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9.4 Svatekl2 Mod Pack

modpack 9.4 wot mods 9.4 minimap 9.4 wot wot mods patch 9.4 svatekl2 modpack

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DJGuido #21 Posted Nov 07 2014 - 04:10

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First time user and love this modpack! I do have some questions. On the XVM what are the differences between the WN8 2 Digits and the 4 Digits? What is the 15 Meter circle, and what is it used for? Is there a way to get the tank names above the tanks with the current Tier and name of the player? One last thing, is there a way to get the tank indicators (example: Hvy, Med, Lite, TD, Arty symbols) next the players name on the right and left? Thanks for the mod and help.


Edited by DJGuido, Nov 07 2014 - 04:56.


DJGuido #22 Posted Nov 07 2014 - 07:14

    Sergeant

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I did notice a problem, its hit and miss in matches but I cant use my repairs and med kit half the time. I hit the keys to fix or for med and nothing happens, then like a minute later it will work, its weird.

 

Update: I removed res_mods\0.9.4\gui\scaleform\BattleArtefactButtons.swf which breaks repair and medkit menu, it now works fine.


Edited by DJGuido, Nov 07 2014 - 15:08.


KyourakuShunsui #23 Posted Nov 07 2014 - 16:05

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Carousel mod in this pack seems to be broken. When I try to pick a tier it starts messing up and doesn't pick the right tier.

 

Turns out it was user error. Not used to having to click each tier level.


Edited by KyourakuShunsui, Nov 07 2014 - 17:01.


dimabal100000 #24 Posted Nov 07 2014 - 16:29

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View PostKyourakuShunsui, on Nov 07 2014 - 16:05, said:

Carousel mod in this pack seems to be broken. When I try to pick a tier it starts messing up and doesn't pick the right tier.

 

It's XVM... Like always, it will be fixed once there will be an update. 

dimabal100000 #25 Posted Nov 07 2014 - 16:29

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View PostDJGuido, on Nov 07 2014 - 07:14, said:

I did notice a problem, its hit and miss in matches but I cant use my repairs and med kit half the time. I hit the keys to fix or for med and nothing happens, then like a minute later it will work, its weird.

 

Update: I removed res_mods\0.9.4\gui\scaleform\BattleArtefactButtons.swf which breaks repair and medkit menu, it now works fine.

 

I will double check what mod installs this file, and get rid of it :) 

dimabal100000 #26 Posted Nov 07 2014 - 16:33

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View PostDJGuido, on Nov 07 2014 - 04:10, said:

First time user and love this modpack! I do have some questions. On the XVM what are the differences between the WN8 2 Digits and the 4 Digits? What is the 15 Meter circle, and what is it used for? Is there a way to get the tank names above the tanks with the current Tier and name of the player? One last thing, is there a way to get the tank indicators (example: Hvy, Med, Lite, TD, Arty symbols) next the players name on the right and left? Thanks for the mod and help.

 

1. WN8 2 Digit goes on a scale from 1 - 100 (higher is better)

 

4 Digit WN8 goes from 1 - 3000+ (same as double digit... But I guess you can call it more "accurate")

 

15 Meter Circle is for players that do not know how many meters to drive back behind a bush, to be safe to shoot. 

 

Customizing player markers could be done at www.modxvm.com 


Edited by dimabal100000, Nov 07 2014 - 16:33.


leprekan #27 Posted Nov 07 2014 - 16:37

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Is server side reticle turned on? I tried your mod and am seeing A LOT of shots eating dirt. My over all hit ratio is nearly 78% and my typical daily is around 85%. So unless I had a stroke or something, there seems to be something very off.

dimabal100000 #28 Posted Nov 07 2014 - 16:44

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View Postleprekan, on Nov 07 2014 - 16:37, said:

Is server side reticle turned on? I tried your mod and am seeing A LOT of shots eating dirt. My over all hit ratio is nearly 78% and my typical daily is around 85%. So unless I had a stroke or something, there seems to be something very off.

 

Source: ftr.wot-news.com

  server aim circle is bugged as well, it too will be fixed – it’s possible it will be hotfixed in fact, but no guarantees

 

 

Edit: You can thank Serb personally for this one xD


Edited by dimabal100000, Nov 07 2014 - 16:44.


leprekan #29 Posted Nov 07 2014 - 16:59

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View Postdimabal100000, on Nov 07 2014 - 09:44, said:

 

 

 

Edit: You can thank Serb personally for this one xD

 

So I can stroke. They should be ashamed of themselves. THIS is something they should hotfix asap ... not a if we get to it. What is the fing point of the game, if aiming is pure luck verse skill. Sorry, if I was taking it out on you, it has just been three of the worst performance days I have had in this game in months. Fully aimed at 100 meters or less and BOOM dust cloud ... and they might hotfix it. They let this ride and it is time for me to find a new game.

dimabal100000 #30 Posted Nov 07 2014 - 18:06

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View Postleprekan, on Nov 07 2014 - 16:59, said:

 

So I can stroke. They should be ashamed of themselves. THIS is something they should hotfix asap ... not a if we get to it. What is the fing point of the game, if aiming is pure luck verse skill. Sorry, if I was taking it out on you, it has just been three of the worst performance days I have had in this game in months. Fully aimed at 100 meters or less and BOOM dust cloud ... and they might hotfix it. They let this ride and it is time for me to find a new game.

 

Same here... But oh well. 

 

It's WG, one does not simply change them. 

 

:P



dimabal100000 #31 Posted Nov 07 2014 - 21:34

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Mod Pack updated to v3.1

 

Changelog: 

 

Fixed Zayaz Damage Panel (1-3 keys not working)

Fixed black sky on Fisherman’s Bay

Added Skill Stars

Added Defend / Attack markers

Added WN8 in battle

Added statistics in carousel, when installing multilined mod

Updated XVM

Added WN6 Session Stats

Translated Melty Map mod to English

Fixed Melty Map Informative Crosshair

Updated No Fog Mod

Fixed Angle Traverse order in installer 

Fixed Team HP Indicator


Edited by dimabal100000, Nov 07 2014 - 21:35.


MrGutierrez2 #32 Posted Nov 07 2014 - 21:37

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Download Links: (Version 3.1) 

 


Mediafire Download Link: http://tinyurl.com/ldqfntr


Google Docs: http://tinyurl.com/p53gma9



DJGuido #33 Posted Nov 07 2014 - 23:18

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View Postdimabal100000, on Nov 07 2014 - 12:34, said:

Fixed black sky on Fisherman’s Bay

 

I really liked the black sky :)

Edited by DJGuido, Nov 08 2014 - 00:21.


WildBill8 #34 Posted Nov 07 2014 - 23:54

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How do you win % to work? Down loaded it , went to xvm to activate, still no win %.

 

Never mind got it.


Edited by WildBill8, Nov 07 2014 - 23:56.


wrenchn #35 Posted Nov 07 2014 - 23:59

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View PostWildBill8, on Nov 07 2014 - 17:54, said:

How do you win % to work? Down loaded it , went to xvm to activate, still no win %.

 

Never mind got it.

 

Go to the XVM website ... on the activation site and in the upper right hand corner under setting, check what you like. ALWAYS remember...THERE IS ALWAYS NEW CHANGES EACH UPDATE. No one in the IT or computer world likes to keep things the same and things that work.

dimabal100000 #36 Posted Nov 08 2014 - 00:11

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View Postwrenchn, on Nov 07 2014 - 23:59, said:

 

Go to the XVM website ... on the activation site and in the upper right hand corner under setting, check what you like. ALWAYS remember...THERE IS ALWAYS NEW CHANGES EACH UPDATE. No one in the IT or computer world likes to keep things the same and things that work.

 

Thank you for explaining it to him :) 

 

Good sir.



wrenchn #37 Posted Nov 08 2014 - 00:38

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NP, just trying to keep freeing up more time for you svatekl2. Just trying to help ;)

dimabal100000 #38 Posted Nov 08 2014 - 05:55

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View PostDJGuido, on Nov 07 2014 - 23:18, said:

 

I really liked the black sky :)

 

xD you can get black skys on all maps, to raise your FPS - using WoT Tweaker.

_Dracarys #39 Posted Nov 08 2014 - 17:51

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how do you display Win chance and 50m spotting range on minimap?

Edited by ChineseDriveBy, Nov 08 2014 - 18:10.


dimabal100000 #40 Posted Nov 08 2014 - 18:13

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View PostChineseDriveBy, on Nov 08 2014 - 17:51, said:

how do you display Win chance and 50m spotting range on minimap?

 

To enable Win Chance, you have to do it through the website (www.modxvm.com) - in the settings tab. (Since 9.4)

 

About the circles and the box on the minimap... It's already there, you just check the "XVM Minimap". 






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