


Big clans win everything every time whats the point
#63 Posted Aug 17 2016 - 03:11
Armadaus_Baldwin, on Aug 16 2016 - 19:28, said:
Thanks for bringing a terrible, year-old thread back to life in order to give your cliched opinion.
Edited by Hellsfog, Aug 17 2016 - 03:11.
#66 Posted Aug 18 2016 - 03:12
Alot of people are not posting anymore due to worrying about hurt feelings and being banned due to Buttercup needing a safe space. I suggest my little pony online game. And bigger clans will win more. Why? They tend to be more dedicated to game play and learning. Something the casual clans/gamers do not do. Hense all the reds that are in tier 6+ units. Just stands to reason they should win a higher average than others.
#67 Posted Aug 21 2016 - 18:32
#68 Posted Aug 21 2016 - 18:45
Ricox, on Jun 29 2015 - 13:01, said:
Consequences of American "everyone is a winner" education. Clan Wars is supposed to be the competitive end-game, it's supposed to be hard and you're supposed to compete against the best. You're basically complaining that better clans win all the time... because they're better. Next you'll be asking is baddie clans that lose 10-20 battles in a row to be granted a "participation award" - some low/medium value province on the map, right?
Good thing Wargaming doesn't fall for this. I don't see how it's competitive when baddies get to fight baddies and then get juicy gold provinces. If that were the case, most people would make a clan, fill it entirely with baddies and then sealclub the other baddie clans to gain free provinces on the map that earn gold for players that are absolutely terrible at the game and should not even be playing it competitively.
CS:GO, for example, doesn't organize special tournaments for handicapped Silvers with thousands of bucks in prizes so the bad players can also win something. Because that's not the point of tournaments. The point is not for everyone to be a winner. Their point is to show who's the absolutely best out of everyone. That's what Clan Wars seems to be based on - the best of the best in all of World of Tanks.
Who cares?
Again this annoying mentality of "everyone is a winner and everyone should be rewarded". If you can't fulfill mission conditions - well, sucks to be you, that's all there is to it, don't complain.
all this coming from someone in a country that has more and more so called athletes being suspended from there sports for PED's lol, yea its my country also, sucks to be us , not all can win and all should not get rewared for just showing up.
#69 Posted Aug 30 2016 - 02:24
If you continue to practice as a clan, you can improve and get better.
Last Clan Wars (the one before this one that just ended) my was my clan's first real foray into the Clan Wars tournament scenes. We didn't do very well, but we also didn't know what we were doing. Showing up with IS6's and FCM 50t's (sub-optimal tanks) and not knowing great strats. We had 3 people get the tank, and only barely. In between, we decided we were going to encourage clan growth in this area. Got a bunch of people to get needed tanks (IS-3's, T32's, T-54 Lightweights, etc.) and got our callers a lot of practice.
This time around, we had 10 people get the tank, and solidly. All were in the top 1k with a number that got as low as 200. This was the "A" team. Essentially, everyone who committed to playing got the tank (we only had basically one full team commit to every night). We ended up doing very well most of the time, even beating Top10 clans on occasion and even capturing a province from a Top10 clan (then they came right back the next day and took it back, but still )
Next time, our goal is to have two full teams and get both teams tanks.
Set achievable goals in between, like "get everyone into clan wars tanks." You can do things like inner clan tournaments. We set up 1v1 (and looking to do 3v3s) tournaments internal to the clan, and give gold/other prizes to the winners. We make the tournaments Clan Wars related. For instance, last 1v1 was IS-3s only, and you had to fire regular ammo. This made it so people ground out the IS-3 to participate, and then learned weak spots by only using regular ammo. Was a lot of fun too.
#70 Posted Oct 07 2016 - 23:56
datalink7, on Aug 30 2016 - 01:24, said:
If you continue to practice as a clan, you can improve and get better.
Last Clan Wars (the one before this one that just ended) my was my clan's first real foray into the Clan Wars tournament scenes. We didn't do very well, but we also didn't know what we were doing. Showing up with IS6's and FCM 50t's (sub-optimal tanks) and not knowing great strats. We had 3 people get the tank, and only barely. In between, we decided we were going to encourage clan growth in this area. Got a bunch of people to get needed tanks (IS-3's, T32's, T-54 Lightweights, etc.) and got our callers a lot of practice.
This time around, we had 10 people get the tank, and solidly. All were in the top 1k with a number that got as low as 200. This was the "A" team. Essentially, everyone who committed to playing got the tank (we only had basically one full team commit to every night). We ended up doing very well most of the time, even beating Top10 clans on occasion and even capturing a province from a Top10 clan (then they came right back the next day and took it back, but still )
Next time, our goal is to have two full teams and get both teams tanks.
Set achievable goals in between, like "get everyone into clan wars tanks." You can do things like inner clan tournaments. We set up 1v1 (and looking to do 3v3s) tournaments internal to the clan, and give gold/other prizes to the winners. We make the tournaments Clan Wars related. For instance, last 1v1 was IS-3s only, and you had to fire regular ammo. This made it so people ground out the IS-3 to participate, and then learned weak spots by only using regular ammo. Was a lot of fun too.
I approve of this mans message.
#73 Posted Nov 06 2016 - 01:48


#74 Posted Nov 21 2016 - 03:45
Crucis, on Jun 28 2015 - 04:57, said:
Your analogy is extremely flawed.
For example, in college football, every single football-playing college doesn't play in Division I. There are multiple divisions, for schools of various sizes. In pro baseball, in addition to MLB, you have the minor leagues with at least 4 levels there that I recall (AAA, AA, high A, and low A). And over in Europe, IIRC, there are different levels in their pro soccer leagues.
The fact of the matter is that other team sports DO make allowances for this stuff, and do create multiple divisions or leagues or whatever to accommodate teams of varying levels of talent.
If bad clans face equal clans, they should get lower rewards. Figure it this way. The average player in an amateur division earns a lower salary than the worst player in a pro division. Similar thing here, all people fighting for the same reward should be able to fight each other
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