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loneweaver #41 Posted Oct 30 2015 - 18:40

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View PostSturm_Teufel, on Oct 30 2015 - 17:15, said:

 

Yes, this is a good question. The NA community is not stupid (there's stupid people everywhere, world wide), why is it, when other servers (cough! ru cough!) get these new vehicles, players can just buy the vehicle at a decent price and the NA gets bundle-bombed with a bunch of crap many here don't want or need?

Also, the NA seems to neglected on a regular basis for communication from WG (giving us a very poor opinion of WG), so this thread is very much appreciated, thank you.

 

  This premium package difference between us and EU has always been a thorn in my side . Is it becuse you feel we are richer or we buy anything that you put on is the reason that we receive less for our money than the EU packages...

Edited by loneweaver, Oct 30 2015 - 18:41.


Sturm_Teufel #42 Posted Oct 30 2015 - 18:41

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View PostPantherHunter49, on Oct 30 2015 - 09:24, said:

Are you planning to add the FV101 Scorpion? If so some extra details: Would it be premium or no, and what tier would it be?

 

^^This would be so cool. Any plans for the FV301 & 303?

Cent72 #43 Posted Oct 30 2015 - 18:55

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In the eventual event that server population on NA gets too small to sustain normal MM and short MM waits, will we be able to transfer to the RU server since it will most likely last the longest? I have another 20k pub battles in me before i get tired of this.

lenticular #44 Posted Oct 30 2015 - 18:57

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When are you going to restore the 75mm howitzer on the M5 Stuart? You guys completely destroyed one my favorite tanks. Probably the worst nerf ever.

CaptianNemo_VA_ #45 Posted Oct 30 2015 - 18:59

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Will Wargaming ever implement a proper HEP/HESH mechanic? Rather then their reuse of the HE mechanic?

lenticular #46 Posted Oct 30 2015 - 19:02

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View PostCent72, on Oct 30 2015 - 09:55, said:

I have another 20k pub battles in me before i get tired of this.

 

So that should last you, what, two more years? Surely they can sort things out before then. ;-)

Legiondude #47 Posted Oct 30 2015 - 19:05

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What is the biggest bottleneck in the development process between conceptualizing and releasing new content?

Cent72 #48 Posted Oct 30 2015 - 19:08

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View Postlenticular, on Oct 30 2015 - 13:02, said:

 

So that should last you, what, two more years? Surely they can sort things out before then. ;-)

 

Lol

Tracer001 #49 Posted Oct 30 2015 - 19:10

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With your commander with sixth sense could we get an indicator that will display when your tank is in arty's window or aiming reticle?  This I think would go a long way in balancing arty.  It's used elsewhere and works very well.

BlackyBG #50 Posted Oct 30 2015 - 19:10

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Thank you for this opportunity Pizzastorm!

My questions are:

1. When we are going to see a mechanism that will prevent players from creating the so called "fail platoons"?

2. When we are going to have a view range and render  distance circles on the minimap?

3. When we are going to have a match maker that doesn't botch the number and type of the top tier vehicles in both teams?

4. Can we have a button that turns the ingame chat on/off during the match? Shouldn't be that hard to do.

5. Can we have maps that work for all tank types ( like one city type flank, one open type flank with consealment and some cover so the presense of artillery doesn't make half of the map practically useless)?

6. Tank carousell for the garage maybe?

 

 



churchill50 #51 Posted Oct 30 2015 - 19:13

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Could you implement a sixth sense that stays lit as long as you are lit?

It could even be a secondary perk that you have to train after training sixth sense that would give you this ability.



Cutthroatlemur #52 Posted Oct 30 2015 - 19:19

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Can we please have 20 vs 20 battles, or larger?

Can we please see a cross section view of our tanks in the garage showing crew locations?

Can we please have co-axial MGs to shoot at the crews of arty/open top TDs?

Can we please add a cloud of steam when a tank submerges in water?

Can we please have destructible bridges and dams that could alter routes of advance when destroyed?

Can we please have variable maps?  Maybe like this

Can we please ban out-of-tier platooning (failplatooning)

Why not sell the Type-59?  It is no longer balance destroyingly OP.

Why are there no rewards for long term game fidelity, maybe a prize for each year a player has been a part of WOT?  Or a chance to purchase tsnks that are no longer available but were available when a player first joined?  

 


Edited by Cutthroatlemur, Oct 30 2015 - 19:29.


qqdead #53 Posted Oct 30 2015 - 19:20

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FIX MM ..

 

It is Broken

 

Everyone knows it



The_Dastardly_Canuck_rob #54 Posted Oct 30 2015 - 19:20

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Can we go back to clan wars 1.0 this 2.0 is destroying the end game. 

Skeleton #55 Posted Oct 30 2015 - 19:21

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View Post_MegaMan_, on Oct 30 2015 - 18:22, said:

ARTY.

 

When will you balance ARTY? 3 important things.

1. Let as know when arty has fired at us 
2. Cap max damage to something more playable. Like 300 dmg per shot is enough

3. Arty is here to make the game dynamic, not to farm damage nor promote camping, as it currently happens

If you like playing ur medium tanks at t10 crippled for (1k+ damage) from 1 arty shot, then be my guest, enjoy. 


 

 

1.  Arty gets free sixth sense.

2. Reload time for arty is 6-12 seconds max.

3. Aiming times and RNG set to normal levels of other tanks.

 

You want to have arty nerfed even more fine, I will gladly take 300 dmg per 8 sec avr reload time and a 3 sec aiming time.  Bring it on, oh and circles that shrink to the size of the tank too.



Skeleton #56 Posted Oct 30 2015 - 19:28

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View PostPreddy_, on Oct 30 2015 - 18:31, said:

First, let me say that I am very happy with WoT as it is right now.

 

However, all I want for Christmas is a checkbox I can use to choose "NO ARTILLERY" battle mode.

 

Is this possible soon, please ?

 

Sign me up for the NO SIXTH SENSE MODE, most ridiculous 'skill' ever.

CaptianNemo_VA_ #57 Posted Oct 30 2015 - 19:31

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Considering how long and slow the SPG grind is, not even counting the slow credit haul is, compared to other vehicle classes. AND, considering just how few people OA even play SPGs... you would think people (Those complainer people) would be happy about it being as bad as it is in its current state... But nooo... they can't EVER be happy.

And they call ME a Scumbag... Please... Its Scum Lord.

NOS4A2 #58 Posted Oct 30 2015 - 19:36

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Is having a unique tier 10 candidate a definitive requirement for introducing a nation?

 

Specifically I'm thinking about Hungarian tanks; plenty of low to mid tier options, right up to tier 7. No real high tier candidates that aren't clones however. I know there's a need for end game content, but to leave out entire nations simply because they can't produce three tank tiers is silly. I would love to see Hungarian medium tanks up to tier 7 for instance (44MM TAS), which lead into an equivalent analogue Axis tank; in this case from the tier 7 TAS, you unlock the Tier 7 German Panther, etc. (That way there's still progression and still a tier 10 candidate at the end of the line) Just my two cents since I (and I'm sure many other players) would love to play some of the less well known tanks currently under-represented in video games. Hell its one of the reasons I'm excited for the Panzer 58 and Turan prototype. 



Sgt_ReckIess #59 Posted Oct 30 2015 - 19:39

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We need a map featuring the Great Wall of China

We need a map featuring the Pyramids of Egypt

We need new and larger maps period.

We need a balanced MM! Not a MM where one team is blown apart and the other team still has twelve lively tanks. This has happened to my teams lost in a blowout  more than a dirty dozen matches in a row.

We need the type 59 back in the store for the holiday.

We need the MTLS 1G 14 in the store through the holiday season. The MTLS 1G 14 is is a US tank and should be available for NA players. The tank is no longer overpowered with the TD, SPG and separating players with 2500 battles or more from the noobs. We deserve out tanks after all the PII J which was never to be sold was sold on the European Server.

More to follow:

 



CaptianNemo_VA_ #60 Posted Oct 30 2015 - 19:42

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View PostNOS4A2, on Oct 30 2015 - 10:36, said:

Is having a unique tier 10 candidate a definitive requirement for introducing a nation?

 

Specifically I'm thinking about Hungarian tanks; plenty of low to mid tier options, right up to tier 7. No real high tier candidates that aren't clones however. I know there's a need for end game content, but to leave out entire nations simply because they can't produce three tank tiers is silly. I would love to see Hungarian medium tanks up to tier 7 for instance (44MM TAS), which lead into an equivalent analogue Axis tank; in this case from the tier 7 TAS, you unlock the Tier 7 German Panther, etc. (That way there's still progression and still a tier 10 candidate at the end of the line) Just my two cents since I (and I'm sure many other players) would love to play some of the less well known tanks currently under-represented in video games. Hell its one of the reasons I'm excited for the Panzer 58 and Turan prototype. 

All full lines MUST have a T10, it is a requirement. That being said some countries can field a T10 but have holes lower down at T6 or 7 or 8... Which makes things difficult. SilentStalker goes into this on the RSR series on Czech tanks and the line development.


Edited by CaptianNemo_VA_, Oct 30 2015 - 19:43.





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