Cory123125, on Jul 10 2015 - 01:20, said:
This is exactly what I claimed you said. Youve denied this multiple times now trying to get off on a technicality. As per the usual, the majority of your reply had nothing of worth so I took the liberty of dropping it.
Lol - if claiming that "win chance would be useful, if not for individual stats" is a technicality, I guess I'll take that technicality. Also lol@ my posts being "nothing of worth" just because they're stomping all over your arguments. Getting desperate?
Cory123125, on Jul 10 2015 - 01:20, said:
The fact remains, you think it has use in game, but that personal stats are better for the same purpose.
I never, ever said this, or even implied it. I said that it does not have its use in game, precisely because personal stats are available. There is no niche for win chance being used over personal stats, therefore it's totally useless in every single instance.
Cory123125, on Jul 10 2015 - 01:20, said:
If you want to go with 30% off being within the reasonable level of accuracy, then youre fine to play with inaccurate information. I however would prefer a computer doing something with tons of resources and time put into making it accurate than an offhand guess. If you dont think its accurate, you can go ahead and do some light research and youll see the bell curves align fairly accurately.
Here you're implying that you would play/deploy differently based on 30% +/- win chance. This is a huge mistake on your part. Also, I never implied win chance was inaccurate, so I'm not sure what point you're trying to make there.
Cory123125, on Jul 10 2015 - 01:20, said:
If you think your guessing in game with 30 names and 120 different statistics is better, then I personally would like to attend your nobel prize awarding.
It's not a guessing game at all, and yes, it absolutely is better - as I've already said, attempting to calculate win chance would be unreasonable, because win chance is a waste of time.
Instead, I know which players are good, which players are bad, which teammates I can trust, which I can't, where the good players are likely to go, where the bad players are likely to go, and where I'll be most effective considering all this. There is absolutely no comparison, even the worst player will find no use for win chance once he sees personal stats (Oh darn, I used my "loophole" again).
Edited by SumusImmortalis, Jul 10 2015 - 07:55.