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Want to win more? XVM Win Chance - Should you turn it on or off?

SaskO XVM Win Chance Want to win more

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Jryder #21 Posted Jul 09 2015 - 23:33

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This doesn't speak to what XVM does or doesn't do so much as to the weak mindedness of so many players who they would let the GUESS made by some low level computer program actually influence them to the degree that it does.

 

I have it on.

I look at it.

I shrug and go, "hmmm...interesting"

I then play EXACTLY the same regardless of what it says because, I know that the reality of the game is that I have a 50-50 chance in every single game. There are just too many variables that XVM cannot take in to account to be so accurate as to be worth influencing game play.

 

It's a novelty-no more and no less.

 

Even if it were, say, 90% accurate, what would you differently, concede? To what end? You get more creds/exp if you actually participate regardless of the outcome and by quitting you all but guarantee getting even less reward than if you play it out and maybe even manage a win.

 



Canoodian #22 Posted Jul 09 2015 - 23:40

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View PostSumusImmortalis, on Jul 09 2015 - 18:22, said:

You're implying nothing is interesting unless it has an objective.. Stop and think about that for a second.

No. Im implying that you saying something useless is enjoyable is contradictory. Youre not some genius philosopher. No one has to stop to ponder your thoughts.

 

Block Quote

 I never said that win chance was less useful than anything - I said win chance is completely useless (when helping you decide how to play, obviously). The point you're trying to make isn't relevant here.

 

Its completely relevant as one of your arguments is that individual stats are more useful. Perhaps you should pay better attention to what you say.



RotoRooter91 #23 Posted Jul 09 2015 - 23:54

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On. Mostly as motivation, #"s low I know I've gotta play better and get my share of the damage, #'s high I've gotta play better and, get my share of the damage. I never see it as an excuse to give up. Having played several thousand battles with it on, I'm still not to sure of its accuracy, Seems like every time I get a 61-66% to win it's a total blowout loss, but, It always reminds me to play harder, better, smarter.

ScumbagArty_ #24 Posted Jul 10 2015 - 00:04

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View PostCory123125, on Jul 09 2015 - 17:40, said:

No. Im implying that you saying something useless is enjoyable is contradictory.

 

This is only correct if you ignore the context. We're talking about usefulness in-game, and weather or not it can help you make in-game decisions. How could you not be aware of this?

 

View PostCory123125, on Jul 09 2015 - 17:40, said:

Its completely relevant as one of your arguments is that individual stats are more useful. Perhaps you should pay better attention to what you say.

 

For me to say "win chance is less useful than ____", I would be acknowledging that win chance has at least some usefulness in-game.

 

I have not acknowledged this at all, so I'm not sure what you mean here. It isn't one of my arguments.

 


Edited by SumusImmortalis, Jul 10 2015 - 00:07.


ballinbadger #25 Posted Jul 10 2015 - 00:08

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View PostHazardDrake, on Jul 09 2015 - 23:29, said:

On ONLY if you use it properly.

I use it to gauge how my team is doing during the battle vs where it started.

Alive win chance going up? Good, their best players and/or lots of tanks are getting killed. Keep practicing normal map awareness.

Alive win chance going down? Check the map very carefully and see if you need to get more agressive, less agressive, reposition or whatever.

 

The minimap will tell you more about that than XVM win chance. 



Guest_waddyscrodmonger_* #26 Posted Jul 10 2015 - 00:15

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I don't care if people use it or not, but I'm not too fond of the player who announces "20% chance of win" during countdown then yolos or AFKs when the battle starts.

HazardDrake #27 Posted Jul 10 2015 - 00:26

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View Postballinbadger, on Jul 10 2015 - 00:08, said:

 

The minimap will tell you more about that than XVM win chance. 

It's not a matter of one or the other. Chance to win in addition to the minimap, properly used, gives you an aditional feel for how the battle is going. 

 

So long as you don't decide at the start a battle is won or lost in it. 



the_bolshevik #28 Posted Jul 10 2015 - 00:33

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Off.

 

And XVM stats off as well, while you're at it.



ballinbadger #29 Posted Jul 10 2015 - 00:36

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View PostHazardDrake, on Jul 10 2015 - 00:26, said:

It's not a matter of one or the other. Chance to win in addition to the minimap, properly used, gives you an aditional feel for how the battle is going. 

 

So long as you don't decide at the start a battle is won or lost in it. 

 

Too much going on, that's a waste of limited processing power. 



olavski #30 Posted Jul 10 2015 - 00:38

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Off.  I wish it was not in there at all, it's ruining games even before the battle started.

Canoodian #31 Posted Jul 10 2015 - 00:46

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View PostSumusImmortalis, on Jul 09 2015 - 19:04, said:

 

This is only correct if you ignore the context. We're talking about usefulness in-game, and weather or not it can help you make in-game decisions. How could you not be aware of this?

Again, why is it interesting if it has no use?

 

Block Quote

 For me to say "win chance is less useful than ____", I would be acknowledging that win chance has at least some usefulness in-game.

 

I have not acknowledged this at all, so I'm not sure what you mean here. It isn't one of my arguments.

 

"If anything, the individual stats of your enemies/allies are what you should be looking at to determine how aggressively to play (Enemy has unicum TDs? Keep an eye on the common TD areas, ETC)."

 

Implying that these stats are more useful than win chance. It doesnt matter if you think of win chance. The point is the stat provides you with similar information to individual stats. If you see use in one, then it makes no sense to say you see no use in the other.

 

 

 



_Koi #32 Posted Jul 10 2015 - 00:56

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View PostWinterpwner, on Jul 09 2015 - 20:53, said:

Vanilla here, I don't understand why people think that these kinds of statistics give you a justified reason to suicide or to give up playing.

Me too.

Vanilla WoT best WoT.

ScumbagArty_ #33 Posted Jul 10 2015 - 01:30

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View PostCory123125, on Jul 09 2015 - 18:46, said:

Again, why is it interesting if it has no use?

 

Oh, so you're actually asking apart from usefulness in games? That's a ridiculous question.. Could be that it makes me chuckle that I won a low win chance game. Could be anything, really.

 

View PostCory123125, on Jul 09 2015 - 18:46, said:

Implying that these stats are more useful than win chance.

 

I did not imply that. I've explained why not, very clearly. I would first have to acknowledge that win chance is useful at all, which I haven't.

 

View PostCory123125, on Jul 09 2015 - 18:46, said:

 If you see use in one, then it makes no sense to say you see no use in the other.

 

This doesn't even begin to make sense. "because one is useful, the other one must be too!"



NeatoMan #34 Posted Jul 10 2015 - 01:33

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View PostCory123125, on Jul 09 2015 - 18:46, said:

Implying that these stats are more useful than win chance. It doesnt matter if you think of win chance. The point is the stat provides you with similar information to individual stats. If you see use in one, then it makes no sense to say you see no use in the other.

Yep.

Win chance is a quick way to assess team skill balance much like win rate is a quick assessment of player skill.  It doesn't tell you everything.  It will tell you if one team has more skilled players than the other.  Just like win rate is to the individual, you have to go into more detail to get the most out of it, i.e. what tanks and tiers are the players that are causing the win chance to be what it is, but as a quick assessment, it works.



Canoodian #35 Posted Jul 10 2015 - 02:45

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View PostSumusImmortalis, on Jul 09 2015 - 20:30, said:

 

This doesn't even begin to make sense. "because one is useful, the other one must be too!"

You havent really argued for why it isnt useful at all, so Il ignore rest of your comment and respond to this. They both tell you information on how well the other team is likely to play. If you do not think thats the case, you dont understand statistics. Its really that simple. The idea that one is helpful because its more personal but the other isnt at all because its not personal is contradictory.



sylven11 #36 Posted Jul 10 2015 - 02:56

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I have mine off.  As Han Solo said.....


"Never tell me the odds"

ScumbagArty_ #37 Posted Jul 10 2015 - 03:54

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View PostCory123125, on Jul 09 2015 - 20:45, said:

You havent really argued for why it isnt useful at all, so Il ignore rest of your comment and respond to this. They both tell you information on how well the other team is likely to play. If you do not think thats the case, you dont understand statistics. Its really that simple. The idea that one is helpful because its more personal but the other isnt at all because its not personal is contradictory.

 

You have to go out of your way to disable XVM stats while having win chance enabled. No one does this, at all. Ever.

 

So naturally, if you have two things that do the same thing, but one does it much better, the lesser of the two becomes useless. The fact that it would be useful without individual stats is completely irrelevant, because people don't use win chance without individual stats.


Edited by SumusImmortalis, Jul 10 2015 - 03:56.


Canoodian #38 Posted Jul 10 2015 - 05:02

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View PostSumusImmortalis, on Jul 09 2015 - 22:54, said:

 

You have to go out of your way to disable XVM stats while having win chance enabled. No one does this, at all. Ever.

 

So naturally, if you have two things that do the same thing, but one does it much better, the lesser of the two becomes useless. The fact that it would be useful without individual stats is completely irrelevant, because people don't use win chance without individual stats.

Ah, so it turns out you do think its useful in game and what I thought you were implying before is exactly right..... .who wudda thunk......

 

 

The point is though, that this will do addition faster than you can in game. Its easy for you to pick out a platoon of unicums, but you cant make a sum of a team off hand very quickly or accurately. Thats how the chance to win helps.



OstwindFlakpanzer #39 Posted Jul 10 2015 - 05:10

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a:  nobody cares who you are so your need to hashtag your posts  with your name is borderline ridiculous

b:  you're a typical shill.  MM is busted - everyone knows it and no amounts of your shillery is going to change that.  

 


Edited by OstwindFlakpanzer, Jul 10 2015 - 05:10.


ilude47 #40 Posted Jul 10 2015 - 05:13

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I have it on, but all it seems to do is give me another thing to talk about on TS. Since the last time somebody did a test on xvm win chance it was only right 50% of the time it might as well be a magic 8 ball. Don't read too much into it, just play the game.




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