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New Physics, Sound and More in Update 9.14!


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Content_WG #1 Posted Mar 09 2016 - 20:10

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World of Tanks gets a "physical" makeover -- details inside!

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Chicada #2 Posted Mar 09 2016 - 20:16

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I do like the fact that they are adding what mods do into the core game. Good on you WG.

cloudwalkr #3 Posted Mar 09 2016 - 20:22

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View PostChicada, on Mar 09 2016 - 20:16, said:

I do like the fact that they are adding what mods do into the core game. Good on you WG.

 

WG confirmed hackers

Hoover1985 #4 Posted Mar 09 2016 - 20:33

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only thing good about this patch in my opinon is they finally going muti core.. I have no intrest in playing need for speed though

Error404_Skill_Not_Found #5 Posted Mar 09 2016 - 20:59

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now all they need to do is implement the carousel mod 

SluggerJackson #6 Posted Mar 09 2016 - 21:07

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View PostError404_Skill_Not_Found, on Mar 09 2016 - 13:59, said:

now all they need to do is implement the carousel mod 

 

I agree.  This one of the few reasons I use mods.  I am very glad that they are implementing the view range circles on the mini map.  Hopefully new players will begin to understand the view range mechanics instead of complaining about invisible tanks.

Ta_Hun_Kwai #7 Posted Mar 09 2016 - 21:13

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so on the 10th the version goes live right



BlackKnight556 #8 Posted Mar 09 2016 - 21:24

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will the new vehicles that the supertest players (super) tested be available to the rest of us with the update?

Plays_With_Matches #9 Posted Mar 09 2016 - 21:28

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This looks like it is going to be a great release.

I am looking forward to seeing the additions to the mini-map (hopefully more of the player base will start actually using the mini-map :O)

Multicore is a great step in the right direction.

The new physics will make for an interesting weekend (assuming the patch is coming on Thursday)


 



gpc_4 #10 Posted Mar 09 2016 - 21:32

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View PostYao_Wang, on Mar 09 2016 - 21:13, said:

so on the 10th the version goes live right

 

Likely available to update between 8-9am ET on Thursday, March 10.

sonza68 #11 Posted Mar 09 2016 - 21:34

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View PostChicada, on Mar 09 2016 - 13:16, said:

I do like the fact that they are adding what mods do into the core game. Good on you WG.

 

The minimap changes they are adding were the main reason I have mods at all.

Edited by sonza68, Mar 09 2016 - 21:34.


Verblonde #12 Posted Mar 09 2016 - 21:58

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Apart from dumbing-down the bottom tiers (which sucks), this looks rather promising...

LeaveIT2Beaver #13 Posted Mar 09 2016 - 22:03

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This patch will really make a difference and freshen the game IMHO

lordawesome7 #14 Posted Mar 09 2016 - 22:24

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View PostHoover1985, on Mar 09 2016 - 14:33, said:

only thing good about this patch in my opinon is they finally going muti core.. I have no intrest in playing need for speed though

 

only for audio, everything else is still single core, so it won't improve FPS or anything else

lbgsloan #15 Posted Mar 09 2016 - 22:32

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View PostError404_Skill_Not_Found, on Mar 09 2016 - 14:59, said:

now all they need to do is implement the carousel mod 

 

This needs to be repeated.



Crypkeypr #16 Posted Mar 09 2016 - 23:02

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View Postlordawesome7, on Mar 09 2016 - 13:24, said:

 

only for audio, everything else is still single core, so it won't improve FPS or anything else

 

http://forums.guru3d...ad.php?t=174494 It's bad enough they run everything on a single core. This is a huge jump for WG, done with killing low end computers and not using full potential of gaming desktops.

Edited by Crypkeypr, Mar 09 2016 - 23:03.


KCTheCat #17 Posted Mar 09 2016 - 23:57

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View Postlordawesome7, on Mar 09 2016 - 16:24, said:

 

only for audio, everything else is still single core, so it won't improve FPS or anything else

 

Uh, no. Moving the audio to a second core is actually going to result in a performance gain, especially if you use sound mods. This game chokes horribly as it is, and the sound processing we have now is terrible. This is a god send to those of us that run stuff like Gnomefather's sound mod, since you take a ~10-15 FPS hit for that in the current client. Moving the audio into its own thread and switching to a (likely) more efficient engine is going to pay dividends, unless they bungle the implementation. 

 

Speaking from experience, one of the easiest ways to optimize a CPU-bound game is to ensure that any audio processing has its own thread/core. The calculations are deceptively intensive and require a decent amount of power.


Edited by KCTheCat, Mar 09 2016 - 23:59.


SKULL2XL #18 Posted Mar 10 2016 - 01:00

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View PostKCTheCat, on Mar 09 2016 - 17:57, said:

 

Uh, no. Moving the audio to a second core is actually going to result in a performance gain, especially if you use sound mods. This game chokes horribly as it is, and the sound processing we have now is terrible. This is a god send to those of us that run stuff like Gnomefather's sound mod, since you take a ~10-15 FPS hit for that in the current client. Moving the audio into its own thread and switching to a (likely) more efficient engine is going to pay dividends, unless they bungle the implementation. 

 

Speaking from experience, one of the easiest ways to optimize a CPU-bound game is to ensure that any audio processing has its own thread/core. The calculations are deceptively intensive and require a decent amount of power.

 

+1  will definitely help :great:

thunderrooster #19 Posted Mar 10 2016 - 01:19

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View Postlordawesome7, on Mar 09 2016 - 16:24, said:

 

only for audio, everything else is still single core, so it won't improve FPS or anything else

 

It doubled my FPS. I'm not the only one, I have seen others say the same. Adding mult-core is huge for WG. Even though they already should have added it.
 
 I will say it again, they should add a carousel.


A_Defenseless_Kitten #20 Posted Mar 10 2016 - 01:29

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the good
+ amazing new HD models Nashorn finally got its love.
+ awesome sounds.
+ amazing new physics.

the bad
- As a is-6 driver I did not ask for buff nor do I want it, you touched my tank without asking :angry:

Edited by A_Defenseless_Kitten, Mar 10 2016 - 01:33.





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