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Only way to fix this game.


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tiadashi #21 Posted Feb 03 2016 - 21:20

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View PostDarkSkoll, on Feb 03 2016 - 19:46, said:

Sell it to an American/European gaming company. Tetris is only good game to come out of Russia/Ukraine/oldCCCP country/whatever.

 

The games fine go play another game you enjoy if you dont like this one - problem solved

yarl5000 #22 Posted Feb 03 2016 - 21:25

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Thing is from what I can tell, the game is doing fine on the RU server and still pretty good on the EU and NA servers.  Remember we are pretty far downstream from the developers so the interaction isn't the same so it may feel like nothing happens or things we want to happen but from the broad perspective doesn't make sense for the majority of the player base. Not to say problems aren't there.  In some regards I do often wonder if it would be easier for them to take all the tanks and stuff they have know but just remake the game so you can just do things from the ground up and could rebalance things from the ground up instead of having to go in and tweak each tank or tree at a time. 



LeaveIT2Beaver #23 Posted Feb 03 2016 - 21:31

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Pipinghot #24 Posted Feb 03 2016 - 22:13

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View PostMedessec, on Feb 03 2016 - 14:20, said:

View PostPipinghot, on Feb 03 2016 - 19:10, said:

The real problem is that the game is a lot more complex than most players think it is.

 

Anyone who wants to create their own MMO should give it a try, and then tell everyone how "easy" it is.

When players talk about wanting Skill-based MM and less RNG, it's just the most frustrating thing in the world for me to deal with... because to me- it's the simplest thing to understand.

That's an excellent example of player ignorance. Most of the people who want skill based MM think that it will lead to fewer blowouts. They're wrong. Just simply, plain, wrong. But explaining to them why they're wrong is usually like talking to a blank wall. They have this idea in their head and there's no convincing them that their idea is false. It's fairly easy to understand why skill based MM will not "fix" blowout battles, and yet there are lots of people who fail to understand it even when it's explained to them.

 

When you consider the number of people who consistently refuse to understand that skill based MM will not "fix" what they think it will, it's a no win scenario. Other players explain it to them, and they don't believe. WG explains it, and they don't believe. And somehow they believe that their ignorance is a good enough reason to attempt to demand that WG implement skill based MM, being wrong doesn't slow them down one bit.

 

There is no way to deal with people like that. When people hold on to an idea with such force that they are willfully ignorant there's no helping them, because reality is conspiring against them and they still blame WG.


Edited by Pipinghot, Feb 03 2016 - 22:13.


Urdr #25 Posted Feb 03 2016 - 22:19

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We need more rainbows :girl:

omi5cron #26 Posted Feb 03 2016 - 22:44

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systems of denial,when shown truth,will NOT see truth,only conspiracy. this way,the system of denial preserves itself.

 

edit: this was in agreement with pipinghot


Edited by omi5cron, Feb 03 2016 - 22:44.


TANGOMIKEMIKE #27 Posted Feb 03 2016 - 22:48

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THESE [edited]will never fix this game The [edited]MM is a total loss if you are not a PREMIUM player. I am stuck in the bottom tier 2 tiers down in evey [edited]battle cuz I [edited]about this all the time [edited]WOT YOU RIP OFF [edited]

LeaveIT2Beaver #28 Posted Feb 03 2016 - 23:25

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View PostUrdr, on Feb 03 2016 - 16:19, said:

We need more rainbows :girl:

 



Echo_Saber #29 Posted Feb 03 2016 - 23:43

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View PostTANGOMIKEMIKE, on Feb 03 2016 - 16:48, said:

THESE [edited]will never fix this game The [edited]MM is a total loss if you are not a PREMIUM player. I am stuck in the bottom tier 2 tiers down in evey [edited]battle cuz I [edited]about this all the time [edited]WOT YOU RIP OFF [edited]

 

Hello there, player who has never bought a day of premium time here with plenty of top tier games.

 

Oh, sorry I just blew that whole rant out of the water.  My bad.



1SLUGGO1 #30 Posted Feb 03 2016 - 23:56

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View PostPipinghot, on Feb 03 2016 - 16:13, said:

That's an excellent example of player ignorance. Most of the people who want skill based MM think that it will lead to fewer blowouts. They're wrong. Just simply, plain, wrong. But explaining to them why they're wrong is usually like talking to a blank wall. They have this idea in their head and there's no convincing them that their idea is false. It's fairly easy to understand why skill based MM will not "fix" blowout battles, and yet there are lots of people who fail to understand it even when it's explained to them.

 

When you consider the number of people who consistently refuse to understand that skill based MM will not "fix" what they think it will, it's a no win scenario. Other players explain it to them, and they don't believe. WG explains it, and they don't believe. And somehow they believe that their ignorance is a good enough reason to attempt to demand that WG implement skill based MM, being wrong doesn't slow them down one bit.

 

There is no way to deal with people like that. When people hold on to an idea with such force that they are willfully ignorant there's no helping them, because reality is conspiring against them and they still blame WG.

 

Straw Man fallacy much?



Pipinghot #31 Posted Feb 04 2016 - 00:52

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View Post1SLUGGO1, on Feb 03 2016 - 17:56, said:

Straw Man fallacy much?

Pointless, uninformed comment much?



Hurk #32 Posted Feb 04 2016 - 00:57

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View PostPipinghot, on Feb 03 2016 - 11:10, said:

The real problem is that the game is a lot more complex than most players think it is.

 

Anyone who wants to create their own MMO should give it a try, and then tell everyone how "easy" it is.

this. i have a friend who is called in to consult on Oracle database installs for severely large infrastructures, and some of his calls have been for dead on arrival MMO titles where the devs just could not grasp scaling transaction loads required by even as few as 1000 simultaneous users.






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