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[0.9.3] bluestealth's Blue ModPack (v2.0)

Updated Oct. 4th

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27 replies to this topic

dragonfiremurder #21 Posted Oct 11 2014 - 19:52

    Corporal

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  • [NATOA] NATOA
  • Member since:
    06-07-2013
Oh and it only happens on the one side from what I can see

goldenpho3nix #22 Posted Oct 14 2014 - 09:26

    Private

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  • 5
  • Member since:
    09-04-2013

Hi Blue,

 

Thanks for the great work here. Quick question, if we were to incorporate just the session statistics how would we go upon doing so?

This is what I would like to add:

 

 

I have tried to parse the code and could only guess that it is part of the PMOD package. I tried to modify and grab just the following files

[1] Essentials\res_mods\0.9.3\scripts\client\mods

  • PMOD.json
  • PMOD.pyc
  • PMOD/skins/skinloader.json
  • PMOD/skins/Default/images
  • PMOD/skins/Default/detailed.json

 

and placed it in my World of Tanks\res_mod\0.9.3 folder just as you have it in your package but I could not get it to load at all. Any ideas?

 

Regards,

GP



bluestealth #23 Posted Oct 15 2014 - 07:42

    First lieutenant

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  • 26354 battles
  • 616
  • [-G-] -G-
  • Member since:
    04-07-2011

View Postgoldenpho3nix, on Oct 14 2014 - 04:26, said:

Hi Blue,

 

Thanks for the great work here. Quick question, if we were to incorporate just the session statistics how would we go upon doing so?

This is what I would like to add:

 

 

I have tried to parse the code and could only guess that it is part of the PMOD package. I tried to modify and grab just the following files

[1] Essentials\res_mods\0.9.3\scripts\client\mods

  • PMOD.json
  • PMOD.pyc
  • PMOD/skins/skinloader.json
  • PMOD/skins/Default/images
  • PMOD/skins/Default/detailed.json

 

and placed it in my World of Tanks\res_mod\0.9.3 folder just as you have it in your package but I could not get it to load at all. Any ideas?

 

Regards,

GP

 

The problem is with PMOD.pyc.  This is a compiled python file that has references to multiple .json files, and to my knowledge, won't work without the referenced files.  In short, I don't believe you can isolate only one part of PMOD and expect it to work.  If you find otherwise, I would be curious...

 

You can, however, go through the .json configuration files for PMOD, and disable them all by opening them up in notepad++, etc, and coding them accordingly.  Not sure if this is a solution you want, though.



Gurdit #24 Posted Oct 16 2014 - 06:14

    Private

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  • [1_DIV] 1_DIV
  • Member since:
    10-22-2012
Can some one Please give me instructions how to put XVM in.

goldenpho3nix #25 Posted Oct 16 2014 - 06:31

    Private

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  • Member since:
    09-04-2013

View Postbluestealth, on Oct 15 2014 - 06:42, said:

 

The problem is with PMOD.pyc.  This is a compiled python file that has references to multiple .json files, and to my knowledge, won't work without the referenced files.  In short, I don't believe you can isolate only one part of PMOD and expect it to work.  If you find otherwise, I would be curious...

 

You can, however, go through the .json configuration files for PMOD, and disable them all by opening them up in notepad++, etc, and coding them accordingly.  Not sure if this is a solution you want, though.

 

Ok great. Thanks for the reply. I'll take a look into it. Not too familiar with .pyc files and their compilations.  

U_N_F_A_I_R #26 Posted Oct 18 2014 - 23:01

    Private

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  • [-_A_-] -_A_-
  • Member since:
    01-10-2012

Yeah a different download for the sound pack would be great!

 

 



bluestealth #27 Posted Oct 19 2014 - 09:55

    First lieutenant

  • Players
  • 26354 battles
  • 616
  • [-G-] -G-
  • Member since:
    04-07-2011

View PostU_N_F_A_I_R, on Oct 18 2014 - 18:01, said:

Yeah a different download for the sound pack would be great!

 

 

 

I will consider it for 9.5

 

Thanks for the suggestion.



Steal4 #28 Posted Today, 01:03 AM

    Private

  • Players
  • 12699 battles
  • 9
  • [SSYD] SSYD
  • Member since:
    12-11-2013

This mod pack is impressive.

I am an old fart and need things larger to see it,  I was wondering if there is scaling for the carousel available.






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