You've probably seen this before, cause I posted it a year ago and it was archived this past autumn. So now that it's been a full year, might as well repost it, and best to sneak it in when everyone is drunk off their butts from new years champagne.
So, what is this thing?
Editors: T___A, Priory_of_Sion, and myself
These are tech trees designed to illustrate for the community the historical status of a vehicle as a whole concept. Do bear in mind that these trees are not comprehensive enough to account for every module configuration, because fact checking a minimum of 5-10 modules for almost 400 tanks is not an idea of fun for me. They were made by me for the purposes of having a quick reference for people who go on cynical rants about how World of Tanks cannot be historically accurate no matter how hard they try, and attempt to bring light to the situation on when they do. Included at the end of the list now is an Accounting tab, which breaks down the numbers into nice, clean percentages.
What Can the Trees do?
- Tell you the historical degree of a vehicle in the game(or coming to the game) by their total concept(i.e. A Tiger I was a production vehicle, therefore it's green). It does in fact point out where WG's been messing around with some vehicles, but the charts are intended to point at where WG has been showing their work.
- Tell you the degree of historical modules
- Tell you the degree of historical stats
Sorry, that's just a bit too complex for a spreadsheet designed like this
The scale is designed to try and separate the degrees of speculation needed to bring the tank to the game
Heavily Modified Idea: Over an arbitrary half of the vehicles core concept was modified prior to their implementation. For example, the GW E 100 never reached the drawing board because the E 100 project never really got off the ground, it can be assumed based on the GW Tiger that Germany might go for such a vehicle, but nothing explicit was there
Modified Native Idea: WG had less than an arbitrary 50% of a hand in the basic idea, the Weserheutte Tiger project for example, and following French developments based on German designs, show that E 50 had some basis with a rear transmission, albeit a very distant idea from the wartime perspective
Native Paper Concepts: There's plenty of examples for this, any stretch from "napkin" concepts to just short of a formal blueprint
Formation: This is the stage at which tanks leave being a sketch on a piece of paper and have genuine time looked into them for actual construction, such as the creation of models, to help realize the tank's true form. Tanks in this section WG would have something more reliable to work from instead of the hopes and impressions of engineers who may or may not be dead at this point(There's less to speculate on)
Non Functioning Prototype: Construction began, but didn't reach completion for trials
Functioning Prototype: Construction was completed and the vehicle was tested at a minimum, this does not necessarily mean the vehicle is battle ready, just capable of being operated for demonstrative or testing purposes
Limited Production: Due to the relativity of what "limited" entails when looking at the Axis vehicles vs the Allied vehicles, the rule of thumb I work under is less than or equal to 100 tanks built. Even then, there should be plenty of data to accurate represent a vehicle of this type
Production: Ordered into some form of production greater than 100 vehicles
Foreign Design: Small indication that the vehicle used a base from another nation. Due to limitations in Google Spreadsheet's mechanism, an outline is the best I can do but also very difficult to display the indicator
Promotional: A relatively recent addition made to separate vehicles that are unique and contribute to the Accounting tab and additions that are repeated content with a new face. The requirements of being listed as "Promotional" instead of any of the previous categories is:
- Being offered for sale
- Representing a vehicle already implemented in the game
Typically these tanks are just reskins of existing vehicles, however a fancy skin does not necessarily indicate a promotional vehicle as far as these charts are concerned.
Found a Mistake?
But seriously, it's fine if you want to challenge a ranking, just be sure to bring your sources because they will be scrutinized
STILL color blind versions of the trees =.=. But you know me...
Pointers, tips, and thanks would all be appreciated
This section is for specific vehicles explaining why they are the way they are
- Panzer III/IV: Panzer Tracts 20-1 tells that this vehicle was to be produced in the 1944/1945 era, however a medium tank of the Panzer IV's class was no longer required and shifted towards becoming a Jagdpanzer type(this "Jagdpanzer Lang (E)" design would reach an assembled hull before it too was shut down). Because of it's proximity to becoming a real vehicle, this is listed at the Formation stage
- VK 45.02 P Ausf. A and B: Germany's Tiger Tanks VK 45.02 to Tiger II tells us of some of the 45.02's development, and Panzer Tracts 20-1 helps cover the blanks. The development of the 45.02's(all three, including the Henschel one) are interesting in of themselves, but these sources tell that Porsche reported three VK 45.02 P's were nearing completion in February 1943, mention of them seems to drop off after that, so they are listed as Non Functioning Prototypes
- VK 72.01 K: A picture of it's model comes from Spielberger's Special Panzer Variants. The design requirements of the VK 72.01 K project(working in tandem with the VK 70.01 K listed in Panzer Tracts 20-1) are outlined by Spielberger in SPV
- Panzer 58 "Mutz": NOT a Promotional vehicle, while offering a fancy skin the Panzer 58 has no exact twin in the German tech tree(though the Indien Panzer is a close cousin)
Edited by Legiondude, Nov 17 2015 - 04:57.