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Best spot for penetration?


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Ozymandius #1 Posted May 17 2011 - 01:31

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Iv'e worked my way up to T1 heavy and iv'e faced many KVs.
in my plight the KV always penetrates and does a monstrous amount of damage as opposed to me when i shoot i rarely penetrate and when i do i deal little to no damage (and that is with HE rounds).
Where should i aim?

Tikiboom1 #2 Posted May 17 2011 - 01:35

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I'm not sure but different tanks have different spots , But I should suggest you to aim at it's turret :P

Duolis #3 Posted May 17 2011 - 01:36

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View PostOzymandius, on May 17 2011 - 01:31, said:

Iv'e worked my way up to T1 heavy and iv'e faced many KVs.
in my plight the KV always penetrates and does a monstrous amount of damage as opposed to me when i shoot i rarely penetrate and when i do i deal little to no damage (and that is with HE rounds).
Where should i aim?
The sides or behind of their turret.

ttme #4 Posted May 17 2011 - 01:43

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View PostOzymandius, on May 17 2011 - 01:31, said:

Iv'e worked my way up to T1 heavy and iv'e faced many KVs.
in my plight the KV always penetrates and does a monstrous amount of damage as opposed to me when i shoot i rarely penetrate and when i do i deal little to no damage (and that is with HE rounds).
Where should i aim?

why use HE rounds??? use AP... and are you using M1A1 gun?? if you are I don't see why you cannot penetrate KVs. alot of ppl drive around in KV-2 turrets, they are even easier to penetrate.

crazykiller5 #5 Posted May 17 2011 - 01:43

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Shoot the back of the tank it does the most damage.

Ozymandius #6 Posted May 17 2011 - 01:47

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assuming he's facing me?

Nis #7 Posted May 17 2011 - 01:48

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View PostOzymandius, on May 17 2011 - 01:31, said:

Iv'e worked my way up to T1 heavy and iv'e faced many KVs.
in my plight the KV always penetrates and does a monstrous amount of damage as opposed to me when i shoot i rarely penetrate and when i do i deal little to no damage (and that is with HE rounds).
Where should i aim?

Well being a WWII history lover, all tanks are squishy at the back then side but the side on some are squishy as well. another very nice spot I noticed was under them just as they come up over a hit they will expose their under carage a bit.

DreamlessMemory #8 Posted May 17 2011 - 02:32

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View PostOzymandius, on May 17 2011 - 01:47, said:

assuming he's facing me?

Driver's Viewport, Machinegun port (pretty much guaranteed penetrations, usually kills the driver or radioman), the lower front of hull (tends to be weaker), turret ring (hard shot, but if you can hit it, then you down a good portion of the enemy's attack ability), Gunner's viewport (Really hard to do, but you can kill the gunner or the loader), and if all else fails, HE to the gun mantlet (less damage to the hull but you have a chance at taking out the gun), or hit the tracks (the front wheel should make it easy) to detrack them so you can at least move to a better position or have your SPGs finish him off.

Ozymandius #9 Posted May 17 2011 - 03:15

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View PostMemoryReborn, on May 17 2011 - 02:32, said:

Driver's Viewport, Machinegun port (pretty much guaranteed penetrations, usually kills the driver or radioman), the lower front of hull (tends to be weaker), turret ring (hard shot, but if you can hit it, then you down a good portion of the enemy's attack ability), Gunner's viewport (Really hard to do, but you can kill the gunner or the loader), and if all else fails, HE to the gun mantlet (less damage to the hull but you have a chance at taking out the gun), or hit the tracks (the front wheel should make it easy) to detrack them so you can at least move to a better position or have your SPGs finish him off.

Thank you  :)

CheeseThief #10 Posted May 17 2011 - 03:54

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With the starting 75mm, aim at the hull, for the front the lower down the hull you go the easier it is to penetrait. Avoid shooting the giant box turret unless you get a side or rear shot on it, it is easy to hit but the front is the most heavily armoured part of the tank, the little stock turret is fair game though. When you get the upgraded 76mm M1A1 gun for the T1 Heavy, then you can just auto-aim your way to victory against a KV since your shots now go strait through everything.

Neither gun will save you from getting derped by the 152mm, but the 76mm M1A1 gun puts the ball back in your court against anything else.

Make sure you keep your T1 front on to any threats, the front is realtively tough for things its own tier, but even a Loltraktor can sneak shots through it's joke side armour.

slikrx #11 Posted May 17 2011 - 19:09

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I play KVs, and there's one advantage the T1 has over me: better speed and acceleration.

Also, learn to identify which gun it has. If it has the little/stock turret, it has a stock gun.

If it has the big "bobblehead" turret, it probably has either the 107 or the 152. The 107 is a long thinbarrer and extends past the front of the tank hull. The 152 is stubby. (it looks a lot like the stock gun, but is bigger in diameter)

Also, KVs with the big turret and the bigger guns (the 107 and the 152) the turrets rotate/traverse REALLY slowly. The 107 has a ~9 second reload time, and the 152 has a ~30 second reload time. Use that to your advantage.

Also, the 152 has a fairly limited range. Anything over 250-300 meters, and luck plays a big part. If possible, stay at range until he fires, then rush him while he freaks out waiting for the reload. Just make sure you finish it before he does, because that gun is pretty much instagib.

With a 107, that is pretty darned accurate out past 400 meters, (not sure about the M1A1 - never played a T1) AP rounds from that will tear through anything he can shoot at, so keep mobile. Try to use your "speed and maneuverability" :lol:  (hey, you're faster than a KV! The KV is slug) to get in closer.

Fuuro #12 Posted May 17 2011 - 19:21

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View Postslikrx, on May 17 2011 - 19:09, said:

Also, learn to identify which gun it has. If it has the little/stock turret, it has a stock gun.

Not necessarily, as the stock turret can mount both 76mm (short and long) and the 122mm short, which will certainly ruin your day.

When fighting the KV, any shot to the side or rear of the KV-2 turret is going to cause havoc, and any high-power shot (i.e. the 107mm ZiS-6, for instance) to the rear door of the turret is very likely going to cause a big explosion.

As for the hull, if you don't have the accuracy to poke the machine gun or driver's port, try to hit the front of the KV-2 turret that's NOT the mantlet, and it has a good chance of getting through.  If presented with the side of a KV, aim for the hull section where the turret is mounted.  if the KV is mounting the stock turret, almost any hit to that will penetrate.  And if you track it and get around to the back, spamming shells into that spacious rear will almost certainly catch it on fire.

Dirtyherby #13 Posted May 17 2011 - 19:39

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During open beta I found that right where the turret meets the body of the tank was a good spot to aim for.  It was on the Stug III but the guns (not the 105 StuH 42) are almost the same as the T1's as far as pen and damage go.

Here is how the Stug II top gun pans out against the T1 for comparison.

Stug              Damage           Penetration
75mm StuK 42      135/135/175      138/194/38

T1
76mm M1A1         115/110/185      128/177/38


So you see the StuK 42 has slightly better AP numbers but the M1A1 has slightly better HE numbers.  Hope this helps.




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