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taugrim #161 Posted Feb 05 2018 - 17:10

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LTTB Review, Methodically Using Vision and Speed

I review the LTTB, a tier 8 Russian light tank with a replay of a tier 10 Airfield battle.

 

The LTTB is popular among Russian light tank fans, as it combines excellent mobility with functional hull and turret armor.

 

While the armor can't be relied upon to prevent AP penetration by tier 8-10 guns, you can bully lower tier lights and mediums, and the armor protects the LTTB from the triple-overmatch mechanic and lowers the probability of penetrations by HE. On the flipside, the LTTB has high HE alpha which is useful for countering other lights and squishy TDs.

 

Strengths and Weaknesses
+ Functional armor for a light tank, without meaningfully sacrificing mobility
+ Excellent turning speed
+ Good accuracy (0.36 base)
+ Good DPM relative to tech tree peers (2k base)
+ Good acceleration
+ High HE alpha (300)
+ Low chance of fire (12%), so you can run food without high risk
- Very poor max gun depression (-5)
- Occasional over-turning / fishtailing
- Low ammo capacity (42) can be an issue in long battles
- Somewhat tall profile
- Difficult to reach 445+m of view range without food due to lackluster view range (380m base), unless you have a very skilled crew

 

Recommended Equipment
1. Optics
2. VStab
3. Rammer

 



taugrim #162 Posted Feb 05 2018 - 17:13

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Episode #53: Löwe Review, Contributing as Bottom Tier

I review the Löwe, a tier 8 German premium heavy tank in World of Tanks (WoT), with replays of three tier 10 battles in Murovanka, Steppes, and Serene Coast.

 

The Löwe was underpowered prior to 9.17 but it received buffs to its gun depression, hull armor, and turret armor in 9.17. It is now a capable hull-down fighter thanks to the combination of frontal turret protection, superb max gun depression, and good gun handling. That said, the player needs to carefully manage the Lowe's exposure, as the tank is slow and has a very soft lower front glacis.

 

Strengths and Weaknesses
+ Superb max gun depression (-10)
+ Superb accuracy (0.33 base)
+ Superb silver AP penetration (234)
+ Excellent frontal turret protection, and the cupola is small

+ Excellent view range (400)

+ Good gun handling
+ Side hull armor is thick enough (100m) for sidescraping
+ High AP shell velocity (1150)
- Very low DPM (1600 base)
- Lower front glacis is very soft (~140mm effective armor)
- Very sluggish acceleration
- Very slow hull traverse, turns like a whale
- Low top speed (35)
- Large profile

 

Recommended Equipment
1. Rammer
2. VStab
3. Vents

 


Edited by taugrim, Jul 02 2018 - 20:16.


taugrim #163 Posted Feb 12 2018 - 06:00

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Episode #54: T-54 ltwt Review, Best Flanker in the Game?

I review the T-54 ltwt, a tier 9 Russian light tank, with replays of tier 9 Fjords and tier 10 Serene Coast battles.

 

The T-54 ltwt has just enough armor to bully lower-tier light and medium tanks, and it has the mobility to flank most heavies. It is one of the top 2 flanking tanks I've ever played; the other being the tier 10 T-100 LT. 

 

Strengths and Weaknesses
+ Excellent top speed (69)
+ Excellent agility, especially given the tank has decent armor
+ Good turret protection
+ Upper hull (~145mm effective) can bounce shells from weaker guns
+ Low dispersion on-the-move
- Very poor gun depression (-5)
- Very poor accuracy (0.42)
- Relatively low silver AP penetration (208)

 

Recommended Equipment
1. Optics
2. Rammer
3. VStab

 

 



taugrim #164 Posted Feb 15 2018 - 20:36

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Episode #55: Carrying a Losing Team in a Light Tank

I review two come-from-behind victories in the T-54 ltwt, with replays of tier 10 Steppes and tier 9 Erlenberg battles.

 

Viewers have often asked how to carry in a light tank when your team is not shooting what you spot and especially when your team is meaningfully losing. Some situations are uncarryable, but others are carryable if the driver of a light tank correctly leverages its mobility and vision control.

 


Edited by taugrim, Feb 17 2018 - 23:30.


black_colt #165 Posted Feb 15 2018 - 22:53

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View PostHurtzyou, on Jan 22 2015 - 12:56, said:

Hey Taugrim,

Loved your WoT videos AND your GW2 Mesmer vids too (Before the far too many changes to the class).  Would you consider adding some videos where the battle did not go so well for you and your team?  The come-from-behind wins are great, but in the spirit of "you learn more from your mistakes", I would love to see what you did (and hear what you should have done better) after being put in a bad position that you never recovered from.  For example,  a bad initial deployment by you and your team?  Or maybe letting a scout behind your lines?  I am pretty sure many of us non-unicum players suffer greatly by compounding our mistakes in battle as well as not learning from them between battles.

 

Thanks for putting in the time and effort to help others play the game - your guides have been very helpful to me and I really appreciate seasoned players handing down their knowledge to us significantly less experienced players so that we can contribute more in a battle.

 

Please keep up the great work.


Edited by black_colt, Feb 15 2018 - 22:56.


taugrim #166 Posted Feb 19 2018 - 03:46

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View Postblack_colt, on Feb 15 2018 - 21:53, said:

 

Thanks for putting in the time and effort to help others play the game - your guides have been very helpful to me and I really appreciate seasoned players handing down their knowledge to us significantly less experienced players so that we can contribute more in a battle.

 

Please keep up the great work.

 

Thanks and will do :)

taugrim #167 Posted Mar 11 2018 - 09:13

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Episode #56: T-54 first prototype Review, Contributing When Bottom Tier

I review the T-54 first prototype, a tier 8 premium Russian medium tank, with a replay of a tier 10 Abbey battle.

 

The T-54 first prototype, also known as the T-54 mod 1, is one of the most well-rounded premium tanks at tier 8. Some players regard the tank as overpowered, but I think the limited top speed and AP penetration are meaningful balancing factors.

 

Strengths and Weaknesses

+ Superb camo (better than some tier 9 lights)
+ Excellent turret protection
+ Excellent upper hull armor (200+mm effective)
+ Excellent aim time (2.2s base)
+ Good acceleration
+ DPM (1875 base) is better than its peers
- Very low top speed (44)
- Low silver AP penetration (190)
- Low HP (1300)
- Low view range (380)

 

Recommended Equipment

1. Optics
2. VStab
3. Rammer

 

 


Edited by taugrim, Jul 02 2018 - 20:16.


taugrim #168 Posted Mar 20 2018 - 21:40

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Episode #57: M4 Sherman Review, Best Derp Tank in the Game!

I review the M4 Sherman, a tier 5 American medium tank, with replays of tier 6 Sand River and Highway battles.

 

The M4 Sherman is the best derp tank for its tier that I've played, thanks to its synergistic combination of superb view range, ability to fight hull-down, and good-enough mobility.

 

I consider the M4 Sherman to be meaningfully better than the Pz IV H, and this is reflected in my stats - I deal ~100 more damage and ~50 more spotting damage in the M4 Sherman relative to the Pz IV H, along with ~0.4 more spots - and that was with a less-skilled crew.

 

Strengths and Weaknesses
+ Amazing gun depression (-12)
+ Superb view range (370), as good as some tier 7 light tanks
+ Superb HE alpha (410)
+ HE penetration is high enough (53) to penetrate soft opponents frontally
+ Small turret with solid protection
+ Good top speed (48)
+ Good reload (9s base) for a derp gun
- Very tall profile
- Hull armor is unreliable

 

Recommended Equipment
1. Optics
2. Rammer
3. Vents

 



taugrim #169 Posted Mar 30 2018 - 21:59

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Episode #58: Somua SM Review, Contributing as Bottom Tier

I review the Somua SM, a tier 8 French premium heavy tank, with replays of tier 10 Mannerheim Line and El Halluf battles.

 

The Somua SM is "worth it" in terms of purchasing, as it is an enjoyable and effective tank to play. It features a 5-shell autoloader and functional armor.

 

Strengths and Weaknesses
+ Superb gun depression (-10)
+ Excellent silver penetration (232)
+ Excellent intra-clip reload (2.25s)
+ Good upper hull armor (~210mm)
+ Good side hull armor (90mm) allows for hull angling to increase the upper hull to ~225mm effective
- Low top speed (37km/h)
- Sluggish acceleration
- Somewhat poor accuracy (0.4 base)
- Below average HP (1450)

 

Recommended Equipment
1. VStab
2. Vents
3. GLD

 



taugrim #170 Posted Apr 11 2018 - 19:00

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Episode #59: WZ-132 Review, How to Play Fisherman's Bay in 1.0

I review the WZ-132, a tier 8 Chinese light tank, with replays of tier 9 Fisherman's Bay and Mountain Pass battles.

 

The WZ-132 offers unusually good firepower for a light tank, but the poor gun depression and soft turret require the player to drive it carefully. There is a stereotype that the WZ-132 is a medium tank with always-on camo, but I think it should still be played as a light tank, albeit one that delivers some punch.

 

Strengths and Weaknesses
+ Superb silver penetration (189)
+ Excellent alpha (250)
+ Above average HP (1100)
+ Enough hull and turret armor to prevent overmatch frontally
- Very poor gun depression (-5)
- View range is underwhelming (380), can't get to 445m without Vents or BIA
- Below average accuracy (0.4 base)
- Below average aim time (2.3s base)
- Below average top speed (64)

 

Recommended Equipment
1. Optics
2. VStab
3. Vents (no BIA) or Rammer (with BIA)

 



FOCUS_1_ #171 Posted Apr 17 2018 - 01:39

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Do you have any guides for new players? I keep seeing guides for higher tiers but nothing for those of us in the low tiers trying to improve.

taugrim #172 Posted Apr 22 2018 - 06:19

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View PostFOCUS_1_, on Apr 17 2018 - 00:39, said:

Do you have any guides for new players? I keep seeing guides for higher tiers but nothing for those of us in the low tiers trying to improve.

 

I have multiple videos on tier 5 and 6 tanks:

Epi #3: tier 6 T-34-85

Epi #6-7: tier 5 ELC AMX

Epi #16: tier 6 Cromwell

Epi #24: tier 6 AMX 12t

Epi #26: tier 5 Chaffee

Epi #30: tier 6 T37

Epi #33: tier 4 Luchs

Epi #47: tier 5 Pz IV H

Epi #57: tier 5 M4 Sherman

 

Also, I posted some early guides about hull angling and weak spots, which are critical concepts:

https://taugrim.com/...world-of-tanks/

https://taugrim.com/...ak-spots-guide/


Edited by taugrim, Apr 22 2018 - 06:19.


taugrim #173 Posted Apr 29 2018 - 07:13

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Episode #60: WZ-132A Review, How to Play Fjords and Malinovka in 1.0

I review the WZ-132A, a tier 9 Chinese light tank, with replays of tier 10 Malinovka and Fjords battles.

 

I discuss how to spot correctly from the Malinovka north spawn in standard mode and the changes made in 1.0 to the middle of the Fjords map.

 

The WZ-132A continues the trend for Chinese light tanks of packing unusually good firepower for a light tank.

 

Strengths and Weaknesses
+ Superb alpha (320)
+ Superb silver penetration (220)
+ Enough hull and turret armor to prevent overmatch frontally
+ Gun caliber (100mm) enables overmatch against 30mm armor
– Very poor gun depression (-5)
– Poor accuracy (0.42 base)
– Below average top speed (64)
– Below average HP (1250)
– Mediocre view range (390), but enough to get to 445m without Vents or BIA
– High silver AP shell cost impacts profitability

 

Recommended Equipment
1. Optics
2. VStab
3. Rammer

 

 

 



taugrim #174 Posted Apr 29 2018 - 07:14

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Episode #61: Progetto M35 mod 46 Review, Managing the Autoreloader
I review the Progetto M35 mod 46, a tier 8 Italian premium medium tank, with replays of an all-tier 8 Murovanka battle and tier 10 Lakeville battle.

 

The Progetto is "worth it" in terms of purchasing, because of the flexibility of the gun. Its autoreloader can fire multiple shots like an autoloader, but the shells reload one at a time. The fewer the shells remaining in the clip (magazine), the slower each shell reloads. Therefore, the key to effective Progetto gameplay is managing your reload times, and I discuss this in-depth in the video. In addition, the gun handling is unusually good, especially compared to most autoloaders.

 

Strengths and Weaknesses
+ Flexibility: gun can behave as an autoloader or single shooter
+ Superb accuracy (0.33)
+ Excellent gun depression (-9)
+ Excellent intra-clip reload (2s)
+ Excellent aim time (2.1s)
+ Excellent top speed (55)
+ Good silver penetration (212)
– Soft turret
– Soft hull armor
– Poor camouflage values
– Requires some micromanagement of reload times for optimal play

 

Recommended Equipment
1. Rammer
2. Optics
3. VStab

 


Edited by taugrim, Jul 07 2019 - 14:58.


Texas_Vet #175 Posted Apr 30 2018 - 02:45

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Something that I learned from playing WoW.  When I got to the higher tiers - 7 and 8, I discovered that I was still getting slammed.  I realized that I climbed the tech tree too fast - focusing on thinking that the next level ship (or tank) would let me play better because it is better than what I have.  The realization that it was my game play style, my learned behavior, was the root cause of my inconsistency of success.

 

So what am I doing??  I am focusing on the lower tiers, getting consistent improvement in my damage done, more kills, more victories, more survival for each match.  I watch youtube videos for the ships/tanks that I am playing, and listen to the commentary for the logic and justification for movement, ambush, etc.  I watch my replays.

 

This helps!  I is a bit like wanting a root canal without any pain killer, but it is a painful something that must be done if I want to be better.  To get better in anything, we must look at ourselves in the mirror with honesty.

 

Thank you for the videos.



taugrim #176 Posted Apr 30 2018 - 23:29

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View PostTexas_Vet, on Apr 30 2018 - 01:45, said:

The realization that it was my game play style, my learned behavior, was the root cause of my inconsistency of success.

 

So what am I doing??  I am focusing on the lower tiers, getting consistent improvement in my damage done, more kills, more victories, more survival for each match.  I watch youtube videos for the ships/tanks that I am playing, and listen to the commentary for the logic and justification for movement, ambush, etc.  I watch my replays.

 

To get better in anything, we must look at ourselves in the mirror with honesty.

 

Well said!

 

The first step to improving at anything is being willing to acknowledge you can improve.

 

The next step is investing the time to get better. That happens through research, watching other's play, and reviewing one's own replays for mistakes to learn from.



taugrim #177 Posted May 15 2018 - 03:52

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Episode #62: Lorraine 40t Review, How to Correctly Play Squishy Autoloaders

I review the Lorraine 40t, a tier 8 French premium medium tank, with replays of tier 10 Siegfried Line and Tundra battles.

 

I also discuss how to correctly play autoloaders that have poor armor. Autoloaders are powerful in late-game situations, but to carry late you have to manage your HP carefully through the early-to-mid phases while still keeping your gun active.

 

The Lorr 40t has been my most consistent tier 8 premium tank. Through 112 battles I averaged 66% WR, 2149 damage, 1.87 kills, and 1.56 spots. Its mechanics are sound and it performs its role effectively.

 

Strengths and Weaknesses
+ Superb AP penetration (232)
+ Superb top speed (60)
+ Excellent gun depression (-8)
+ Excellent alpha (300)
+ Good acceleration
- Soft turret
- Soft hull armor
- Tall profile
- Low HP (1300)
- Low view range (380 base), requires BIA + Situational Awareness to get to 445m
- Below average accuracy (0.38 base)

 

Recommended Equipment
1. Optics
2. VStab
3. Vents

 


Edited by taugrim, Jul 02 2018 - 20:18.


taugrim #178 Posted May 22 2018 - 18:38

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Episode #63: WZ-132-1 Review, How to Play Glacier and Prokhorovka in 1.0

I review the WZ-132-1, a tier 10 Chinese light tank, with replays of Glacier and Prokhorovka battles.

 

I discuss the new Glacier map from a light tank's perspective and how to spot the 1-2 lanes on Prokhorovka.

 

Strengths and Weaknesses
+ Excellent alpha (390)
+ Excellent penetration (246)
+ Excellent turret protection
+ Protection against explosive shells via cage on the turret and skirt covering the tracks
- Very poor gun depression (-5)
- Very poor accuracy (0.42)
- As with all tier 10 lights, suffers from high penetration loss over distance

 

Recommended Equipment
1. Optics
2. VStab
3. Rammer

 



Vampiresbane #179 Posted May 24 2018 - 00:12

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Taug, question.

Tournaments are back.  Everyone is happy.  Angels are singing.

You're getting ready to fight in a 3v3 or a 5v5 match.  Map is El Halluf.

Do you take the Progetto 46 or Lorr 40t?



taugrim #180 Posted May 24 2018 - 05:17

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View PostVampiresbane, on May 23 2018 - 23:12, said:

Taug, question.

Tournaments are back.  Everyone is happy.  Angels are singing.

You're getting ready to fight in a 3v3 or a 5v5 match.  Map is El Halluf.

Do you take the Progetto 46 or Lorr 40t?

 

Probably 40t. Compact heavy burst is king in premades.




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