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Tiger I & Tiger P guide help


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WillTreaty2 #21 Posted Sep 17 2014 - 00:07

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View PostTheKungfucius, on Sep 16 2014 - 08:42, said:

 

I dont understand what overmatch is. 

"Do not bounce" is not equal to "Penetration" alright?

You can hit on a target without bouncing but its a non-penetrating shot with no damage. 

Try Jgpze100's gun on Foch 155's side armor with an extreme angle. It will not bounce, nor will it penetrate.

 

Do you even understand game mechanics? If it is 3x overmatch, it WILL pen and it WILL do damage. Try doing a 80 degree angle of a Loltracktor against a Waffle.



TheKungfucius #22 Posted Sep 24 2014 - 18:45

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Try 

View PostWillTreaty2, on Sep 17 2014 - 01:07, said:

 

Do you even understand game mechanics? If it is 3x overmatch, it WILL pen and it WILL do damage. Try doing a 80 degree angle of a Loltracktor against a Waffle.

 

 

I am tired of answering people like you who dont know what 3x overmatch is. 

80 degree angle of a Loltracktor is a lot less than 276 effective armor, so of course Waffle will pen. 

"Try Jgpze100's gun on Foch 155's side armor with an extreme angle. It will not bounce, nor will it penetrate." Quit being a noob and start learning

 



WillTreaty2 #23 Posted Sep 24 2014 - 23:37

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View PostTheKungfucius, on Sep 24 2014 - 10:45, said:

Try 

 

 

I am tired of answering people like you who dont know what 3x overmatch is. 

80 degree angle of a Loltracktor is a lot less than 276 effective armor, so of course Waffle will pen. 

"Try Jgpze100's gun on Foch 155's side armor with an extreme angle. It will not bounce, nor will it penetrate." Quit being a noob and start learning

 

 

Did you even watch that video? Go to 4:30 in that video. He used the IS-6 to overmatch the side of a Foch. And did damage. Quit being a noob and start learning. The JP E-100 has a bigger gun than the IS-6, and the IS-6 can do damage. Go ask the forums, make a new topic. Everyone except trolls and noobs will say that overmatch does damage.

timcroley #24 Posted Sep 30 2014 - 04:04

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Well tiger is amazing at longer ranges, and your armour is crap but its easy to angle cuase ur a box and can get at a good angle. So in the tiger snipe and if there are no other places to snipe STICK WITH THE BIGGER HEAVYS and let them tiake the shots. But as far as tiger p ur a brawler, u kill crapfor a living!!(oh and us APCR in both ull need it for teir 9 matches and good luck)


Edited by timcroley, Sep 30 2014 - 04:05.


AngelOfWarAndDeath #25 Posted Oct 01 2014 - 15:32

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View Posttimcroley, on Sep 29 2014 - 23:04, said:

Well tiger is amazing at longer ranges, and your armour is crap but its easy to angle cuase ur a box and can get at a good angle. So in the tiger snipe and if there are no other places to snipe STICK WITH THE BIGGER HEAVYS and let them tiake the shots. But as far as tiger p ur a brawler, u kill crapfor a living!!(oh and us APCR in both ull need it for teir 9 matches and good luck)

thanks



digger327 #26 Posted Oct 02 2014 - 02:22

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View Postmadogthefirst, on Aug 24 2014 - 21:03, said:

For the Tiger P be second line support and snipe from there, you hull armor is a great asset. Try reverse sidescraping with it. You'll have to stay close to the front, not too close, or else you risk being left behind. The Tiger I should be used for sniping and sidescraping, though I found it to be very wide and the turret sits right in the center. The Tiger I is all about DPM unlike the Tiger P. I personally liked the Tiger P more and that VK45B is awesome.

 

The way I played the Tiger P. if I was top tier, I'd lead the charge, making sure not to get flanked. T8, played as second line and support sniper. T9, reserves and sniping.

AngelOfWarAndDeath #27 Posted Nov 12 2014 - 04:52

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View PostWillTreaty2, on Sep 16 2014 - 18:07, said:

 

Do you even understand game mechanics? If it is 3x overmatch, it WILL pen and it WILL do damage. Try doing a 80 degree angle of a Loltracktor against a Waffle.

 

Ah well that explains the game mechanics being rigged to fail and not reflect the shots incoming, in real life that would not happen.

devastatoring #28 Posted Nov 18 2014 - 03:02

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Tiger one seems like a joke.  I took one on 1on1 in my jumbo without taking any damage...

HereticVoid #29 Posted Nov 18 2014 - 03:55

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View Postdevastatoring, on Nov 18 2014 - 03:02, said:

Tiger one seems like a joke.  I took one on 1on1 in my jumbo without taking any damage...

 

So? Most tiger drivers are crap. Ive taken plenty of jumbo's 1v1 in my tiger but that means little.

Fenrir_Chained_Wolf #30 Posted Dec 07 2014 - 07:26

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When it comes to the two Tigers, the Tiger 1 is definitely the keeper of the two. It can move pretty well and it has that glorious dpm thanks to its decent damage, good pen and beautiful reload time.

 The Tiger P however, is......... I can't find the right word for it, but it's definitely the Tiger that couldn't. It has the same gun, but the reload for the Tiger P turns a potential long rang cannon of doom, death and destruction into something....meh. Also, the extra armor is not worth it.

 (Still better then the Black Prince in my opinion. But that doesn't say much)

In short, if you like Tigers, stick with the 1 (the true Tiger) and grind through the P (the failed Tiger) like there's no tomorrow, the two second reload difference between the two is the first and final nail in the failed Tiger's coffin.

 -The rants of a Rager


Edited by Fenrir_Chained_Wolf, Dec 07 2014 - 07:50.


rover5700heirloom #31 Posted Dec 14 2014 - 23:43

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So if you already have the a Tiger I and II, there's no joy in getting the tiger P for anything?

Tiger P's front armor doesn't add that much to it vs: +2sec to reload compared to the Tiger I?



HereticVoid #32 Posted Dec 14 2014 - 23:53

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Tiger p= slower , retarded, fat cousin of tiger H

Tiger H= Faster, more mobile, less fat cooler cousin of tiger P

So ya the faster reload helps, 2 sec can mean live or death and the tiger p's frontal has massive weak spots not to mention the giant [edited]toumer called the commanders hatch.



Blazes22 #33 Posted Dec 26 2014 - 18:11

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For those wondering what tank to play here is my take on it.  I read the forums and seemed to follow the advice most commonly given and played the Tiger I.  I loved the tank.  I must say its a better sniper and second tier heavy rather than I brawling heavy.  When I got my Tiger II, I realized I was not quite ready tactically for the tank.  I had only 3K games under my belt.  Now I did well in the Tiger even playing in upper tier games [52% win rate in it] but as I said, I used the Tiger I in a support role.  I thought what the hell I will try the Tiger P [i had gone through both VK36s.  I struggled initially until I fully understood the strength of its frontal hull armor.  The Tiger P is a brawling beast even in tier 8 matches.  I am approaching 300 matches on it, and have it elited.  I love this Tiger P.  By far one of my favorite tanks.  I have the VK45 A, and am working on getting the top engine, last upgrade.  Looking forward to the VK45B.  I still play my Tiger II, but an going through russian and american heavies right now.  Just got the T29 and loving the magic of gun depression with turret armor.

BlackKnight556 #34 Posted Jan 12 2015 - 16:55

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So the Does the Tiger P's 8 second reload time get decreased any at all if you mount the second turret on it? Cause if not I'm gonna save my xp for the next tanks.

Edited by BlackKnight556, Jan 12 2015 - 19:16.


digger327 #35 Posted Jan 21 2015 - 23:43

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View PostBlackKnight556, on Jan 12 2015 - 08:55, said:

So the Does the Tiger P's 8 second reload time get decreased any at all if you mount the second turret on it? Cause if not I'm gonna save my xp for the next tanks.

 

No, it doesn't. I just bought back the Porsche and put a new 75% crew in it.

:facepalm: I swear my gunner is drunk. :facepalm:



MCBAIN4EVER #36 Posted Jan 22 2015 - 00:00

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Tiger P is a BAD tank but is an EXELLENT support tank for long range sniping, the gun is not as good as the Tiger H but can still hurt a bit. If you brawl when top tier pray for not be hit in the shoulders/lower glacis/gun mantle/turret ring/cupola.

 

Remember, support is the key for both.



BlackKnight556 #37 Posted Jan 26 2015 - 01:21

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WillTreaty2, Even if he didn't learn anything, I did. I had no idea about overmatching and that video helped a lot. I've since been able to pin several enemies that way, so thanks very much for explaining that and providing the link to that video, it was very helpful, Thankyou.

xXCanineXx #38 Posted Jan 26 2015 - 06:01

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I dont see why people are putting the Tiger P down so much.

People think 200mm armor= invincible. However, due to the many many weakspots on this tank, you need to take your enemies from a distance of around 100m or so. Then, they will hopefully penetrate your weakspots a lot less, and that 200mm of armor comes into play a lot more. This works especially well with the russian tanks.

 

Also, WillTreaty, nice signature!



MCBAIN4EVER #39 Posted Jan 26 2015 - 19:46

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View PostxXCanineXx, on Jan 26 2015 - 05:01, said:

I dont see why people are putting the Tiger P down so much.

People think 200mm armor= invincible. However, due to the many many weakspots on this tank, you need to take your enemies from a distance of around 100m or so. Then, they will hopefully penetrate your weakspots a lot less, and that 200mm of armor comes into play a lot more. This works especially well with the russian tanks.

 

Also, WillTreaty, nice signature!

 

100m distance the cupola is still big as a light tank.

HereticVoid #40 Posted Jan 27 2015 - 03:21

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View PostxXCanineXx, on Jan 26 2015 - 06:01, said:

I dont see why people are putting the Tiger P down so much.

People think 200mm armor= invincible. However, due to the many many weakspots on this tank, you need to take your enemies from a distance of around 100m or so. Then, they will hopefully penetrate your weakspots a lot less, and that 200mm of armor comes into play a lot more. This works especially well with the russian tanks.

 

Also, WillTreaty, nice signature!

Player 1: Drives tiger p Uses range and terrain to angle and improve his armor while hiding as many weak spots as he can

Player 2: see's German tank, loads gold with 200+ pen. Fire's and ammo racks, or kills commander or damages player 1..

If you want to use range to improve armour be more then 300 meters away and have lots of cover to fall back on. 100m is close range for German tanks, even the heavies until the later end tiers.




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