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The nature of lag issues


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sholvr #1 Posted Jul 03 2012 - 14:42

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View PostInsaneroy, on Jul 02 2012 - 16:47, said:

I change my IP address and it solves the problem.

I have done all they have asked, I have had my ISP involved, swapped out modems. No better. I have noticed the path takes a different route with no packet loss but the ping is no different.

K_Slowsky #2 Posted Jul 03 2012 - 15:44

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Any chance this will be fixed after 7.4? That patch really hosed alot of players games. Many complain about lag or a sever FPS drop.... Time for a patch/hotfix felles.

Edited by K_Slowsky, Jul 03 2012 - 15:45.


Adaa #3 Posted Jul 03 2012 - 15:49

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I have preatty much same isue as anyone else, i was told after contacting WG, that it was my ISP that had to deal with it, and so on. Funny thing that its this manny who has this isue then, Eather all ISP´s around the globe r having problems at the same time, or WG is lying and are the reason behind the lagspikes.

My lagspikes seem to be a bit less doing my nighttime, all tho still random and can accur.

Greyhavvk #4 Posted Jul 03 2012 - 19:34

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View Postbig_boo_baddy, on May 29 2012 - 09:09, said:

Ran this trace from my laptop, only connection difference is my desktop is cabled to the Modem rather than wireless. I've been noticing a vast increase in lag spikes and a lot of packet drops (random movement). Now obviously WG will say "it's not us, it's you" as many developers and game companies are want to do but with som many people saying they were having trouble they should really be looking at their connection. Add to that the recent spate of server restarts... no real explanation's there simply that they are happening....... Last game I played last night was on Prokorovka and no word of a lie EVERY PLAYER said they were experiencing lag, tanks sliding all over the place perfect shots missing by a country mile etc. Arty seems to be struggling with it even more, I use the server reticule in addition to my own when I have my arty and it's anything upto a few seconds waiting for the server reticule to zero after my sight reticule is in.

I'm not ready to rage quit over the lag but it's time for WG to step up and start giving something back to the players.




Roger that, Big_Boo.

Here's a new one for the developers to research - if anyone is still watching the thread:

Have a desktop model with 3ghz processer (yes - single processor), 1+gb vid card and only 3gb memory. it ran really nice on a connection that was getting 15mb/s + internet speed. (fiber optic to the curb) before the 7.last upgrades.
First few moments in the game are great. Then it lags WAY down to the point that it's unplayable. Have to quit it's soooo bad.

I can connect with my dual processor laptop with 8gb memory - lesser vid card - to the same modem and get good access and no lag. Speed in game runs about 25fps. Though it seems buggy at times, it runs adequate.

Since the internet connection can be ruled out, to me it's possibly either the 3gb memory or the lack of a dual processor machine.

Thought:
If the game has become such a "Packet Consumer" that it precludes single prcessor machines from running adequately on it, we've out 'teched' ourselves with the complexity of the game program. I would gamble to say that the majority of gamers out there don't have dual processor machines in their hands - nor can they afford to spend some $4g's for a killer machine to run good on the WoT game.

Suggestion:
Keep the game simple enough so that good solid robust machines can keep up with the gameplay. I know everyone wants the realism and super graphics, but if it compromises the gameplay, then it's not helping.

No criticism - just suggestion - maybe we can get the lag solved.
Keeping my hopes up.
Thanks for listening.

Sandman1969 #5 Posted Jul 03 2012 - 20:20

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Just how many IPs does the NA server have?
I want to be able to connect to 209.170.73.57 as it has a mere 8 hops whereas the 174 string gives me 21 hops with 22 - 30 all timed out.

sholvr #6 Posted Jul 03 2012 - 20:47

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@Greyhavvk

My main machine I play on is cabled to a 8mb/s connection best my ISP has to offer. it is an AMD duo core with 2 MSI factory overclocked cards. I get no FPS issues at all just the spikes and lag.

I put the game on my daughter 1yr old AMD HP laptop that on paper is better specs the the machine I built. On the wireless I get a slight increase in the problem but the issues is still that last hop to the server.

I have given up and will just play the game for free since I already have some T9 and T10 tanks.

they act in the support tickets like it is not a problem and/or their issues

Edited by sholvr, Jul 03 2012 - 20:50.


Distruktor_Tank #7 Posted Jul 03 2012 - 20:56

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View PostGreyhavvk, on Jul 03 2012 - 19:34, said:

Roger that, Big_Boo.

Here's a new one for the developers to research - if anyone is still watching the thread:

Have a desktop model with 3ghz processer (yes - single processor), 1+gb vid card and only 3gb memory. it ran really nice on a connection that was getting 15mb/s + internet speed. (fiber optic to the curb) before the 7.last upgrades.
First few moments in the game are great. Then it lags WAY down to the point that it's unplayable. Have to quit it's soooo bad.

I can connect with my dual processor laptop with 8gb memory - lesser vid card - to the same modem and get good access and no lag. Speed in game runs about 25fps. Though it seems buggy at times, it runs adequate.

Since the internet connection can be ruled out, to me it's possibly either the 3gb memory or the lack of a dual processor machine.

Thought:
If the game has become such a "Packet Consumer" that it precludes single prcessor machines from running adequately on it, we've out 'teched' ourselves with the complexity of the game program. I would gamble to say that the majority of gamers out there don't have dual processor machines in their hands - nor can they afford to spend some $4g's for a killer machine to run good on the WoT game.

Suggestion:
Keep the game simple enough so that good solid robust machines can keep up with the gameplay. I know everyone wants the realism and super graphics, but if it compromises the gameplay, then it's not helping.

No criticism - just suggestion - maybe we can get the lag solved.
Keeping my hopes up.
Thanks for listening.


Even I have been having FPS lose.  I think a lot of people are if you look thru the forums and look for them.  But with all the research I have done for an actual solution I find nothing.  The only thing I have found is WoT telling all of the players to try to solve an unsolvable problem that has started with the 7.4 patch.

I know it is the patch because I have been playing the game since May 2011 and never had any issues.  Now right after the patch it is almost impossible to play the game with all the lag.  I have sold my SPG because the FPS lose is so bad I go to 0 FPS and freezes.  Never did that before either.  Nothing has changed on my end except the patch.  And still after all of this time after the patch they still have not acknowledged any of us.   Oh well,  hope you are not a stats player because if you are, be prepared to be upset.

Just my 2 cents....

Sandman1969 #8 Posted Jul 04 2012 - 16:04

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Ok, I am getting bad but quick lag spikes to where the game freezes for a slit second. Sometimes happens when I try to fire or am getting fired upon.
It's not my connection either as I have fast Hi speed cable.

greentatertot #9 Posted Jul 04 2012 - 21:09

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is WOT even going to acknowledge us about this issue?

Sandman1969 #10 Posted Jul 04 2012 - 21:15

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I doubt it.
They stated they were going to add an option to filter out the new game modes. But that was a few weeks ago.
Guess that's not important to them, even though many many players are complaining about it.
Something as simple as that, should not take weeks to add.

sholvr #11 Posted Jul 05 2012 - 14:09

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well considering there is a mod and a dev following this topic, they know... now if they care.... :Smile_unsure:

Greyhavvk #12 Posted Jul 05 2012 - 20:31

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View PostSandman1969, on Jul 03 2012 - 20:20, said:

Just how many IPs does the NA server have?
I want to be able to connect to 209.170.73.57 as it has a mere 8 hops whereas the 174 string gives me 21 hops with 22 - 30 all timed out.

I'm very interested in your connection concept. Internet inept, here, but possibly PART of the problem is connecting to a slow IP?!?
If there's a way to find a closer server (aka fewer hops) I'd really like to know how to identify this and how to modify my connection to allow for this.

Very interested, Sandman!

Sandman1969 #13 Posted Jul 05 2012 - 20:43

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There were a few posts with 2 different IPs getting tracerts. But I do not know which is the true IP of the NA server and no one is answering.

sholvr #14 Posted Jul 05 2012 - 21:34

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209.170.73.57

is the current one.

Sandman1969 #15 Posted Jul 05 2012 - 21:41

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View Postsholvr, on Jul 05 2012 - 21:34, said:

209.170.73.57

is the current one.


Microsoft Windows [Version 6.1.7601]
Copyright © 2009 Microsoft Corporation.  All rights reserved.

C:\Users\Sandy>tracert 209.170.73.57

Tracing route to wotus1-slave-57.worldoftanks.com [209.170.73.57]
over a maximum of 30 hops:

  1 *     *     * Request timed out.
  2 *     *     * Request timed out.
  3 *     *     * Request timed out.
  4 *     *     * Request timed out.
  5 *     *     * Request timed out.
  6 *     *     * Request timed out.
  7 *     *     * Request timed out.
  8    29 ms    28 ms    27 ms  wotus1-slave-57.worldoftanks.com [209.170.73.57]


Trace complete.

C:\Users\Sandy>

Yay me.................

Painbringer71 #16 Posted Jul 05 2012 - 21:57

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30-120 Ping on laptop
30-60 range on gaming rig hard wired

Work is a faster set up i just pinged the 209,170,73,57
40-109 (ave of 58ms)

Edited by Painbringer71, Jul 05 2012 - 22:00.


Genericnamehere #17 Posted Jul 06 2012 - 04:25

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View PostGreyhavvk, on Jul 03 2012 - 19:34, said:

Thought:
If the game has become such a "Packet Consumer" that it precludes single prcessor machines from running adequately on it, we've out 'teched' ourselves with the complexity of the game program. I would gamble to say that the majority of gamers out there don't have dual processor machines in their hands - nor can they afford to spend some $4g's for a killer machine to run good on the WoT game.
No, its not the comp
Im running Athlon X3 460 @ 4ghz, 8 gigs ram, and an AMD 6850. FPS usually 50-90 depending on eye candy. Yes, I know how to monitor packets and it's NOT on my end. I have been having HUGE lag spikes since the 7.4 patch, never seen one before it. The game has gotten unplayable today. Gets worse every week it seems. Guess they wont fix it until enough people quit. Guess they think they will come back after finding something else. Haven't played battlefield since I started this game.....

Sandman1969 #18 Posted Jul 06 2012 - 19:33

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And no responce from a mod or admin/dev about this still occuring issue.

Painbringer71 #19 Posted Jul 06 2012 - 19:51

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It was playable on my laptop before but now its basically a hide and hope to snipe.  Are we getting dragged down becuase of international players?  Lots of Aussies are on when I play on the laptop in the morning?

sholvr #20 Posted Jul 06 2012 - 22:41

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View PostSandman1969, on Jul 06 2012 - 19:33, said:

And no responce from a mod or admin/dev about this still occuring issue.

nope.. I bet they not allowed to come out and acknowledge they have a problem... they do nto even admit it in a ticket. they did admit that a packet loss of over 1% is a problem but did not admit it was there problem...
be interesting t osee what would happen if all the places that gave rave reviews of the game know/found out about this side of the game...




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