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9.12 Patch Notes

9.12 patch notes notes release

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Saffr0n #1 Posted Nov 18 2015 - 19:36

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- Introduced numerous improvements to the game engine that will allow for further introduction of modern functionality.

- Added the final version of the new Rampage battle mode for high-tier vehicles.

- Added the new Berlin map to the Rampage mode.

- Added bots that will fight against new players in a number of entry-level battles.

- Changed the principle according to which spotted enemy vehicles are displayed. Before, vehicles were displayed within a 1000x1000 m area around the player's vehicle. Now, this is replaced by a circle with a 564 m radius. The total spotting area was left unchanged and equals ~1 sq. km.

- Changed the interface for purchase and application of Camouflage, Inscriptions, and Emblems.

- Added the ability to earn credits, experience, and free experience in Special Battles mode.





- Added the following vehicles for testing by Supertest players:

* Panzer 58, German Tier VIII medium tank

* AMX M4 mle. 49, French Tier VIII heavy tank

* Chieftain Mk. 6, U.K. Tier X heavy tank

* Chieftain/T95, U.K. Tier VIII medium tank

* KV-4 KTTS, U.S.S.R. Tier VIII tank destroyer

* Т-44-100, U.S.S.R. Tier VIII medium tank

* VK 45.03, German Tier VII heavy tank

* Turán III prototípus, German Tier V medium tank

* 43 М. Toldi III, German Tier III light tank

- Added the Skoda T 40, Tier VI Czechoslovakian medium tank, to the Premium Shop.

- Reworked 28 vehicles in HD quality:

* KV-220 (renamed to KV-220-2), KV-1, 212A, IS-8 (renamed to Т-10).

* Marder 38T, Sturmpanzer I Bison, G.Pz.Mk.VI (e), Pz.Kpfw. 38 (t) n.A., Wespe, VK 20.01 (D), Pz.Kpfw. II, Grille, Pz.Kpfw. II Ausf. J, Tiger II, Pz.Kpfw. S35 739 (f), 8,8 cm Pak 43 Jagdtiger, Jagdpanther II.

* T2 Medium Tank, M2 Мedium tank, M3 Stuart, M7, T34.

* AMX 12 t, AMX AC mle. 46.

* Vickers Medium Mk.III, Matilda, Loyd Gun Carriage, Covenanter.

- Made the following replacements in the U.S. tank destroyer and SPG Tech Trees:

* Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG.

* Replaced the T82 Tier III tank destroyer by the T56 GMC Tier III tank destroyer.

* Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG.

* Replaced the T18 Tier II tank destroyer by the T3 HMC Tier II tank destroyer.

* Replaced the T57 Tier II SPG by the new T1 HMC.

- Replaced the FV4202 U.K. Tier X medium tank by the new Centurion Action X. Also, completely rebalanced the FV4202. It is now a Premium Tier VIII medium tank.

- Replaced the top (2nd) turret of the Caernarvon U.K. heavy tank with the turret of the Centurion Action X.

- Replaced the standard (1st) turret of the Conqueror U.K. heavy tank with the turret of the Centurion Action X.

- Changed the scale and color of desert and summer clan Camouflage.

- Fixed some issues with the visual models of some vehicles.


Rebalanced the following vehicles:


- Covenanter: chance of fire for the Meadows D.A.V.  O.C. engine decreased from 40 to 20 percent.

- Slope angles for the upper glacis plate of the FV4005 and FV4004 (based on the Centurion) tank destroyers reduced to 57 degrees.

- Maus: increased the armor protection of some sections of the gun mantlet.

- Löwe: increased the armor protection of the gun mantlet.

- T23E3: increased penetration of both standard and Premium shells: from 128 to 149 mm, and 177 to 190 mm respectively.

- 8,8 cm Pak 43 Jagdtiger: top forward speed increased from 28 to 38 km/h.

- Jagdpanther, Ferdinand, Jagdpanther II: shell flight speed for the 10,5 cm Pak L/52 gun changed from 805/1006/805 m/s to 950/1188/950 m/s. Now, shell flight speeds for the 10,5 cm Kw.K. L/52 and 10,5 cm Pak L/52 guns are equal.

- E 50 Ausf. M: shell flight speed for the 10,5 cm Kw.K. L/52 Ausf. K gun changed from 1478/1173/1173 m/s to 1500/1200/1200 m/s. Now, shell flight speeds for the 10,5 cm Kw.K. L/52 Ausf. B and 10,5 cm Kw.K. L/52 Ausf. K guns are equal.

- Т-62А: fixed the issues with armor protection of the lower part of the vehicle's sides.

- KV-220:

* Increased the engine power from 650 to 850 h.p. Slightly decreased crossing capacity to balance this change.

* Increased the armor protection of the upper glacis plate from 100 to 120 mm.

- T-54 first prototype:

* Dispersion of the 100 mm D-10T-K gun decreased from 0.38 to 0.36 m.

* Reload time of the 100 mm D-10T-K gun decreased from 8.1 to 8 s.

* Aiming time of the 100 mm D-10T-K gun decreased from 2.6 to 2.4 s.


Maps and Objects:


- Removed the South Coast map from the Random Battle mode.

- Deleted the resources of the Hidden Village and Province maps from the game client.

- Added extra special effects to a number of maps.

- Fixed the issues with the visual and damage models of some environmental objects.

Graphics and System:

- Improved quality of TSAA full-screen anti-aliasing.

- Optimized performance of the game client on some PC configurations.

- Improved the loading speed for both the game client and maps.

- Fixed some issues in the new mechanism of shadow display for the Improved graphics preset.

- Optimized the performance of some special effects.

- Fixed some hang-ups and crashes of the game client.




- Reworked aiming system to minimize the discrepancy between shot trajectories at client- and server side.

- Fixed twitching of the reticle in Sniper Aim when moving along the lower boundary of a gun's depression angle.

- Added clan profile—a new interface that contains detailed information about clans.

- Added voice notifications to the functionality of Dynamic Platoons.

- Fixed the issue with the disabling of the team chat after you have fought several battles.

- Fixed some issues with the conditions of personal missions.

- Fixed minor issues with interface.

alexbuildit #2 Posted Nov 18 2015 - 19:40


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Zerst0r3r #3 Posted Nov 18 2015 - 19:40


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Dano_PO #4 Posted Nov 18 2015 - 19:40


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what happened to auto crew return


IndignantPanda #5 Posted Nov 18 2015 - 19:43


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Europe has 6 days of x3 and discounts. Is NA going to get the same? http://worldoftanks....ver912-release/

Edited by Happyheavy, Nov 18 2015 - 19:43.

cougar_56 #6 Posted Nov 18 2015 - 19:47


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yeah keep taking away maps without adding in any to random battle modes that'll keep people playing.....:(


AngelAgent #7 Posted Nov 18 2015 - 19:54


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You actually reduced the quantity of available maps in Random??  Really?  Put down that crack pipe.

PantherHunter49 #8 Posted Nov 18 2015 - 20:16

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YES better shell speed on my favorite tank.

Cannot wait to try out the new spg and tds. And drink the tears of the whining seal clubbers :coin:

RoyalGreenPC #9 Posted Nov 18 2015 - 20:38


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Not sure if it's a bug in Rampage mode (Domination), but I pay repair costs for undamaged tanks.

Example: I just spawned in my 3rd tank, and game ended in 10 second before I could go anywhere or got damaged myself. In the battle report, repair cost for that specific tank is 8-12k depending on the tank. How come I have to pay for repairing a tank which doesn't need repairing? This doesn't happen in Randoms/Team Battles or any other battle modes.

Also, the credit and xp earning seems pretty low. Getting 1000ish xp total in 3 tanks is like 340ish xp in each. That's when we won the match and I got highest xp. Otherwise it's like 100ish xp per vehicle.

If this continues, I doubt the players will be interested in Rampage after a few weeks (or after completing the mission if someone really wants that T-22 medium).


HeinzStitzvelva #10 Posted Nov 18 2015 - 20:58


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Why would you reduce the number of maps in Random mode? You should increase the number of them! Like add Berlin, Ghost town, Ice town, or better yet, make some new maps!


Also in sniper mode now, my reticle is bouncing all over the place!



Saffr0n #11 Posted Nov 18 2015 - 21:08

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Sorry guys I have to lock this thread, these are official patch notes only. Please provide your feedback HERE

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