for team-killers.
Content:
- Added new maps: “Mountain Pass” and “Prairies”.
- Visually redesigned “Pagorki” map.
- “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
- Corrected borders and sky boxes’ junctions on some maps.
- For most of the maps the red line marking the edges of the map is removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
- Reworked base capture circles. Now they reflect the capture radius precisely.
- Fixed/redesigned hit boxes for a large number of small objects.
- Optimized texture sizes for some objects and buildings.
- Added some new pieces to the current track list.
- Fixed some sounds effects for objects.
- Fixed some sounds effects for shots and explosions.
Garage Interface:
- Added the information about the player’s clan to player’s information window.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added a filter for vehicle scrolling to reflect the tanks marked as primary.
- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display of track prints.
- Added an option to switch off smoke and mud effects.
- Added advanced voice chat settings: the choice of audio device, connection test and other.
- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added “Clan” section with its members to the “Contacts” window.
- Corrected and updated tips displayed when map is loading.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
- Corrected sky box rendering in garage when it takes long to download.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added “asterisk” mark for icons of those vehicles which haven’t received double experience for a day.
- Reworked old and added new pop-up tips for interface elements in garage.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Fixed bug with credits counter updating when vehicle comes after the battle.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Fixed the display of pre-battle waiting queue if the player has re-logged in.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the “compression” of crew personal data window in some cases.
- Added the display of researched modules for un-researched vehicle.
- Added the display of the additional statistics for “Mouse Trap” achievement.
- Fixed the display of counter for “Sharpshooter” achievement.
- Fixed the display of counter for “Invincible” achievement in the general statistics.
- Changed default display for tank company and platoon channels of the chat.
- Added new sound effects for some interface elements.
- Fixed a lot of minor interface errors.
- Removed duplicated family names from the respective list.
- Added pop-up hint for non-demountable modules.
Combat interface:
- Minimap reworked in flash, as well as the rest of the interface. Added the display of platooned players by a different color.
- The icon of the player’s tank who has killed several allies is colored in blue.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
- Added the display of additional markings above the platooned tanks.
- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
- Added pop-up hint with possible actions when player’s vehicle is destroyed.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved the in-game help window. (press “F1” button in battle).
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.
System/graphics:
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Reworked post-effect displayed when player’s vehicle is destroyed.
- Adjusted the display of server reticule in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Improved the display of the track prints for different types of terrain the prints are different.
- Added the protection against client-side changes to the color, brightness and the time of tracer effects.
- Fixed missing engine and tracks sound effects.
- Adjusted microfreezes and FPS drops while rendering track prints.
- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
- Changed the settings of objects’ rendering check-up.
v.0.6.4 - v.0.6.4.2
- Fixed lagging when entering the garage for some players.
- Fixed some bugs with the "repulsion" of tanks in a collision with objects that might cause jams after the ejection of the tank obstacles.
- Fixed long vehicles getting stuck when moving over shallow depressions and ravines.
- Fixed shooting in windowed mode. Sometimes requiring 2-3 click.
- Fixed bug with display of pushed tanks at long range.
- Fixed losing color and type of tanks on the minimap when you change graphics settings.
- Fixed server-side reticule getting "stuck" when tracks are knocked out.
- Fixed getting damaged in low-speed collisions.
- Fixed a desynchronization of the start timer with the real battle start time.
- Redrawn the traces of the tank tracks.
- Fixed tank turning too fast after tracks are knocked out.
- Fixed voice chat in battle.
- Fixed the command "Attention on the square" in some of the squares of the minimap.
- Fixed camera zooming in to the tank in garage after battle.
- Fixed the "sticking" of the camera on protruding parts of the tank: antenna, pins and so on.
- Fixed the "sticking" of the camera to a nearby tank through close contact.
- Fixed the presence of pop-up windows with the names of players in the box in the map loading screen.
- Fixed the name of the tank in the research window after switching between tanks.
- Fixed the display of the battle selection menu in the map loading screen.
- Fixed some sounds in the garage.
- Changed the area of the active shell in the service window.
- Fixed button name in the service window.
- Fixed players getting thrown to the garage when starting a platoon if they were not ready for battle.
- Fixed some bugs with adding/removing players to the ignore list.
- Fixed some typos in the interfaces.
- Fixed blinking nicknames of players in the map loading screen.
- Fixed losing graphics settings when updating your graphics driver
- Rollback changes for the shadows that give the performance drop and image artifacts when using improved shadows.
- Improved the autodetect settings.
- Fixed some getting stuck and errors on the maps: "Komarin", "Prairie", "Prokhorovka", "Malinovka", "Lakeville", "Cliff", "Ruinberg", "El Halluf", "Mountain Pass".
- Fixed appearance of red texture map "Karelia".
- Fixed minimap map Komarin.
- Removed old circles in bases on the map Murovanka.
- Lowered the strength of the hedgehogs on the map Komarin
- Reconfigure the parameters of damage and repair time of tracks of all the tanks.
- Reconfigure the parameters of all tier 8 SPGs.
- Reconfigured some parameters of the tanks: Pz38NA, VK3001H, VK3002DB, VK4502P, Object 704, T34, JagdTiger, T29, Panther II, Tiger II.
- KV-13 moved to tier 7.
- T1 Cunningham: Added 20mm automatic cannon.
- Corrected and improved damage models for tanks: Tiger II (gun mantels), VK4502, JagdTiger, T2 med, T92, Object 261, H39 Hotchkiss.
- Added a separate model for the guns 12.8 L/61 for the TD JagdTiger.
- Fixed the display of the 2 guns for the JagdTiger.
v.0.6.4.2 - v.0.6.4.3
- Fixed small bugs in the interface ("flashing" nicknames and tank icons)
- Fixed bugs in vibrating seat cover
- Fixed bugs with the sun and moon display in the garage
- Fixed bugs in the service window (and the names of buttons)
- Fixed bug with tooltip in the statistics window
- Fixed bug with FPS drop for some players
- Changed the amount of HP of anti-tank hedgehogs
- Removed drawn circles around the base on the map "Murovanka"
- Fixed bug with the menu for social contacts in battle
- Fixed bug with the minimap lighting up after a tank is destroyed
- Fixed some bugs on the map "Malinovka", "Ensk", "Mountain Pass", "Prohorovka", "El Halluf", "Komarin"
- Fixed bug with disappearing building on the map "Ensk"
- For the maps "Mountain Pass" and "Prairies" a text description was added
- Fixed bug with with unmounting improved ventilation from the tank Pz38NA
- Fixed some bugs with the minimap
- Fixed bug with leaving SPG view mode
- Fixed bugs with the interface in artillery mode
- Fixed bug in options for posteffects
- Fixed bugs with tooltips after death
- Fixed the location of the tank KV-13 in the research tree
- Fixed bugs with player's context menu in battle
- Fixed bug with player appearing in the enemy's room
- Fixed bug with with system text display when updating sound devices
- Fixed bugs in the tank carousel (rotation, display of tank icons etc.)
- Fixed bug in simultaneous purchase of ammo
- Fixed bug with the mounting of some modules through the research tree
- Added a limitation on the number of clan changes
- Fixed bug with the display of penetration traces
- Fixed the display of tracers
- Fixed bug with desynchronization of the reticule
- Fixed bug with the platoon indicator
- Fixed the display of nicknames in the battle statistics window
- Changed vehicle parameter: Lowe, KV-13, StugIII, Pz38NA, VK3601H, T29
- Changed some small bugs in the damage model for the Maus
- Increased the repair cost for the tank KV-5
- Fixed the thickness of one of the areas of the rear of the tank IS-4
- Increased the front armor on the tank PzKpfw V-IV
- Fixed bug with the display of the parameters of the tank T2 med
- Fixed inaccuracies in the description for the conditions for obtaining achievement "Invader"
- Fixed time for displaying trails from tracks
- Fixed bugs with pushing a tank into impassable areas
- Fixed bug with banned players being able to register clans
- Fixed bug with the voice chat indicator in the training room
- Fixed bug determining teamkillers in platoons
- Fixed bug in messages when unmounting equipment
- Fixed lag in displaying tanks for some players
- Fixed default display settings
v.0.6.4.3 - v.0.6.4.4
- Changed the parameters of some tanks
- Rebalanced profitability of tier 8 SPGs
- Hotchkiss: restored characteristics from version 6.3, increased the balance weight
- KV-220: battle level decreased by one
- JagdTiger: fixed the thickness of the area around the gun mantel
- Small fixes to collision models: Maus, JagdPanther, Panther II, Tiger II, Lowe
- Display of new textures for tank track trails for stone surfaces
- Fixed dirty trails from tanks on pavement
- Fixed exit from platoon when accepting an invitation to another platoon
- Fixed the client freezing with the "loading wheel" after disconnect
- Fixed the display of specializations of crew members
- Fixed wrong placement of the message in the window "Platoon is not ready"
- Fixed the display of tank status in the after-battle statistics.
- Fixed incorrect reaction to clicks in the area "vibro-overlay Gametrix"
- Improved the minimap: brightness of tank markers, player marker and the marker "Attention to sector"
- Fixed errors in names of some modules and shells
- Time of displaying the tooltip after death has increased to 5 seconds
- Fixed wrong resolution for the loading screen for the map "Ensk"
- Fixed freezing overlay when looking at the payer statistics
- Fixed dashed shadows no top of tanks
- Fixed the blinking of the general chat window when a new message arrives
- Fixed the display of the shell loading indicator after the death of the tank
- Fixed hard-to-read tank markers when pressing Alt
- Fixed voice messages and hit marker display for shielded armor
- Fixed the fullscreen effects for the map "Abbey"
- Fixed the displaying of the invite window on top of the battle loading window
- Fixed the displaying voice massages about module damage in artillery mode
- Fixed some cases of FPS drops
- Fixed error in the description of the Fadin's medal.
- Fixed the displaying of a bright screen when firing in sniper mode
- Fixed the display of effects of a burning tank for A-20
- Fixed the display of ignored players on the map loading screen.
- Fixed some places where you can stuck or not move across on the maps: Pagorki, Prairie, Mountain Pass, Erlenberg, Abbey, Sand River, Ensk, Malinovka
v.0.6.4.4 - v.0.6.4.5
- Fixed the problem of not being able to load a map if the team has the SPG Sturmpanzer II
- Fixed easy to penetrate with damaging guns on the tanks: Maus, Tiger II, VK4502, Ferdinand, Lowe
- Fixed the inability to use Armor Piercing rounds for the SPGs: GW-Tiger, GW-E, T92
- Decreased the cost of shells for American SPG T92
- Fixed the missing credits icon in the tank selling window
- On the minimap Komarin added the numbers for starting positions
- Fixed incorrect screen resolution for map loading screen for Ensk
- Fixed bugs in static shadows on the map Himmelsdorf
- Fixed some places where you can get stuck on the map Ensk
- Fixed bugs leading to a messy log file python.log
- Fixed doubling of the death sequence in SPG mode.
From the Special Operations Department Historical Battles organized by ZorinWarfield, BazookaDre and Alamode
Find out more here
Elbe Day Contest Open
World of Tanks warriors should make images in the style of historical photos on the basis of in-game screenshots. The rules of the contest are given in the special forum topic.
The contest will close on the 8th of May 8:00 UTC.
Use this unique chance to frighten the enemy with your carefully honed coordination and discipline! Make a video of your Clan as if you are on Parade! Your 1 to 5 minutes long videos should contain at least 10 Clan tanks. The rules of the contest are given in the special forum topic.
Kill the Mod: The Return of Tank Company Competition Open
May 15 starting 5:00 PM UTC and up to 7:00 PM UTC the team of WoT developers and moderators will unite again to fight against players. If the players’ team wins, each warrior will be granted 1,000 in-game gold. In case of defeat each participating player will get 500 in-game gold. And 750 in-game gold will be your reward for a draw. More information on the event is given in the special forum topic.
The Cunning Matryoshka Quest Results
The winner are: Xerxes17, Elenar, Belrick, Urbanowicz, TheMagister, Mastertaco, nut123456789 who are each awarded 5000 gold
You can find out more about the contest here
The Drill Boot Camp Tournament
The teams have been accepted, with 1678 players participating in 91 teams. The times for the matches have been set, the first match being May 10 at 00:30 UTC, to find out when your team is playing go here.
For the full schedule go here
Prizes:
1st Place: 10 000 gold for each team member
2nd Place: 5 000 gold for each team member
3rd Place: 2 500 gold for each team member
1st Place(Oceania): 5000 gold for each team member
2nd Place(Oceania): 2500 gold for each team member
V-E Day! event
For V-E Day, from May 7th to May 10th we will have:
- 50% discount of all additional equipment for your vehicles
- 5x experience for the first victory of the day
- 3 day Premium account will cost only 250 gold
Keep on the lookout for new events, contests and competitions.
From the High Command Q: When is the current ballpark estimate of British tanks? By this I mean are we talking 2011, 2012, Christmas time, Summer time, etc? A: I think they may be added as a Christmas present, this timeline looks rather credible.
Q: Is it likely that the Panther will keep the Long 88? I would hate have to have another German medium confined to using the 88mm L/56 or 75mm L/70 (Like the VK3002DB). A: 75mm L/100 won't be added, however Panther might keep the long 88mm.
Q: Accelerate Crew Training: Some are saying this is not working at this time is this true or is it working like it suppose to. A: It's working. When acceleration is on:
6.3 - every tankman from the crew gets extra xp. extra_xp = xp_for_the_battle / crew_size.
6.4 - least skilled tankman gets double xp.
Q: Will you fix matchmaking to not stack heavy tanks in one team and mediums or TDs to another? Mostly only top 6 tanks determine upon win or loose so tanks down in the list are not important. A: Significant improvement will come along with adjusted match making values in 0.6.4.
Q: For clans, any ETA on the possibility to promote recruits to other positions ? (deputy...) A: At launch of CWs.
Q: As it is now, people aren't awarded for tracking an opponent to help others destroy him, do you think it's good as it is ? Couldn't it be changed ? A: De-tracking counts as critical damage and is paid in experience and credits.
From the Front Lines Tank Review by Diastant S-51
History: A random search might not turn up anything special but in depth at less common websites will yield you plenty. In the end of 1943, the GAU began looking for a heavy mobile artillery system. The solution was simple. Mount a 203/152mm gun on a KV-1S chassis. It expressed some interest, but the timeline was exceeded and so production never happened.
Firepower: The firepower of the S-51 isn't the best when you have a stock 152. It's worst than an SU-8 in terms of accuracy but you will get used to it as it prepares you for the playing style of the next gun. However, faster reload than the 203 as well as some accuracy give this a punch. Although the damage is average-excellent, accuracy seems to be the tricky thing so always try to get the aiming circle fully closed in on a tank to ensure a hit or at least some splash damage. The 203 will get much, much better. Once you get the 203 you now only have 12 shells, but the splash alone should be plenty enough to kill Tier 5 and under. Any direct hit can one-shot some heavy tanks.
Armor: Armor is great for an SPG, but 90% of the tank is open, and that makes it very vulnerable to the back. While A-20's and Leopard's may even bounce its frontal armor,they can still circle you so be aware of that. For SPG's, there's not much to say about armor except that you should always face front to any scout, and hope that they bounce. The fact that it has an open chassis makes it worse, as module damage and fires will occur so much more often so always keep your back protected.
Mobility: It will feel, quite literally, like a stock KV when you first buy it. It's horrible. So get the tracks, and then it's your choice of engine/gun. Radio should be last. The S-51 is known to be better than the SU-14 for one reason, and that's mobility. It has a 19 degree turn angle (upgraded), and a 600 HP engine once you upgrade the engine itself. This allows for a very versatile mobile heavy artillery piece. Use it to re-locate quickly, and to get out of situations faster. It might just save your life.
Fear Factor: S-51's are quite rare on the battlefield as most people don't bother to grind the 120,000 exp+ needed for this thing on a KV. But it's worth it. People are more scared than an S-51 than by a bus. The splash damage alone is enough to kill both an S-51 and a GW-Panther (confirmed) on the 203. Scouts will find themselves bouncing the frontal armor and the mobility, it' better than normal for such a high tier SPG. This is the fear-inducing S-51. Watch out.
Overall Value: Any S-51 is a major force because even if it has the 152 stock gun, it still is lethal, capable of one-shotting Tier 5 and under, even ammo racking often. Losing your S-51 is a valuable loss. Protect it, hide it, just don't ever lose it. It's your main source of firepower. It can turn the tide of the battle.
From the Propaganda Department Fan Art of the week:
"Good Game" by Akitsu Taira
Artist's Note said:
■World of tanksの戦車■吹き出しはゲーム内で見た単語の羅列で他意はないです。
Translated Artist's Note said:
■A tank from World of tanks■The speech bubbles are a collection of terms I saw in the game, so there's no double meaning to them.
MemoryReborn's Note said:
This was found on Pixiv (A Japanese websites where artists can upload their work for display) by player Mini_Bolo in mid-April, and surprisingly enough the original picture was uploaded in late February, establishing the World of Tanks tag on the site. Since then a few other fan images have been uploaded, including various images of the artists' favorite vehicles done in various styles, and even including a pixel art version of an M4A3E8 (think Advance Wars style) . So slowly but surely, our little World of Tanks is expanding in popularity across the globe.
"T29 Heavy Tank" by 紫乃 (Shino)
Artist's Note said:
World of tanks より米重戦車T29 アメリカ戦車ではこれが一番格好良いと思います 砲塔かっちかちやぞ!
Translated Artist's Note said:
The Heavy Tank T29 from World of Tanks. I think that of the American tanks, this tank is the coolest.
MemoryReborn's Note said:
This was also found on Pixiv, uploaded March 25. Just a nice high-quality image from another T29 fan, done in mechanical pencil and touched up with Photoshop.
Tank Skins of the week: PzKpfw V-IV by nafnist from his post
From the Editors
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Loved the back story on the S-51. I know alot about the actual production models in game, but know very little about the protopypes and development projects.
Cool that you mentioned the Historical Battles as well. I'm hoping to try one out in the future.
New map looks interesting, considering the fact that there is only one bridge
Wouldn't that be worse than Komarin? I am hoping parts of the river are shallow and allow crossing, otherwise it will be setup and camp. South side looks like it may be at an advantage at that.
Wouldn't that be worse than Komarin? I am hoping parts of the river are shallow and allow crossing, otherwise it will be setup and camp. South side looks like it may be at an advantage at that.
Yes, but remember that in 6.4, we're going to be able to move wreaks so the bridge won't be able to be blocked for long
Wouldn't that be worse than Komarin? I am hoping parts of the river are shallow and allow crossing, otherwise it will be setup and camp. South side looks like it may be at an advantage at that.
Yep, they need to make maps with less choke-points and more areas to maneuver and flank. I don't like the design on that map at all unless you can ford the river.
Being able to push wrecks won't help because: pushing a wreck while under fire = more wrecks.