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Tracers are back!


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Quineloe #41 Posted May 31 2011 - 19:47

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View Posthdanger, on May 31 2011 - 19:31, said:

Not really. I had a win rate of 58% before I started playing platoon matches. If you are above 55% in random matches, you are doing well.

If in one third of your matches you're so low on the list you'll not make a meaningful contribution to victory or defeat, the win % does not really matter.

Siegewolf #42 Posted May 31 2011 - 20:03

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Yes I would have to agree.  Even though I have a positive win rate doesn't  mean anything.  We all get thrown into these dysfunctional teams at times which could equal more than 60% of the time.  Does it mean that since you couldn't pull your team through single handedly, with whatever tank you were driving at the time, that you are a bad tanker?  I don't think so.

On the tracer issue I see that they are back on arty all the time.  Meaning I read the comment that someone stated they only appear when a unit is sighted.  Maybe they meant for tanks and TDs.  The biggest threat to arty I would have to agree is scouting not the tracers.  As long as I move after firing I can normally escaped being CBed.  Admittedly in my GW Tiger it is more difficult than in a Hummel.  Once you are scouted its almost certain death because a GW Tiger is slow as molasses and even a 10 second window to where you are is enough for most good arty players to CB you.

hdanger #43 Posted May 31 2011 - 20:10

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View Posttherowman, on May 31 2011 - 19:17, said:

Ouch, his global ranking is 215 compared to your 4101, his victory ranking is 21 compared to your 20,990, his capture points ranking is 854 is compared to you 15,988 his targets spotted is ranked number 1 on the server compared to your 17,936, his total Exp is rank 54 compared to your 10,342.


Ouch, his stats makes you look like a smoldering pile.

-1

None of that means shit, other than he has played a ridiculous amount of games. Look at his win ratio or kills per battle ratio. Both are shit.

CommodoreFrank #44 Posted May 31 2011 - 20:20

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I think it would be nice if arty tracers activated half way (or even 3/4) through the shot's arc, so you can at least get a general direction of where the shot came from without actually getting hit by it. It makes taking cover from it a bit easier. Other than that, I'm glad tracer counter-battery is gone,  because it was a bit silly.

KilljoyCutter #45 Posted May 31 2011 - 20:24

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View PostSiegewolf, on May 31 2011 - 20:03, said:

On the tracer issue I see that they are back on arty all the time.  Meaning I read the comment that someone stated they only appear when a unit is sighted.  Maybe they meant for tanks and TDs.  

Has someone been on and played who can clear up whether tracers are back full-time for SPGs, or just when the SPG has been spotted?

kadreal #46 Posted May 31 2011 - 22:33

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I do wish there was artillery tracers, often it's hard to tell where they are firing from since near misses still make a large boom, shake your tank and do damage. But the directional pointer points towards where the shell landed, not where the shot came from. This can sometimes lead to driving into a random direction to try and find that artillery that keeps tossing shells your way.

Jovialmadness #47 Posted May 31 2011 - 23:10

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View PostColin_S, on May 31 2011 - 15:26, said:

Well they sorta do, the arrow that points in the direction that you are damaged

I'm not trying to be smart but when I'm engaging multiple tanks(like I often do) if I'm being struck from another vehicle or arty it was nice to have that shown, instead of me spending precious moments analyzing a hole while 2+ others are added every few moments.

LMG #48 Posted May 31 2011 - 23:31

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I kinda liked it when there were no tracers, a change felt good, but at least now I can tell if an enemy is shooting me or not without the need for the shell to land somewhere :P

Napro #49 Posted Jun 01 2011 - 05:43

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View Posttherowman, on May 31 2011 - 19:17, said:

Ouch, his global ranking is 215 compared to your 4101, his victory ranking is 21 compared to your 20,990, his capture points ranking is 854 is compared to you 15,988 his targets spotted is ranked number 1 on the server compared to your 17,936, his total Exp is rank 54 compared to your 10,342.


Ouch, his stats makes you look like a smoldering pile.
:lol: What are you? His boyfriend? Sure hes got all those stats on me.. did you notice the Total GAmes stats your bf has? Around SEVEN times as many games..  :D

Cruor #50 Posted Jun 01 2011 - 06:37

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View Posttherowman, on May 31 2011 - 19:17, said:

Ouch, his global ranking is 215 compared to your 4101, his victory ranking is 21 compared to your 20,990, his capture points ranking is 854 is compared to you 15,988 his targets spotted is ranked number 1 on the server compared to your 17,936, his total Exp is rank 54 compared to your 10,342.


Ouch, his stats makes you look like a smoldering pile.

Meaningless, he has an insane amount of games played and his avg XP and hit ratio are very, very poor. 8th on games played is nothing to brag about. With the amount he plays, I doubt he ever even gets up, and I'm sure is about as over weight as the beaver in his avatar. His comment was worthless and was like a bulls eye to bring negative comments down on him. All this could have been over looked if he didn't have a bad attitude, but he does, so here it is.

Lougle #51 Posted Jun 01 2011 - 06:46

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View Posthdanger, on May 31 2011 - 20:10, said:

-1

None of that means shit, other than he has played a ridiculous amount of games. Look at his win ratio or kills per battle ratio. Both are shit.


To be fair he has played over 1000 games in "scout" tanks.  You are not going to have a massive kills/battle ratio when so many of your games are in a Leopard.

Steeltrap #52 Posted Jun 01 2011 - 06:52

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View PostBiribiri, on May 31 2011 - 13:15, said:

That's a fair enough compromise, being able to take out arty without it even being spotted is a stupid mechanic in a game where spotting, positioning and cover plays such a large role.

Is it just spotted once then you're visible for the whole round, or is it only when your actually being spotted?

As a matter of fact it is a very BAD compromise.

Why? Because the hack was largely used by people to determine where tanks and especially TDs were hiding, allowing arty (espeically) to kill them. IF the vision system has improved to the extent WG claims, WHY are tracers for NON-ARTY required?

Yet the arty ITSELF remains immune.

Really, tracers on arty are the ones that make sense. They also have the least effect on imbalance as most arty moved after firing. Knowing where it WAS doesn't help much as it's only your own arty that can do anything about it 95% of the time.

Really rather stupid IMO.

Steeltrap #53 Posted Jun 01 2011 - 06:55

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View Postramp4ge, on May 31 2011 - 18:49, said:

Counter-battery is the only effective hard-counter for artillery. Especially at high tiers. A unit that can sit at the back of the map and 1-2 shot tier 8/9 vehicles with absolutely no counter is the most ridiculous game mechanic ever.

Arty tracers need to come back. That was the entire point of wanting tracers back quickly was so that COUNTER-BATTERY could commence again.

Right now, high-tier arty has no hard-counter. And it's completely ridiculous. It was already bad enough that best counter FOR artillery WAS artillery..except it's not anymore..and won't be until we have tracers on artillery again.

Yeah, pretty much what I was saying (posted it before reading yours, sorry).

Again, a change that seems totally meaningless in the context of how the game actually is played.

B4BYR4C3R #54 Posted Jun 01 2011 - 06:56

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View Posthdanger, on May 31 2011 - 20:10, said:

-1

None of that means shit, other than he has played a ridiculous amount of games. Look at his win ratio or kills per battle ratio. Both are shit.

Win ratio and kills per battle also mean precisely nothing. A low win ratio is entirely feasible when lumbered with a poor team. I had a 22 game losing streak in my Jagdtiger, does that make me a poor player? No, it means that those teams didn't work well together for a multitude of reasons. A team is comprised of 15 people and isn't dependent on any one player.

Not everyone is a kill whore. Not everyone falsely believes a player is bad because they don't have a high number of kills. Sure, high body count is a nice number to have but damage is more important than kills. To me, a low hp target is less of a priority than a high hp target. I'll take out a low hp target with my TD's IF that is all I have to shoot at otherwise I'll be hammering on the healthy targets whilst leaving the near dead one's for others with less damaging guns.

Stats will lie to you, they don't give the whole picture.

Back on topic

Edit: when does the amount of games a person plays become "ridiculous" or "insane"? Moreover, does the amount of games a person plays even matter?  :blink:

Vash8349 #55 Posted Jun 04 2011 - 16:11

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View PostZergling, on May 31 2011 - 12:41, said:

Tracers are back after the latest maintenance downtime... yay, now I can rage at the wallet warriors spamming gold ammo all over the place again!  :Smile_great:

Umm, are the tracers of gold shells different somehow?

KarateF22 #56 Posted Jun 04 2011 - 17:59

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View PostVash8349, on Jun 04 2011 - 16:11, said:

Umm, are the tracers of gold shells different somehow?
They are blue tinted.

120mm_he #57 Posted Jun 05 2011 - 09:14

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How did I miss this thread?

Anyhoo after the tracer hack was eliminated I have noticed that company battles vs certain clans went from zomg we all died horribly and not a single loss on the other side to hahaha how do you like it now we are all on an even playing field. :Smile-playing:

Dabba #58 Posted Jun 05 2011 - 10:07

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View PostDuolis, on May 31 2011 - 14:18, said:

That's awesome. Mind teaching me how to do that too? Like....killing invisible tank without tracer?

Let go of your feelings... Feel the force flowing through you...


Oh wait. :P

Seriously though, im glad they're back.

MrMarbIes #59 Posted Jun 05 2011 - 10:20

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View PostJovialmadness, on May 31 2011 - 23:10, said:

I'm not trying to be smart but when I'm engaging multiple tanks(like I often do) if I'm being struck from another vehicle or arty it was nice to have that shown, instead of me spending precious moments analyzing a hole while 2+ others are added every few moments.
Yeah, I don't find the directional arrow very usefull at all. Only in certain circumstances where there is only a couple tanks left and I take a hit from an area that has few hiding places.

The arrow doesn't help much when you're getting hit by artillery, or if you're hit by an unseen enemy in an urban environment.