With this mod you don't need to activate quests in Personal missions manually, one by one. E.g. if you accomplish HT-1, then HT-2 is activated automaticaly.
You can set <Hard_mode>true</Hard_mode> in \res_mods\0.9.5\scripts\client\mods\quests_extended.xml - quest is done only if you accomplish Secondary Conditions too.
Normal mode - Primary conditions are needed to fulfill missions
Hard mode - Secondary conditions are needed too
In combination with my another mod (Vehicle Exp Extended) you can display actual missions and switch between Normal/Hard mode right in hangar with Alt+2 shortcut
Alt+1 is for switch between missions list and default vehicle characteristics:
- Potapych (quest_extended) : AutoActivated Personal combat missions (integration with Vehicle-Exp Extended)
- Crew (crew_extended) : personal affair extended tankman
- Vehicle-Exp Extended (vehicle_exp_extended) : Hangar calculation experience and battles until the next tank + information on Personal Combat Missions in hangar (integration with Potapych)
- (RU-Forum) Броняня (armoring_extended) : Calculate Blocked armor in battle
- (Banned in NA but legal in others) Винтик + Autoequip (repait_extended) : Fast and smart repair tank and crew, +Autoequip of free modules on the tank in the hangar
- Tanks player in Hangar (hangar_extended) : Mod tanks places the player in the hangar. They can be viewed in and be proud that you have them)
- (RU-Forum) Тылы (dirindictor_extended) : indication for enemy (distance + name)
- Autoaim Indicator (autoaim_extended) : Extended display indicator for autoaiming
- FireFly (spotted_extended) : Indicates which enemies have been spotted by the player.
Edited by Vedro_Ogurtcov, Jun 29 2015 - 00:01.