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SPG experience-


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Xstar12 #1 Posted May 23 2011 - 23:44

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Hi all, I had a few questions.

1) Do SPGs gain less experience for their work? I get roughly a kill or two each match in my Wespe, and it seems like the experience trickles in much slower than with my other vehicles.
2) If they DO gain less experience, how can one cope with the large amounts of experience needed to upgrade?

Thanks ahead.

WallCandy #2 Posted May 23 2011 - 23:53

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1) If you don't have spot on the enemy, some of your XP goes to the unit that was spotting for you.

2) It's a pain in the rear.

shaqmobile #3 Posted May 24 2011 - 00:09

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View PostXstar12, on May 23 2011 - 23:44, said:

Hi all, I had a few questions.

1) Do SPGs gain less experience for their work? I get roughly a kill or two each match in my Wespe, and it seems like the experience trickles in much slower than with my other vehicles.
2) If they DO gain less experience, how can one cope with the large amounts of experience needed to upgrade?

Thanks ahead.

1) I think since a lot of the damage you do is divided up because half of it is going to the "scout", it lowers your xp from damage. There may be a flat reduction for SPGs, which it would seem like there would be, but it could just be the impact from splitting 50% xp with the scouting tank.

2) You gotta just put on the man pants. Fortunately, since we only have to progress eight tiers, it makes that easier. I think that's a large part of why the increase in arty research cost is so much greater than with heavies.

I have a GW Tiger and I'm in no real hurry to get the GWE.

KilljoyCutter #4 Posted May 24 2011 - 03:57

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There's also, from what I've read, a small "close range" XP bonus that kicks in at around 200m.

RedWolfz0r #5 Posted May 24 2011 - 06:47

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View PostKilljoyCutter, on May 24 2011 - 03:57, said:

There's also, from what I've read, a small "close range" XP bonus that kicks in at around 200m.

There's no "close range" XP bonus, but if you have sight of the target yourself (which you probably would at 200m) you don't share any XP with the spotters. This would give the impression of a bonus, when in actual fact it's avoiding a penalty.

If you don't see them yourself, but you shoot them blind (eg countersniping their tracer), you will also get full XP.

Otherwise half of the XP for any damage you do is split evenly amongst the tanks that have sight of your target.

Also, because SPGs are weighted differently to other tanks, they may not be getting the same amount of XP for destroying a tank of that tier, eg: if you kill a tier 5 tank in a tier 5 SPG you would get less XP for it than if you were also in a tier 5 tank. It's not really a flat reduction, just a difference in weighting.

Leveling SPGs is hard work!

SteelRacer #6 Posted May 24 2011 - 07:18

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This is a close combat bonus.

"## Close Combat -- shooting in some radius (up to about 200m) from the enemy and being in the radius of enemy fire. You don't get much (less than 100 exp), but it still influences your experience gain. '

View PostRedWolfz0r, on May 24 2011 - 06:47, said:

There's no "close range" XP bonus, but if you have sight of the target yourself (which you probably would at 200m) you don't share any XP with the spotters. This would give the impression of a bonus, when in actual fact it's avoiding a penalty.

If you don't see them yourself, but you shoot them blind (eg countersniping their tracer), you will also get full XP.

Otherwise half of the XP for any damage you do is split evenly amongst the tanks that have sight of your target.

Also, because SPGs are weighted differently to other tanks, they may not be getting the same amount of XP for destroying a tank of that tier, eg: if you kill a tier 5 tank in a tier 5 SPG you would get less XP for it than if you were also in a tier 5 tank. It's not really a flat reduction, just a difference in weighting.

Leveling SPGs is hard work!


HCGxKaLiBeR #7 Posted May 24 2011 - 07:39

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It's the same as tanks and TDs.

It depend on your skill and luck.

though I do think SPG gets more credit if you damaged the enemy.

Lougle #8 Posted May 24 2011 - 07:54

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Counter Battery is a good way to up your exp a bit.  Since you are killing a target that nobody can see, you get 100% and don't have to split with a spotter.

Main thing is not worry about kills, go for damage.  Any hit you make that kills an opponent means you did more damage than was needed.  Damage = exp  so pass on the 10% guy and shoot the full health one.  All situational of course, but rule of thumb for me with arty was it is better to get a Confederate Medal than Top Gun.

Elepole #9 Posted May 24 2011 - 08:03

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View PostXstar12, on May 23 2011 - 23:44, said:

Hi all, I had a few questions.

1) Do SPGs gain less experience for their work? I get roughly a kill or two each match in my Wespe, and it seems like the experience trickles in much slower than with my other vehicles.
2) If they DO gain less experience, how can one cope with the large amounts of experience needed to upgrade?

Thanks ahead.
1) Kills don't give experience, go for the big target of the enemy team, down them to 10% then search another one , unless if it's a big threat to your enemy don't bother to kill tank.

2) It take a couple of battle to get used to arty since it's a tatoly diferent from tank, but after that you generally gain more experience on arty than on tank on the same tier.

RedWolfz0r #10 Posted May 24 2011 - 08:05

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View Posticor1031, on May 24 2011 - 07:18, said:

This is a close combat bonus.

"## Close Combat -- shooting in some radius (up to about 200m) from the enemy and being in the radius of enemy fire. You don't get much (less than 100 exp), but it still influences your experience gain. '

Cool, learn something new every day. Do you have a link for the source?

Lougle #11 Posted May 24 2011 - 08:14

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View PostRedWolfz0r, on May 24 2011 - 08:05, said:

Cool, learn something new every day. Do you have a link for the source?


Source

See #8 under the Heading  "Earning Experience"

KilljoyCutter #12 Posted May 24 2011 - 15:02

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Remember, though, that winning and living are good for your experience gain too, and more dead enemy tanks = better chance of winning.  If you see a target parked in a bush that you can take out and no sign that anyone else is trying, drop a round on it and get it out of the fight.

PwntUpRage #13 Posted May 24 2011 - 18:13

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On average, the arty will get less experience for a similar success rate in a game.

Arty doesnt get any "spot" exp, close proximity exp, and loses some of its hit experience to the spotter that found that tank for you.

Also, arty will rarely get base capture points for obvious reasons.

KilljoyCutter #14 Posted May 24 2011 - 19:05

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View PostPwntUpRage, on May 24 2011 - 18:13, said:

On average, the arty will get less experience for a similar success rate in a game.

Arty doesnt get any "spot" exp, close proximity exp, and loses some of its hit experience to the spotter that found that tank for you.

Also, arty will rarely get base capture points for obvious reasons.


Oh, but it's fun when you do.




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