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O-I is OP; Needs Nerf


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SchnitzelTruck #21 Posted Jan 21 2016 - 23:10

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All these bads complaining about OI's armor... churchill7 has the same armor, where are the tears about that? Oh right... the armor isnt the issue at all, its the 150 derp.

 

Stop saying nerf the armor, start saying "remove [edited]one shot wonder weapons" instead.



shortcut #22 Posted Jan 21 2016 - 23:18

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Watch the opening game and see if you think the O-I is still OP.  https://www.youtube....h?v=m30rkwmTRrI

Yes it's a pain, and it's easily one of the best clubbing tanks in tier.  It's like the KV-2 or the old KV-1S and Hellcat.  Against competent players it's very dangerous, but can be beaten.  Against tomatoes and noobs, it's hilariously OP.  

As a suggestion for you, when you see one, find solid cover.  If you try to take it on in the open or from the front, you are going to pay for it.  Pick your battles and use the strengths of your tank.  Or just get one of your own and have fun.

PS. I do believe this one will get hit with the nerf bat in the next few patches, but it will be the same reasoning as the KV-1S and Hellcat.  Too many scrubs complain and the ease of use of it for all players.  

_Quetzal #23 Posted Jan 21 2016 - 23:23

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its disgustingly op.

get the oi experimental while youre at it



Met4lCrunch #24 Posted Jan 21 2016 - 23:23

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View Postgpc_4, on Jan 21 2016 - 16:03, said:

 

The sidehugging does happen but not very often. Plus, with -10 gun depression if the sidehugging tank makes one mistake you derp them for all, or at least most, of their HP.

 

The -10 degrees gun depression is only in between the small front turrets of the O-I where the lower gun mantlet is not in the way of the hull (check on tank.gg). At any other angle it is less than that, therefore giving any tank being closeby a fighting chance. For the O-I it's even worse than for the O-I Ex, as the O-I is slower and has a harder time outmaneuvering a smaller medium, light or even heavy tank. 

Being an arty magnet and having soft sides big as a house, I don't think the O-I needs a nerf.

 



Maltfourti #25 Posted Jan 21 2016 - 23:23

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View PostSchnitzelTruck, on Jan 21 2016 - 17:10, said:

All these bads complaining about OI's armor... churchill7 has the same armor, where are the tears about that? Oh right... the armor isnt the issue at all, its the 150 derp.

 

Stop saying nerf the armor, start saying "remove [edited]one shot wonder weapons" instead.

 

You nailed it. If it wasnt for the "better than KV2" derpgun, there would be a lot less of these clogging up the streets.

_Quetzal #26 Posted Jan 21 2016 - 23:24

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View PostMet4lCrunch, on Jan 21 2016 - 16:56, said:

I suggest get an O-I yourself and experience first hand being owned by small side hugging tanks or arty. 

 

its easy to avoid if youre any good.

Strigonx #27 Posted Jan 21 2016 - 23:26

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View PostClydeCooper421, on Jan 21 2016 - 17:19, said:

I'm sick and tired of playing my tier 4-6 tanks and getting one shotted by these tanks, and even if I survive the shot I can't pen its armor. It seriously needs an armor nerf. Compared to the KV-2 the O-I has better gun handling and way better armor. What's super frustrating is when you have a 3 O-I platoon that's top tier and you're trying to fight them. It really needs a nerf. What does everyone else think?

 

>O-I

>Overpowered

 



KanataKonoe #28 Posted Jan 21 2016 - 23:42

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Heavys are easy to take out in lights and mediums. just drive circles around them. :trollface:

Urdr #29 Posted Jan 21 2016 - 23:46

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View PostMister_Derp, on Jan 21 2016 - 18:22, said:

fire gold. 

Ahaha

Fire gold, get gud.

Jesus logic.

Yes OP, I agree with u some tanks have op armor, or maybe, wg is trying to make gold rounds the standard rounds, pay2win. I was playing a lot of t4-5 lately, and the gold spam is real.



anonym_vjhsyk5cU2wR #30 Posted Mar 08 2016 - 23:49

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I find it a juicy target, especially when its alone. :)

Jarms48 #31 Posted Mar 09 2016 - 07:43

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View PostSchnitzelTruck, on Jan 22 2016 - 08:10, said:

All these bads complaining about OI's armor... churchill7 has the same armor, where are the tears about that? Oh right... the armor isnt the issue at all, its the 150 derp.

 

Stop saying nerf the armor, start saying "remove [edited]one shot wonder weapons" instead.

 

Let's do a quick comparison of the O-I vs the Churchill VII:

 

- the O-I has 150mm of armour all around the turret, with no weakspots. Yes it's flat, as is the Churchill VII's.

- the O-I has 150mm of rear armour, with no weakspots.

- the O-I has 10 more health than the Churchill VII

- the O-I can travel 9.4 km/h faster than the Churchill VII

- the O-I has a better traverse speed than the Churchill VII

- the O-I has better soft terrain resistances than the Churchill VII

- the O-I has 10 more view range than the Churchill VII

- the O-I has a much better gun selection

 

What does the Churchill VII beat the O-I at?

- Signal range

- Reverse speed

- Power-to-weight (remember the O-I has better soft terrain resistance, however)

- Turret traverse

- DPM

- Gold round penetration

 

Quote

O-I Exp:

- Nerf view range to 350

- Nerf 100mm alpha to 250

- Buff 100mm accuracy to 0.38 metres

 

O-I:

- Nerf view range to 350

- Nerf 15cm Howitzer accuracy to 0.6 metres

- Nerf 15cm Howitzer aim-time to 4 seconds

 

That's my idea on the matter. Their view ranges, tier-for-tier, are ridiculous for tier V & VI heavies. Nerfing these would also allow other tanks to out spot them and do damage from afar -- thought this would be more apparent later in a game as other tanks could still spot for O-I's. 300 alpha at tier V is also ludicrous, I saw an interesting chart comparing DPM and alpha on Status Report I'll see if I can find it, so a reduction to KV-85 100mm levels is much more acceptable. As for the tier VI a small nerf to the derp gun would put it in a good place, promoting greater usage of its 100mm and it would also make the KV-2 a bit more viable again.


Edited by Jarms48, Mar 09 2016 - 07:47.


french234 #32 Posted May 29 2016 - 04:29

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View Postpmdanie96, on Jan 21 2016 - 21:22, said:

No, it is not OP. it is easily flanked and take out. It has terrible gun depression, is slow and the turret traverse is pathetic at best. Sure, its great for clogging up a lane in a city at tier but, that is really about it. Anywhere is the open, its toast.

 

It is not OP you said .Now ask for buff.lol.

french234 #33 Posted May 29 2016 - 04:31

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View PostBlonde_Tank_Girl, on Jan 21 2016 - 22:42, said:

Heavys are easy to take out in lights and mediums. just drive circles around them. :trollface:

 

Hope,you are lucky enough in some games.It is not that easy.He also has team mates Ms genius.

HomerTheGreat #34 Posted May 29 2016 - 22:51

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Just came out of a match against a O-I platoon of 2 in a tier 6 game and I had a HT VI.   The frontal armor for the O-I is too OP for any tank to pen that is tier 6 or lower, there is no reliable spots to pen from the front.   The small little weak spots are too small to even aim for but also, they are not even reliable and you don't have time to wait for the aim down cause the O-I will just blow you away.   As much as I hate the derpy KV-2, you can still pen its armor reliably and get in a few shots before his next round.   I could careless about the other stats or what WG nerfs on this tank, it's the frontal armor that is a problem.   Most tanks don't see 150mm armor until tier 8 but at that tier, armor is not even a issue.   We have a tier 6 that is about  as equal to a tier 8.

 

As for people saying just flank, yeah easier said than done.   Trying to rely on flanks all time is not gonna happen. 

 

http://wotguru.com/w...pot-guide-o-i/#


Edited by HomerTheGreat, May 29 2016 - 22:53.





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