Jump to content


Ask the Devs!


  • This topic is locked This topic is locked
136 replies to this topic

shinglefoot #101 Posted Oct 30 2015 - 23:57

    Major

  • Players
  • 22474 battles
  • 2,992
  • [LONER] LONER
  • Member since:
    02-07-2013

View PostRyanGetzIaf, on Oct 30 2015 - 18:50, said:

One more question: Why have you delete my previous question? You didn't even ''moderated'' it, it just vanished.

 

Is it because you don't want to tell us your motivation behind butchering CW?

 

      Also working as intended comrade...

losthope13 #102 Posted Oct 31 2015 - 00:16

    Sergeant

  • Players
  • 42384 battles
  • 102
  • [TAURI] TAURI
  • Member since:
    09-27-2012
maybe not roaming servers but what would be the chance of all the people out there for what ever reason(with me just plain stupid pressed the wrong one)have the chance to move to a server they really should be on? 

GS_G3K #103 Posted Oct 31 2015 - 00:44

    Major

  • Players
  • 20628 battles
  • 2,652
  • [_FAM_] _FAM_
  • Member since:
    01-10-2013
What are you guys doing to address the issues with arty?

Such as the incredible accuracy going hand in hand with amazing alpha, translating to the ability to one shot large tanks reliably and make playing high tier heavies very frustrating.

Thanks

enjineer #104 Posted Oct 31 2015 - 02:02

    Major

  • Beta Testers
  • 43741 battles
  • 2,601
  • [SIMP] SIMP
  • Member since:
    12-07-2010
Prem ammo spam, it needs to be stopped.

enjineer #105 Posted Oct 31 2015 - 02:03

    Major

  • Beta Testers
  • 43741 battles
  • 2,601
  • [SIMP] SIMP
  • Member since:
    12-07-2010

View PostGS_G3K, on Oct 30 2015 - 18:44, said:

What are you guys doing to address the issues with arty?

Such as the incredible accuracy going hand in hand with amazing alpha, translating to the ability to one shot large tanks reliably and make playing high tier heavies very frustrating.

Thanks

Incredible accuracy?  Are we playing the same game?



SpectreHD #106 Posted Oct 31 2015 - 03:28

    Major

  • Beta Testers
  • 16529 battles
  • 16,646
  • [TT] TT
  • Member since:
    07-12-2010
Is the M60A2 Starship a vehicle that could be implemented into World of Tanks?

Sukyake #107 Posted Oct 31 2015 - 03:29

    Captain

  • Players
  • 30449 battles
  • 1,375
  • [FURHQ] FURHQ
  • Member since:
    01-01-2012

Is there any kind of RNG for the muzzle velocity? :X

I believe the shells could have some variation IRL.



Trigger_Happy_Jax #108 Posted Oct 31 2015 - 06:26

    First lieutenant

  • Players
  • 32265 battles
  • 832
  • [STK-R] STK-R
  • Member since:
    08-24-2012
Would it be technologically possible to create a multi-threaded match maker?   In other words I ask if it is possible to modify the match maker to allow players to select two, or maybe more tanks at the same time, and have a MM thread for each tank running simultaneously, and creating matches for each tank at the same time?

I am curious about this as I feel this could help to create matches for less popular game modes (example:  historical battle mode) that might take too long for the MM to create normally, while sill allowing players to enter matches in normal modes, without having to wait.

AMSRocker #109 Posted Oct 31 2015 - 07:10

    Major

  • Players
  • 37933 battles
  • 6,047
  • [SPRAY] SPRAY
  • Member since:
    11-07-2011

1 - Why is WoT on a mission to remove all of the cover from maps making it where there are very few maps that you can passive scout and snipe? Why does every map have to be a bar room brawl map? Some of us do like playing the cover/sniping maps.

 

2 - Why is there such a lack of communication from you devs and us players? What I mean is that we have to get about 2/3 or more of the news and scoops on what you guys are thinking and where you what to take this game from blogs and not from your official WoT page. Blogs have their place but when they become your games main outlet if information that is going too far.

 

3 - Why has WoT not put a line on the mini map for you sight range? You have a line of sight but not a sight range. In other words a line that shows you just how far you can see.

 

4 - Why has WoT not put a multi tier carousel on the garage? We should not have to use a mod pack to get this.

 

5 - Why are mods allowed at all? It seams that you can build in all of the good points from the mods and cut them out of this game. I just don't understand this at all.

 

6 - Why are tanks over bundled when you sell them? We just want the tank and the garage slot..

 

7 - What are you devs doing to combat (address) all of the blow out games? YES IT IS A PROBLEM!!!

 

8 - Why have you devs not made a place in our garage to report gold selling messages from fake accounts?

 

9 - New maps are welcome but why do you ALWAYS remove GOOD MAPS at the same time?

 

10 - Why do you hold so many premium tanks back from being sold? Just put them out there and we will throw money at you!

 

11 - If I have enough gold in my in game account why can I not use that to buy tanks that are in bundles in the in game store? Example: BT SV

 

12 - What is being done to address fail platoons? Example: A tier III with a tier VIII

 

13 - Will you be looking at capping the amount of "Gold Rounds" (Example: APCR)  that a tank can carry? This will make players think harder about what rounds they shoot.


Edited by AMSRocker, Nov 01 2015 - 19:48.


nuclearguy931 #110 Posted Oct 31 2015 - 07:17

    Major

  • Players
  • 74509 battles
  • 9,429
  • [UMM] UMM
  • Member since:
    08-16-2011

When will you implement a long term player or games played program as has been suggested many times in the forums?

 

This was my suggestion back in June, will the developers ever think of having something similar to this?


 

I have suggested this reward like program to a bunch of the Wargaming staff and mods and was looking to see what the opinion of the player base was.

As we all know they have different reward programs and events, Strongholds, Missions,  CW and Campaigns that have tanks as rewards given out at the end of them. However, as the game is progressing and other venues are starting to appear that is somewhat drawing away a portion of the player base I came up with the following that would set a goal for players to stick around regardless of their skills at the game. Some of the Missions and Campaigns that are currently ongoing require a hefty commitment from the players and not everyone due to personal issues, work, family, time zone and just everyday life can't commit to them. Keeping players involved in the game 'long term' has it's benefits as they usually continue to pay for in-game items which actually keeps this game going.


 

My suggestion would take the need for that away, it would reward players based on the amount of games they have played. Now some will jump on the negative bandwagon and say that this could possibly reward "bots" but with Wargaming monitoring it and watching the amount of games being played per day, they would be able to easily ascertain what accounts are potential bots and which ones aren't, weeding out the ones that are.



GS_G3K #111 Posted Oct 31 2015 - 08:41

    Major

  • Players
  • 20628 battles
  • 2,652
  • [_FAM_] _FAM_
  • Member since:
    01-10-2013

View Postenjineer, on Oct 30 2015 - 19:03, said:

Incredible accuracy?  Are we playing the same game?

 

That was directed at the devs, but by all means troll away.



bjorn2Bwild #112 Posted Oct 31 2015 - 08:46

    Corporal

  • Players
  • 23851 battles
  • 36
  • Member since:
    01-15-2012
Could MM implement with a weighted modifier for number of skills / perks on the crew,  or teir of modules in relation to the tank's tier?  This seems far less subjective than "player skill" weights and doesn't change with sobriety of the player.

yUPPatriots #113 Posted Oct 31 2015 - 11:17

    Captain

  • Players
  • 35237 battles
  • 1,003
  • Member since:
    03-31-2012

Question: When will wot be an anime and potato free zone?

 

pls prioritize and patch

 

 

 

Sincerely,

 

Your friends from Merica

 

 



andepans #114 Posted Oct 31 2015 - 19:43

    Sergeant

  • WGLNA Gold League Player
  • 28638 battles
  • 148
  • [MAHOU] MAHOU
  • Member since:
    03-01-2011

Hello Wargaming Developers!

 

While everyone agrees that the advanced tactics and tank selection available in tier 6 CW and strongholds have saved WOT, isn't there room to go further? I would like to know Wargaming's plans for tier 4 (3v3) and tier 2 (1v1) clan wars. For example, off-map artillery and airstrikes will have greater opportunities to shine in a skill-based 1v1 format such as the aforementioned tier 2 CW.

 

These changes are necessary for continued player support and I am eager to hear how Wargaming's vision of the future will serve the entire playerbase, and not just those in the "Top 500" clans!



Digital_Malamute #115 Posted Oct 31 2015 - 19:57

    Major

  • Players
  • 46753 battles
  • 10,180
  • [SHIMP] SHIMP
  • Member since:
    09-02-2011

1. Why did it take 4 years for a pinned ask the developer thread on the NA forums?

2. Why do you still allow fail platooning?

3. Why do you allow artillery to drown themselves thus "stealing" credits and XP away from players?

 

Edit:

4. When are you putting Battle Tier 12 back into the game so Tier 8 mediums, heavies and Td's are not treated as Tier 8 scouts?


Edited by mp31b30q9, Nov 01 2015 - 22:12.


GS_G3K #116 Posted Nov 01 2015 - 04:30

    Major

  • Players
  • 20628 battles
  • 2,652
  • [_FAM_] _FAM_
  • Member since:
    01-10-2013

View Postmp31b30q9, on Oct 31 2015 - 12:57, said:

Why did it take 4 years for a pinned ask the developer thread on the NA forums?

 

There was no competition for 4 years, now there is hence they actually have to make an effort to retain the players. 



CaptianNemo_VA_ #117 Posted Nov 01 2015 - 05:08

    Captain

  • Players
  • 293 battles
  • 1,781
  • [CMFRT] CMFRT
  • Member since:
    04-27-2013

View PostSpectreHD, on Oct 30 2015 - 18:28, said:

Is the M60A2 Starship a vehicle that could be implemented into World of Tanks?

Considering that the gun and ammo is the same as the T49? Yes is the obvious answer, IF WG wants to add it.


Edited by CaptianNemo_VA_, Nov 01 2015 - 05:09.


CK16 #118 Posted Nov 01 2015 - 06:30

    Captain

  • Players
  • 9366 battles
  • 1,869
  • Member since:
    02-26-2011

View PostCaptianNemo_VA_, on Oct 31 2015 - 22:08, said:

Considering that the gun and ammo is the same as the T49? Yes is the obvious answer, IF WG wants to add it.

 

Except I feel this ammo's HEAT round should have a lot more pen...Heck swap the current prem shell for the HEAT round with 300+ pen would make them more $$$ I am sure! 

Edited by CK16, Nov 01 2015 - 06:30.


BashirTheTrainMaster #119 Posted Nov 01 2015 - 06:55

    Captain

  • Players
  • 29186 battles
  • 1,409
  • Member since:
    07-14-2012

What is the progress of the replacement for the T28 and when will the T28 Prototype go HD~?

 

Will the Type 4 Locomotive be buffed?

 

When will trains move?

 

--------------______________--------------------------_______________-----------------------_________________

 

Also, if the ST-II is introduced, will it branch off of the ST-I?

 

And ever since I have heard there were other possible changes for the in game T28(even before that), I have been searching like a

 

runaway train for these other alleged "variants." Besides the Concept Wood, the T28/T95 that we all know and that drawing with the flat

 

turret on what what looks like the in game T28 Prototype, are there any docx available to the public?


Edited by BashirTheTrainMaster, Nov 01 2015 - 20:41.


Samurai_TwoSeven #120 Posted Nov 01 2015 - 07:37

    Staff sergeant

  • -Players-
  • 9045 battles
  • 378
  • Member since:
    01-16-2015

1.) Since several of the tanks in the game were developed as late as the 1970's why do you not make a list of tanks to possibly implement into the game and make a poll?

2.) Fail platoons, get rid of them

3.) Tanks who drown themselves/blow themselves up because of poor team play or poor match making, punish them more often

4.) Chieftain Mk 6

5.) Panzer 58

6.) Sturmtiger

7.) Make a daily missions and challenge system similar to the one in the World of Warships 0.5.1 Beta. That is the sort of system people want.

8.) Here is a list of most of the armor the Israeli's ever used, please try to make a tech tree out of it

     Hotchkiss H35 and H39, M5 Stuart, M4 Sherman, M-51 Isherman, Churchill IV, M22 Locust, Centurion (A41), IS-3, T-54, AMX 13, M48 Patton, M60, Sho't, T62, Magach, Merkava, Sabra, Soltan Systems L33 155mm SP Howitzer, Rascal

     There is lights, mediums, a couple heavies, even a couple SPGs you can make a tech tree out of. But remember, even if it was a handy down model, the Israeli's made it better

9.) Improved premium system

10.) Improve the pen on the gold round for the Japanese heavy tanks, even if you have to give us HEAT, it'd be better than AP with 39mm of extra pen :/






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users