m36 is unplayable
ramp4ge
Jul 15 2011
The M36 is my new favorite vehicle in the game. It's more fun then my Patton, which is saying something.
It DOES need it's camo looked at, along with the M10. I've played a LOT of games where me and a medium tank spotted eachother at the same time, and that generally doesn't end well for me. That's with a camo net, but no crew training in camo as my crew's not that high yet. So we'll see then.
Overall, the M10 with the 90mm is just fun as hell. The AT version of the 90mm feels like a German gun with Russian damage. I love it.
It DOES need it's camo looked at, along with the M10. I've played a LOT of games where me and a medium tank spotted eachother at the same time, and that generally doesn't end well for me. That's with a camo net, but no crew training in camo as my crew's not that high yet. So we'll see then.
Overall, the M10 with the 90mm is just fun as hell. The AT version of the 90mm feels like a German gun with Russian damage. I love it.
Lil_Friend
Jul 15 2011
I just bought the M36 and did do some damage with the M1A2 in the few fights I've been in (can't afford the 90mm yet).
A couple of things I will agree with the OP on is that it is slow. I don't know how the speed on the field compares with the SU-100 and the Jagdpanther but it is damn slow. I'll also say that I would like another gun choice other than the M1A2 and the 90mm. I haven't used the 90mm yet but I do know I've never cared for the really low RoF guns. Something inbetween would be nice.
Way too soon to give a fair evaluation on the M36, time will tell.
A couple of things I will agree with the OP on is that it is slow. I don't know how the speed on the field compares with the SU-100 and the Jagdpanther but it is damn slow. I'll also say that I would like another gun choice other than the M1A2 and the 90mm. I haven't used the 90mm yet but I do know I've never cared for the really low RoF guns. Something inbetween would be nice.
Way too soon to give a fair evaluation on the M36, time will tell.
ramp4ge
Jul 15 2011
The RoF on the 90mm AT is actually really nice. Especially once you put a rammer on there, you're probably looking at 10 rounds/minute easily, which is a shot every 6 seconds.
0.31 acc is German-like accuracy, with good penetration and great damage for it's caliber.
It'll likely get nerf'd in the next patch. I can see it already.
Gun accuracy 0.31 --> 0.35
Rate of Fire changed to 7.7 rounds/minute
Just watch.
0.31 acc is German-like accuracy, with good penetration and great damage for it's caliber.
It'll likely get nerf'd in the next patch. I can see it already.
Gun accuracy 0.31 --> 0.35
Rate of Fire changed to 7.7 rounds/minute
Just watch.
captking
Jul 18 2011
ramp4ge, on Jul 15 2011 - 23:46, said:
The RoF on the 90mm AT is actually really nice. Especially once you put a rammer on there, you're probably looking at 10 rounds/minute easily, which is a shot every 6 seconds.
0.31 acc is German-like accuracy, with good penetration and great damage for it's caliber.
It'll likely get nerf'd in the next patch. I can see it already.
Gun accuracy 0.31 --> 0.35
Rate of Fire changed to 7.7 rounds/minute
Just watch.
0.31 acc is German-like accuracy, with good penetration and great damage for it's caliber.
It'll likely get nerf'd in the next patch. I can see it already.
Gun accuracy 0.31 --> 0.35
Rate of Fire changed to 7.7 rounds/minute
Just watch.
Presently, 100% Crew(110% or 87%eff) + Rammer = Reload of 7.3-7.4 = ROF 8.1-8.2. That's on a Stop watch.
Major_DeFeet
Jul 18 2011
After fighting more than 150 battles in the M36, I can say that I don't hate the thing and I'm actually getting a bit of enjoyment out of it. However, I do still question why the gun depression is so horrible and why it's such a sluggish, unresponsive beast. I also think that if you're going to ding it for being a tall, open-topped TD, you should give it the advantages that tall, open-topped vehicles possessed: good visibility and great gun depression. If you're going to ding it for lack of armor, give it the mobility it exchanged for armor. If the WoT developers did that, the M36 would be a truly fun TD to play.
As it stands, the two things that bother me most is the fact that I have to point the M36 downhill in order to shoot at a target below me. This often means having to move and break cover just to engage a target I should have no trouble engaging without moving. The slow, unresponsive handling means that the M36 has very little chance of maneuvering against vehicles that should have an advantage against. Faster turret rotation would be nice, too, although I've come to live with what it has now.
As it stands, the two things that bother me most is the fact that I have to point the M36 downhill in order to shoot at a target below me. This often means having to move and break cover just to engage a target I should have no trouble engaging without moving. The slow, unresponsive handling means that the M36 has very little chance of maneuvering against vehicles that should have an advantage against. Faster turret rotation would be nice, too, although I've come to live with what it has now.
soldierx1
Jul 18 2011
I got the M36 2 days ago and just got the 90mm gun last night. Prior to the 90mm the m36's performance was way below average and my stats confirmed it. However I stuck with it, grinded straight to the 90mm (since you don't need the turret or tracks to mount it). After mounting the 90mm I can finally call the M36 a proper TD! The loss in accuracy from the M1A2 to the 90mm does change the play style a bit though. With the M10 I would stay as far back as I could in defensive positions, however with the 90mm's punch on the M36 I'm finding it much easier to hang behind the front lines and be effective. You can make use of the turret and pop out of cover, fire off a round or two and slide back into cover. I think what a lot of people should know and keep in mind is the complete lack of side/rear armor. You cannot leave the sides exposed! The front armor isn't so bad but you are really squishy so you have to keep that in mind when picking you positions. I think M36 builds off of your previous experience with the M10 really well, and once you have the 90mm your tactical options open up a even more. Overall I'm really starting to like it, and my stats with it are already improving after getting the 90mm. It doesn't directly compete with the SU-100 (it has other advantages over the SU-100 though) but it's certainly better then the JagdPanzer.
xen3000
Jul 20 2011
soldierx1, on Jul 18 2011 - 23:57, said:
I got the M36 2 days ago and just got the 90mm gun last night. Prior to the 90mm the m36's performance was way below average and my stats confirmed it. However I stuck with it, grinded straight to the 90mm (since you don't need the turret or tracks to mount it). After mounting the 90mm I can finally call the M36 a proper TD! The loss in accuracy from the M1A2 to the 90mm does change the play style a bit though. With the M10 I would stay as far back as I could in defensive positions, however with the 90mm's punch on the M36 I'm finding it much easier to hang behind the front lines and be effective. You can make use of the turret and pop out of cover, fire off a round or two and slide back into cover. I think what a lot of people should know and keep in mind is the complete lack of side/rear armor. You cannot leave the sides exposed! The front armor isn't so bad but you are really squishy so you have to keep that in mind when picking you positions. I think M36 builds off of your previous experience with the M10 really well, and once you have the 90mm your tactical options open up a even more. Overall I'm really starting to like it, and my stats with it are already improving after getting the 90mm. It doesn't directly compete with the SU-100 (it has other advantages over the SU-100 though) but it's certainly better then the JagdPanzer.
The devs need to royally foul up a tier 6 TD to make it worse than the JagPanzIV.
captking
Jul 20 2011
Anyone know why the M36 has such BIG ARMOR HOLES? it has so many disadvantages, why add weak points on the front of an already weak front...
xen3000
Jul 20 2011
Spectre12078
Jul 22 2011
I honestly can say I havent really found much enjoyment from the Slugger as I did the Wolverine. Even with a 75% crew on both tanks, with an equal gun,the Wolverine just feels...better. The credit income is awful on this tank for a tier six. I should be raking in creds with the few games I tried with it. Its slow,sluggish,and the turret traverse is way too slow. I love the tank,as Ive always thought the Slugger/Wolverine were amazing.But WoT has done nothing but ruin them.
It has no speed to speak of,and zero mobility,but correct me if Im wrong,wasnt the Slugger/Wolverine SUPPOSED to be fast and mobile?
It has no speed to speak of,and zero mobility,but correct me if Im wrong,wasnt the Slugger/Wolverine SUPPOSED to be fast and mobile?
Goldensaver
Jul 22 2011
From what I hear, there are a few hitbox issues on this vehicle, including more than a few places a round can hit, and then completely disappear. It has got round eating holes in its model...
By the way, the M1A2 has only slightly worse pen than the 75 L/70 the Jagdpanzer IV can put on at stock, and the 90mm is totally superior to the JPz IV's 88, with 28 more pen, more damage, and only slightly less RPM. At least you get to pen for 0 damage, the JPz IV has issues penning at all.
Also, when I do fight sluggers in my Tiger, I take 2-3 shots to kill one, I can't remember for sure. But I do know that more often than not it's 3 shots. So even though you don't stand a chance, I am a tier higher, and you don't die in one shot like you claim to.
By the way, the M1A2 has only slightly worse pen than the 75 L/70 the Jagdpanzer IV can put on at stock, and the 90mm is totally superior to the JPz IV's 88, with 28 more pen, more damage, and only slightly less RPM. At least you get to pen for 0 damage, the JPz IV has issues penning at all.
Also, when I do fight sluggers in my Tiger, I take 2-3 shots to kill one, I can't remember for sure. But I do know that more often than not it's 3 shots. So even though you don't stand a chance, I am a tier higher, and you don't die in one shot like you claim to.
0Frank0
Jul 31 2011
dodge3500, on Jul 12 2011 - 21:17, said:
I say up top speed to 48,increase acceleration by 20% and turning by 25%,then you could be a hit and run td then.I have a fully upped m36 and prefer the 76only with he rounds.you can shred heavys while they are distracted by other heavys.im sad though atm with its overall performance as a td,but if they tweak it a bit,it could be sweet.
FAIL. You can do more damage with AP if you KNOW HOW TO AIM, then if you knew how to the 90 mm would feel much more superior. You gotta play this tank as a medium/td , like some dude said in the review of the M36, this tank excel at CQC support. I've been going through the russian td line and the turret is a huge advantage because first of all you cant get circled by other tanks but also the gun depression is much more better then casual TDs ( but again people still want more ). Basicly you support heavies will using them as cover. Anyways just my POV.
nublex
Jul 31 2011
No it doesn't.
Slugger will get vaporize in close support because they have a really weak side and turret armour that can penetrate by HE.
It's turret traverse is slow and it have not side armour to speak of...and it have ammo hit box on the side like all M4...it is just as dead as other td when flanked.
Gun depression is okay combine with additional height, but it is questionable why it is it less than M10.
Slugger will get vaporize in close support because they have a really weak side and turret armour that can penetrate by HE.
It's turret traverse is slow and it have not side armour to speak of...and it have ammo hit box on the side like all M4...it is just as dead as other td when flanked.
Gun depression is okay combine with additional height, but it is questionable why it is it less than M10.
Redwing6
Jul 31 2011
the derp is a grind...I just took mine up to the 90mm gun...and it's worth the wait. Buy the binoculars...I did and now I snipe out to 500 meters...or further if someone else sights a tank for me. Just be patient. With the 76mm M1A2 AT gun you have a decent hitting gun with high ROF and snipe. That's what American TD's were for. They were never, ever meant to take on tanks head on. If you think this is bad....just wait until the M18 comes out. A .50 cal machine gun could take them out!...but man were they fast.
Teddy_Bear
Jul 31 2011
- slow
- a big, very soft, target
- slow
- lacking ANY form of camo. I get spotted from all the way across the field while being stationary
- not making ANY money
- The only tank/TD I ever owned that has more HE than AP munition because AP just doesn't do any damage at all whatsoever. Sometimes I hear the voices say 'penetration', but the target is still 100%
- a one shot kill for anything tier 5 and up.
- slow
- It's not slow, it's speed is someplace in the middle. Compared to the other TD's speeds, the Jackson is pretty competitive with the Panzer 4, and the SU 100. It's engine and turn rate could do with a boost though, being an Easy 8 chassis and all.
- It's height is the cost of a turret, and even so the added height allows for better hull down than most TDs (though it's historical cemeteries have been nerfed) If you're taking fire in a TD, then you're playing wrong. It's not soft either, with 35mm more frontal hull armor than the Panzer 4, and SU100, and a turret that is just as strong as their armor, it's the most protected TD of it's class.
- You're doing it wrong then, my camo that i get is great, although it's Soviet and German competitors are better due to a lower profile.
- I make about 30k per average game, deduct the price of shells and repair costs you are looking to net a good 15k credits.
- Only the 122mm has more penetration (by 10mm)but this is offset by the 90mm's faster ROF, much higher accuracy, and much higher aiming time, making it the best (in my play style) cannon of the three TDs. You can fight anything tier8 and down with relative ease (with the exception of the King Tiger who bounces a lot of shells if you hit it's frontal armor) The 'penetration' without damage is a well known bug, assuming it's not a critical hit. It happens on all tanks, although some have it worse than others (105mm?)
- Not true, unless you're extraordinary unlucky, hit with a derp, or had a higher than average shell hit you- you will always survive first shots. Take the IS4 for example, it's average AP shell is 490, while the Jackson's health is 590. It's still well within one shooting distance, but the chances of surviving are fairly good and is in no way guaranteed.
- a big, very soft, target
- slow
- lacking ANY form of camo. I get spotted from all the way across the field while being stationary
- not making ANY money
- The only tank/TD I ever owned that has more HE than AP munition because AP just doesn't do any damage at all whatsoever. Sometimes I hear the voices say 'penetration', but the target is still 100%
- a one shot kill for anything tier 5 and up.
- slow
- It's not slow, it's speed is someplace in the middle. Compared to the other TD's speeds, the Jackson is pretty competitive with the Panzer 4, and the SU 100. It's engine and turn rate could do with a boost though, being an Easy 8 chassis and all.
- It's height is the cost of a turret, and even so the added height allows for better hull down than most TDs (though it's historical cemeteries have been nerfed) If you're taking fire in a TD, then you're playing wrong. It's not soft either, with 35mm more frontal hull armor than the Panzer 4, and SU100, and a turret that is just as strong as their armor, it's the most protected TD of it's class.
- You're doing it wrong then, my camo that i get is great, although it's Soviet and German competitors are better due to a lower profile.
- I make about 30k per average game, deduct the price of shells and repair costs you are looking to net a good 15k credits.
- Only the 122mm has more penetration (by 10mm)but this is offset by the 90mm's faster ROF, much higher accuracy, and much higher aiming time, making it the best (in my play style) cannon of the three TDs. You can fight anything tier8 and down with relative ease (with the exception of the King Tiger who bounces a lot of shells if you hit it's frontal armor) The 'penetration' without damage is a well known bug, assuming it's not a critical hit. It happens on all tanks, although some have it worse than others (105mm?)
- Not true, unless you're extraordinary unlucky, hit with a derp, or had a higher than average shell hit you- you will always survive first shots. Take the IS4 for example, it's average AP shell is 490, while the Jackson's health is 590. It's still well within one shooting distance, but the chances of surviving are fairly good and is in no way guaranteed.
nublex
Aug 01 2011
Teddy_Bear, on Jul 31 2011 - 23:25, said:
- It's not slow, it's speed is someplace in the middle. Compared to the other TD's speeds, the Jackson is pretty competitive with the Panzer 4, and the SU 100. It's engine and turn rate could do with a boost though, being an Easy 8 chassis and all.
It's acceleration and cross country performance is bad for its armour, not quite against other TD.
Quote
- It's height is the cost of a turret, and even so the added height allows for better hull down than most TDs (though it's historical cemeteries have been nerfed) If you're taking fire in a TD, then you're playing wrong. It's not soft either, with 35mm more frontal hull armor than the Panzer 4, and SU100, and a turret that is just as strong as their armor, it's the most protected TD of it's class.
It does have advantage fighting over slope, if its gun depression is as good as those lower in the tree; currently you can only protect your lower hull (which is the strongest part of the tank) and possibly (not always) tracks.
Quote
- I make about 30k per average game, deduct the price of shells and repair costs you are looking to net a good 15k credits.
Quote
- Only the 122mm has more penetration (by 10mm)but this is offset by the 90mm's faster ROF, much higher accuracy, and much higher aiming time, making it the best (in my play style) cannon of the three TDs. You can fight anything tier8 and down with relative ease (with the exception of the King Tiger who bounces a lot of shells if you hit it's frontal armor) The 'penetration' without damage is a well known bug, assuming it's not a critical hit. It happens on all tanks, although some have it worse than others (105mm?)
Quote
- Not true, unless you're extraordinary unlucky, hit with a derp, or had a higher than average shell hit you- you will always survive first shots. Take the IS4 for example, it's average AP shell is 490, while the Jackson's health is 590. It's still well within one shooting distance, but the chances of surviving are fairly good and is in no way guaranteed.
Teddy_Bear
Aug 01 2011
This is my assessment of the three:
Speed:
Jackson 42km
Jp4 37km
SU-100 50km (49 most of the time)
The Jackson is competitive, but the SU-100 has a slight 8km faster max speed.
Turn rate
Jackson 30
SU-100 34
JP4 35
All are pretty competitive, however the Jackson has one distinct advantage that almost doubles this, a 20 degree/sec turret. In turning the tank, it trails the others by 4 and 5 degrees, however when double turning to meet a threat, it has a combined rate of 50 degrees/sec.
Acceleration:
Jackson 420HP at 28tons or 1 : 133.3
Jp4 440HP at 25.5tons or 1 : 115.9
SU-100 520HP at 32.5 tons or 1 : 125
Again, all are competitive but the Panzer4 comes in first, followed by the SU-100 and finally the Jackson. However, the differences are negligible with the exception of the Jp4
I would rank the SU-100 as the best overall in mobility, but the Jackson would be a close second followed closely by the Jp4. The Su-100 has the best top speed, the Jp4 has the best acceleration, but in turning to acquire a new target, the Jackson is the best due to it's two prong movement in turning (however actual non-combat turning it's the worst)
Guns:
90mm
ROF 8.57-9.52
Average penetration 160/243/45
Average damage 240/240/320
Accuracy 0.31
Aim time 1.5
88mm
ROF 11.7-12.77
Average penetration 132/171/44
Average damage 220/220/270
Accuracy 0.31
Aim time 1.5
122mm
ROF 5.36
Average penetration 175/217/61
Average damage 390/390/465
Accuracy 0.38
Aim time 2.3
This is mostly a contest between the 90mm and the 122mm, as the 88mm is just..inferior or equal in all but ROF to the 90mm.
Alpha damage belongs to the 122mm, with a 150 average damage lead over the 90mm, as does a slight (10mm) higher average penetration. However the 90mm fires 5.21 rounds more per minute than the SU-100 and has a greater damage per minute rating 2284 against 2090. The 90mm is also more much more accurate, and has a much shorter aim time.
Overall i think it comes down to preference, but are great guns for their tier, one gun is an Alpha and the other is a DPM/sniper. Personally i prefer the 90mm because it fits my play style better and i find it more adapt to more maps than the 122mm. Both guns would make short work of the other TD.
Speed:
Jackson 42km
Jp4 37km
SU-100 50km (49 most of the time)
The Jackson is competitive, but the SU-100 has a slight 8km faster max speed.
Turn rate
Jackson 30
SU-100 34
JP4 35
All are pretty competitive, however the Jackson has one distinct advantage that almost doubles this, a 20 degree/sec turret. In turning the tank, it trails the others by 4 and 5 degrees, however when double turning to meet a threat, it has a combined rate of 50 degrees/sec.
Acceleration:
Jackson 420HP at 28tons or 1 : 133.3
Jp4 440HP at 25.5tons or 1 : 115.9
SU-100 520HP at 32.5 tons or 1 : 125
Again, all are competitive but the Panzer4 comes in first, followed by the SU-100 and finally the Jackson. However, the differences are negligible with the exception of the Jp4
I would rank the SU-100 as the best overall in mobility, but the Jackson would be a close second followed closely by the Jp4. The Su-100 has the best top speed, the Jp4 has the best acceleration, but in turning to acquire a new target, the Jackson is the best due to it's two prong movement in turning (however actual non-combat turning it's the worst)
Guns:
90mm
ROF 8.57-9.52
Average penetration 160/243/45
Average damage 240/240/320
Accuracy 0.31
Aim time 1.5
88mm
ROF 11.7-12.77
Average penetration 132/171/44
Average damage 220/220/270
Accuracy 0.31
Aim time 1.5
122mm
ROF 5.36
Average penetration 175/217/61
Average damage 390/390/465
Accuracy 0.38
Aim time 2.3
This is mostly a contest between the 90mm and the 122mm, as the 88mm is just..inferior or equal in all but ROF to the 90mm.
Alpha damage belongs to the 122mm, with a 150 average damage lead over the 90mm, as does a slight (10mm) higher average penetration. However the 90mm fires 5.21 rounds more per minute than the SU-100 and has a greater damage per minute rating 2284 against 2090. The 90mm is also more much more accurate, and has a much shorter aim time.
Overall i think it comes down to preference, but are great guns for their tier, one gun is an Alpha and the other is a DPM/sniper. Personally i prefer the 90mm because it fits my play style better and i find it more adapt to more maps than the 122mm. Both guns would make short work of the other TD.
Major_DeFeet
Aug 01 2011
nublex, on Jul 31 2011 - 15:05, said:
Gun depression is okay combine with additional height, but it is questionable why it is it less than M10.
On all maps, you have to point the entire vehicle downhill to shoot at anything below you. You can't take up anything approaching a hull-down position because the gun has hardly any depression. That's insane on an open-topped vehicle. It should have more gun depression than any vehicle in the game.
wombat_of_war
Aug 01 2011
mid range td's id take a su-85 over a m36 jackson and the jdpziv last but i love the m36 personally. the one serious advantage people are missing is the turret gives you the ability to track and engage moving targets, that alone is invaluable.
plus ive never lost credits from using the m36
plus ive never lost credits from using the m36


