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Strongholds Q&A


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CaptianKu #41 Posted Jun 29 2014 - 23:20

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When will they start testing it on the test server?



Voodoo_Actual #42 Posted Jun 30 2014 - 15:49

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I downloaded the test server installer also just wandering if it is me or is it not up? For something advertised mid-month. I would think personally they would be up, but every time I try to connect it says they are not. Please help and all feed back welcome.

bugwar #43 Posted Jun 30 2014 - 16:35

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I noticed in the original WOT announcement (  http://worldoftanks.com/en/news/pc-browser/19/strongholds-public-test/ ) under the 'General Information' topic that the test expired earlier this month.

That may be why you are unable to connect.



Voodoo_Actual #44 Posted Jul 02 2014 - 01:41

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Thanks, bugwar. I was never able to connect, but it could have something to do with switching clans, and changing my in game name all around the same time.

RNG_ #45 Posted Jul 03 2014 - 18:29

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Any idea if the test is now done or if it will come back up to go through the stages talked about in the ASAP video?

 

As mentioned already, the special Strongholds test has concluded.

 

It will be available for testing in the 9.2 CT. Keep a lookout on the portal for an announcement for the 9.2 CT.


Edited by Hypnotik, Jul 04 2014 - 01:14.


Shinma_ #46 Posted Jul 04 2014 - 03:54

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Couple things

 

Defense timers: Take a page from EveO, complete defender-decided timers are both horrifically life-numbing and silly. 7 kiwis can time that all day. Better bet would be a mixed system wherein Defender chooses how many hours after an attack is initiated a battle will occur, whereas attack can choose when the timer starts. 

 

Q: Are industrial resources real time allocated to a clan, or at a set interval? 

A: Real-time

Q: Do resources 'stick' with a player? 

A: They're a clan resource which "sticks" to a structure, however individual players determine to which structure they are applied to. Using this resource, the structure can be upgraded or produce Reserves (the bonuses).

Q:Are resources split same as fame points, IE totalxp/15 or a different formula?

A: Not quite, but there is similarity. Unlike fame points, the amount of resources are directly proportional to an individual player's performance, not the team as a whole. Players who perform better will have a larger share of the total resources applied to the building of their choice.



stagnate #47 Posted Jul 04 2014 - 06:21

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View PostShinma_, on Jul 03 2014 - 19:54, said:

Couple things

 

Defense timers: Take a page from EveO, complete defender-decided timers are both horrifically life-numbing and silly. 7 kiwis can time that all day. 

 

Never played eve, not sure what you mean. Do you mean getting ringers that are active at a very different time to make it very difficult to attack? 

 

There are ways to deal with that; your option would be pretty broken. Lead time would need to br something like 12-15h to avoid planned late night strikes.



Shinma_ #48 Posted Jul 04 2014 - 17:17

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View Poststagnate, on Jul 04 2014 - 01:21, said:

 

Never played eve, not sure what you mean. Do you mean getting ringers that are active at a very different time to make it very difficult to attack? 

 

There are ways to deal with that; your option would be pretty broken. Lead time would need to br something like 12-15h to avoid planned late night strikes.

 

from the eve bit, all territorial things were previously 'timed' based on the content of a certain item (strontium in this case) so that battles would be two stage:  a small initial stage where there's usually no defender, and past a certain hp, the timer was activated based on the amount of stront at the time of the hp trigger (usually for the alliance's strong time zone, or for ungodly hours) which led to this concept called 'alarm clock ops' which is getting hundreds of people to wake up at 5 am to shoot at nothing as the de jure method of warfare, and soul killing. The changed this to a randomized timer +/- 8 or 12 hours  (and a single structure as opposed to multiple independent ones) if I remember correctly.



shutupshake #49 Posted Jul 10 2014 - 17:51

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During raids, will enemy compositions be displayed (like tank companies) or will teams have to spot enemy tanks (like clan wars)?

 

This decision has not been finalized yet. The Raids part of Strongholds will not be implemented in 9.2, so there is still time before this decision has to be made.


Edited by Hypnotik, Jul 10 2014 - 19:36.


Cisla #50 Posted Jul 10 2014 - 18:46

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When choosing your designated defense of stronghold time, will it also allow you to choose which tier you will play, or will it default to only 15 v 15 tier 10?  For clans who typically focus on the tier 6 or 8 raids, it may be demoralizing to spend all our time building the stronghold, just to have it taken down by clans full of tier 10s.

 

Thanks!

 

- Cisla

 

Since Raids are not being implemented in the first release of Strongholds, a final decision has not been made. It is very likely that it will be just tier 10 for this mode. You will also not have to worry about your Stronghold being raided if you do not advance it past tier 4.


Edited by Hypnotik, Jul 10 2014 - 19:37.


Valan #51 Posted Jul 10 2014 - 20:09

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View PostCisla, on Jul 10 2014 - 19:46, said:

When choosing your designated defense of stronghold time, will it also allow you to choose which tier you will play, or will it default to only 15 v 15 tier 10?  For clans who typically focus on the tier 6 or 8 raids, it may be demoralizing to spend all our time building the stronghold, just to have it taken down by clans full of tier 10s.

 

Thanks!

 

- Cisla

 

Since Raids are not being implemented in the first release of Strongholds, a final decision has not been made. It is very likely that it will be just tier 10 for this mode. You will also not have to worry about your Stronghold being raided if you do not advance it past tier 4.

 

Hypnotik, 

 

Repeatedly a level system referring to as 'Tier(s)' has been described as being fundamental to how Stronghold mode is designed.  Can you please explain in detail what is entailed at every level of the tiering system for the upcoming Stronghold mode, which will be released in Patch 9.2?  Telling us what is at tier 1, 2, 3, 4 et al, and the differences between all the various tiers being introduced in Patch 9.2.

 

Feels quite awkward to have a Q&A without Wargaming giving us a fuller explanation of what is entailed at each level of a tier, in advance.

 

The different tiers will provide better Reserves (the bonuses). For example, a tier 1 reserve might give a 2% xp bonus, while a tier 2 will provide a 4% bonus, etc...


Edited by Hypnotik, Jul 10 2014 - 20:54.


Cisla #52 Posted Jul 10 2014 - 20:44

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View Postshutupshake, on Jul 10 2014 - 09:51, said:

During raids, will enemy compositions be displayed (like tank companies) or will teams have to spot enemy tanks (like clan wars)?

 

This decision has not been finalized yet. The Raids part of Strongholds will not be implemented in 9.2, so there is still time before this decision has to be made.

 

Okay, same question but concerning Skirmish battles?

 

Thanks!

 

- Cis

 

Fog of War is currently not on for Skirmishes.


Edited by Hypnotik, Jul 10 2014 - 22:38.


Rommel85 #53 Posted Jul 10 2014 - 20:53

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Can you give an example of how much resource will typically be earned from a skirmish battle and how much it costs to give everyone the bonuses?

 

The amount varies based on which level of Skirmish, and is listed when you're creating your team for Skirmish battles. The cost of the bonuses also varies based on what tier the building (and therefore what tier the bonus) is, and is listed in the research window.


Edited by Hypnotik, Jul 10 2014 - 22:41.


Done_Son #54 Posted Jul 13 2014 - 16:24

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Clans do not earn anything when they are platooning, or playing by themselves correct.  They can only generate bonuses and other thing in planed battles?.

 

They earn fun! But yes, you are correct. The only two ways to earn clan currency will be Skirmish battles in 9.2, and when released, by raiding other clans' bases.


Edited by Hypnotik, Jul 14 2014 - 18:30.


Lorethian #55 Posted Jul 15 2014 - 20:27

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Can we call the Strongholds Skirmishes something other than "Skirmishes"? XD The terminology is bound to get some players confused between Strongholds and the skirmish tournaments held for gold.

 

Ideas/Synonyms:

- Sortie

- Offensive

- Expedition

- Incursion

- Ruckus (Lookin' at you, Rampage ;) )



bugwar #56 Posted Jul 16 2014 - 00:40

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View PostLorethian, on Jul 15 2014 - 14:27, said:

Can we call the Strongholds Skirmishes something other than "Skirmishes"? XD The terminology is bound to get some players confused between Strongholds and the skirmish tournaments held for gold.

 

Ideas/Synonyms:

- Sortie

- Offensive

- Expedition

- Incursion

- Ruckus (Lookin' at you, Rampage ;) )


Don't forget 'Probes!'   :teethhappy:

 

Although I am partial to Sorties.:great:


Edited by bugwar, Jul 16 2014 - 00:41.


Gyarados #57 Posted Jul 16 2014 - 08:23

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So you, as a CO or DC, set a time to defend and whatnot, will there be a point in time where this isn't the case and a battle is forced on the clan? What kind of defenses are available, what is stopping people from choosing a really off the wall time to do this?

Done_Son #58 Posted Jul 16 2014 - 13:31

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View PostDone_Son, on Jul 13 2014 - 11:24, said:

Clans do not earn anything when they are platooning, or playing by themselves correct.  They can only generate bonuses and other thing in planed battles?.

 

They earn fun! But yes, you are correct. The only two ways to earn clan currency will be Skirmish battles in 9.2, and when released, by raiding other clans' bases.

Thanks have a better idea how to work the stronghold play now.  Better clan turnout.

 



Rommel85 #59 Posted Jul 17 2014 - 18:07

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View PostShinma_, on Jul 03 2014 - 22:54, said:

Couple things

 

Defense timers: Take a page from EveO, complete defender-decided timers are both horrifically life-numbing and silly. 7 kiwis can time that all day. Better bet would be a mixed system wherein Defender chooses how many hours after an attack is initiated a battle will occur, whereas attack can choose when the timer starts. 

 

Q: Are industrial resources real time allocated to a clan, or at a set interval? 

A: Real-time

Q: Do resources 'stick' with a player? 

A: They're a clan resource which "sticks" to a structure, however individual players determine to which structure they are applied to. Using this resource, the structure can be upgraded or produce Reserves (the bonuses).

Q:Are resources split same as fame points, IE totalxp/15 or a different formula?

A: Not quite, but there is similarity. Unlike fame points, the amount of resources are directly proportional to an individual player's performance, not the team as a whole. Players who perform better will have a larger share of the total resources applied to the building of their choice.

 

Does the third Answer mean that if you don't participate in the skirmishes that you will not enjoy the spoils of war?  So, only the ones who play the skirmishes will enjoy the bonuses?

No, everyone in the clan will. The resources you earn in Strongholds are a clan resource. This means that when a clan activates one of the bonuses, everyone in the clan can take advantage of it, whether or not they directly contributed to the creation of that bonus.

 

If you do better than the other members on the team, does that mean your bonus will be greater?

No, the bonus that your team generates/activates is the same for everyone in the clan. By doing better than others in your clan, you contribute more of the resources to the building of your choice, which allows you to either create that bonus sooner, or upgrade the building to produce more effective bonuses.

 

Thanks


Edited by Hypnotik, Jul 17 2014 - 18:42.


SlyGambit #60 Posted Jul 24 2014 - 15:59

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Hi Hyp.

 

Is the newly announce clan rating system related to a possible matchmaking system in Skirmishes in a future release?

 

http://worldoftanks.com/en/news/pc-browser/cw/cw-clan-rating-system/

 

I would assume the clan rating would be the main value for determining matches.  The global map rating seems to be a very good indicator of clans that are regularly active and competing on the map while the clan rating seems to be the overall skill level of a clan regardless of recent activity.

 

There will likely be development made for the Clan Ratings with Strongholds mode similar to that for the Global Map (an ELO-style rating). Can't really say for sure right now whether this will be turned into a rating-based-MM.


Edited by Hypnotik, Jul 30 2014 - 18:15.





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