Please note: If you do not believe you have control over your win rate please read this post: http://forum.worldoftanks.com/index.php?/topic/227903-the-ruthless-math-of-wot-and-why-every-tank-matters/
If you still do not believe go find your tin foil hat, put it on, and stop reading this thread.
This is a post in a series of posts on what you can do to win more. Here is a link to the "table of contents" of the series: http://forum.worldoftanks.com/index.php?/topic/337049-sask-outriders-want-to-win-more-series/
For people that don't know XVM is a mod that indicates to you what level of skill every person in the game has based on their WN8 rating along with other configurable data such as win rate and performance in the tank they are currently driving. The colors range as follows:
- Red (bottom 60% of all players)
- Orange (60% of players are worse and 25% are better)
- Yellow (75% of players are worse and 15% are better)
- Green (85% of players are worse and 5% are better)
- Blue and Purple (Top 5% of players Purple being the top 0.1% of players)
Why is it important to know how good your team mates are and how good your enemy is? Two words, Reliability, and Predictability. When you load into a match there will be players that do the right thing to win the game and there will be players that will do the wrong thing. The probability that a player will do the right thing can be based on their color. Generally a green or better player will make better decisions in the game. This is not a certainty but a probability. Green, blue, and purple players make mistakes like we all do but they make mistakes far less often. Red and Orange players on the other hand will generally make bad decisions, not because they are stupid, but because they do not know better. They either lack the experience or the skill to make good decisions.
For example: If I see an enemy pop behind a corner after shooting at me I have one of two choices.
- I can focus the corner and shoot the enemy when he pops again or I can pull back and do something else.
- If it is a red player that is doing the poking around the corner I will most likely focus the corner because I know that they are more than likely going to poke again.
- If it is a green or better player I will most likely not focus the corner because he will most likely know I am focusing the corner, realize that it is a bad idea to poke the corner again and will relocate.
Example two: I am in a sticky situation. I have a tank coming in from my front and there is another one flanking. I have a team member watching the flank.
- If it is a red player watching my flank I will most likely relocate my tank to ensure I can take on the flank if needed. It will most likely mean I cannot meet the tank in front head on but I need to worry about my flank.
- If it is a green or better player I will trust that he will take on the flanking tank and allow me to work on the tank that is in front of us.
In both examples I could be wrong and lose because of it. The key is that I am playing the odds. In Texas Holdem Ace King is always better than 7 4 off suit. A 7 4 off suit can bet an Ace King but most of the time it will not so you fold. Same thing in Tanks.
The group I have not talked about is the Yellow range. I find the yellow range to be the transition that all good players had to make from begin a bad player to a good player. When I look back at my own play when I was yellow I found that I was way better at the top of the yellow range then when I was at the bottom.
Thoughts?
SaskO
Edited by Sask_Outrider, Sep 23 2014 - 16:48.