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[0.9.9] Mod: Crew # 4.02 (17/07/2015), personal affair Extended tankman


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Vedro_Ogurtcov #1 Posted Dec 23 2014 - 20:12

    Sergeant

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  • 74 battles
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  • Member since:
    01-08-2013

 

Download: Closed support in NA Forum

 

Warning! Mod not worked, if found protanki virus in you mods list, sorry for it, but im not off this.

 

Description:

Mod is able to:

  • Information window tankiste (personal business) show how much experience and fighting left up to 100% of the skill of a tank (the light bulb there, masking or fists to learn now will become more predictable)
  • The mod supports RU, EN, DE and the possibility of translation into other languages using xml configuration file
  • The support crew's ears, you can use macros, further described in the configuration file

Hangar crew's ears

  • Displays the approximate number of experience/fights to the next skill%
  • Displays the approximate number of experience \ to 100% fighting skill

 When you open a file of a tank, you can see the following information

Combat experience tab

  • What's skill is now being studied.
  • The average experience of battle
  • How many fights tank man skated
  • How much experience has time tank

Training Tab

  • How much should you stuff your experience to the next cent skill
  • How much does the fights

The effectiveness of the combat tab

  • How much should you fill the experience to fully explore the current skill
  • How much does the fights
  • How many% need to learn skills to reset skill without penalty for silver

 

 

 

My profile in Russian Forum

 

List mods by me (author ;) )
  1. Potapych (quest_extended) : AutoActivated Personal combat missions (integration with Vehicle-Exp Extended)
  2. Crew (crew_extended) : personal affair extended tankman
  3. Vehicle-Exp Extended (vehicle_exp_extended) : Hangar calculation experience and battles until the next tank + information on Personal Combat Missions in hangar (integration with Potapych)
  4. (RU-Forum) Броняня (armoring_extended) : Calculate Blocked armor in battle
  5. (Banned in NA but legal in others) Винтик + Autoequip (repait_extended) : Fast and smart repair tank and crew, +Autoequip of free modules on the tank in the hangar
  6. Tanks player in Hangar (hangar_extended) : Mod tanks places the player in the hangar. They can be viewed in and be proud that you have them)
  7. (RU-Forum) Тылы (dirindictor_extended) : indication for enemy (distance + name)
  8. Autoaim Indicator (autoaim_extended) : Extended display indicator for autoaiming
  9. FireFly (spotted_extended) : Indicates which enemies have been spotted by the player.

Edited by Vedro_Ogurtcov, Jul 17 2015 - 12:34.


iron_crosstx #2 Posted Dec 23 2014 - 20:32

    Captain

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  • [HAND] HAND
  • Member since:
    03-02-2013
think google translate is broke.  cant tell what is diffrent with this over anything else out there

Vedro_Ogurtcov #3 Posted Dec 23 2014 - 20:35

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013

View Postiron_crosstx, on Dec 23 2014 - 19:32, said:

think google translate is broke.  cant tell what is diffrent with this over anything else out there

 

If you want to help, try to understand and explain how this mod and why you need it.
This is an informational mod. Extends information about members of the tank crew.

Edited by Vedro_Ogurtcov, Dec 23 2014 - 20:35.


How_Bout_Dah #4 Posted Dec 23 2014 - 20:48

    Captain

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  • [-G-] -G-
  • Member since:
    10-03-2011
we have it translated already  

NatTheTeal__O_OII #5 Posted Dec 23 2014 - 20:50

    Staff sergeant

  • Players
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  • [MAHOV] MAHOV
  • Member since:
    03-30-2013
 

 


Edited by _Natsuki, Dec 23 2014 - 20:53.


Vedro_Ogurtcov #6 Posted Dec 23 2014 - 20:52

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013

View Post_Natsuki, on Dec 23 2014 - 19:50, said:

Here you go

 

thanks!

 

I am the author of mod. And I would like to update the theme of mod immediately after the release of the new version

Vedro_Ogurtcov #7 Posted Jan 23 2015 - 22:53

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013
Worked fine in 0.9.6, with not change.

Vedro_Ogurtcov #8 Posted Jan 30 2015 - 06:04

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013

update crew_extended to 2.09

Download

 

plz translate 


Vedro_Ogurtcov #9 Posted Feb 10 2015 - 18:41

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013
Updated to version 2.11
    Fixed bug causing crash the client when choosing some of the crew
    
Updated to version 2.10
    Changed the protection of mod, load mods faster when you start the game.
    Added new script loader for mods, that shows the boot mode in each python.log

FMC4728 #10 Posted Feb 24 2015 - 02:04

    Corporal

  • Players
  • 18787 battles
  • 14
  • Member since:
    08-16-2011

Can we get a 9.6 compatible english version of this mod?  D/L from your website but displays in Russian in game.

 

Thx.



Vedro_Ogurtcov #11 Posted Mar 06 2015 - 22:34

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013

Mod updated to 3.00

 

plz help to translate:

 



Vedro_Ogurtcov #12 Posted Mar 07 2015 - 14:47

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013

Mod updated to 3.02

plz help to translate:

 


Edited by Vedro_Ogurtcov, Mar 07 2015 - 15:49.


Vedro_Ogurtcov #13 Posted Mar 08 2015 - 15:22

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013

Updated to version 3.03 

Fixed a bug of incorrect calculation for premium tanks


Edited by Vedro_Ogurtcov, Mar 09 2015 - 01:52.


Vedro_Ogurtcov #14 Posted Mar 08 2015 - 23:36

    Sergeant

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  • 74 battles
  • 143
  • Member since:
    01-08-2013

Updated to version 3.04

Fixed a bug with not updating data on the experience in some circumstances.


Edited by Vedro_Ogurtcov, Mar 09 2015 - 01:52.


Vedro_Ogurtcov #15 Posted Mar 16 2015 - 22:50

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013
update to  3.05 
by Ollin(DE) 
    Million label for required experience for 100% or next level changed from lower case m to upper case M, since m is meter and M would be Mega (=Million). Added decimal point if required exp points are above 1 million, e.g. for 1.174 million it would display 1.2M insteand of 1M only.
    Display of the remaining percentage when dropping skills, in case of specialization level is at 100% and skill remains above 0% after drop. Added macro {SkillDrop_available} to have an indicator, so you can see that it is available without opening the personal case.
additional update info in rus

 



Vedro_Ogurtcov #16 Posted Mar 17 2015 - 19:40

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013
update to 3.06
Spoiler

 



RatbusMaximusNA #17 Posted Mar 21 2015 - 00:19

    Corporal

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  • 4 battles
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  • Member since:
    09-22-2013

Is it broken? I am using XVM 6.0.3 build 3977.

 

The crew appears to have left the garage for the weekend? :)

 

When I remove crew_extended, the crew appears in barracks.

 

 

 

 



Vedro_Ogurtcov #18 Posted Mar 28 2015 - 21:51

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013

updated to 3.07

Spoiler 

 



Vedro_Ogurtcov #19 Posted Apr 27 2015 - 10:36

    Sergeant

  • Players
  • 74 battles
  • 143
  • Member since:
    01-08-2013
Updated to version 3.08
field txt_hangar_specializationLevel, txt_hangar_colored_lastskilllevel in config deleted and not supported


Vedro_Ogurtcov #20 Posted Apr 27 2015 - 10:57

    Sergeant

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  • 74 battles
  • 143
  • Member since:
    01-08-2013
CAUTION!!! If you installed the latest XVM, may fail barracks content (depending on config XVM), is recommended to disable the display of icons crew skills in mod. 




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